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Mithra Devlog #2

NOTE: My first version of this deleted. I don't know why I'm prefacing this Devlog with this but I want my frustration to be heard by the Void.

WELCOME TO MITHRA DEVLOG #2.

ALL ABOARD THE VLOG FLUME. KEEP YOUR HANDS INSIDE THE VLOG AT TALL TIMES.


Hello! It is us again, Seventh Disorder. We're here to bringing you an update from our upcoming game, Mithra, hot and fresh, right outta the oven. De-licious. (Can you believe this is my second shot at this?)

Usually our Devlogs will be filled with interesting development jargon regarding the building of our game world, unseen artwork & concepts and perhaps even unreleased audio tracks! For now though, you have to settle for me. I'm just the lowly word monkey. A box of adjectives and verbs that gets rattled around and occasionally spilled.

I have little technical knowledge, beyond being continuously impressed at our fantastic teams crafting of this game. I did recently learn what FMOD is though, so that's a start.


SO - AN UPDATE:


This weekend, 3/4s of our team met for a Mithra working marathon. Although we are constantly in contact, we typically work separate. We worked through some narrative points and sketched out a story roadmap for our beginning.

We then threw ourselves into working on what we excitedly called PUZZLE 4. I don't want to give too much away, but let me whet your whistle. You'll be introduced to a grotesque creature that can't stop crying and yearns to feed his gargantuan goldfish. Ding! Was that another Wishlist?

Being together was a really great way to flesh out some of the early ideas and from a writing standpoint, properly helped move the narrative forward in a way that felt satisfying. Sometimes a good chat is all you need, right? Being able to bounce ideas off each other from every perspective sort of dragged us forward to a collective vision. Plus, it just got me pumped about this game. I can't wait to play it.

So the weeks ahead look like us ploughing through the puzzle creation whilst trying to nail the tone/aesthetic we're aiming for. Building the world, finalising the narrative, plugging it all in, orchestrating some sounds, all that. Lot's of purples, weird happenings & good tunes, I'll post a playlist in the coming weeks on our socials so you can check out what we mean VIBE WISE.

FOLLOW US ON:

TIKTOK
THE GRAM
YOUTUBE
REAL LIFE

by searching Seventh Disorder, usually. I know I should post proper links here but sorry, I'm not. Next time, eh?

I hope you've all been having a good day. Sorry about all this.

Lots of love,

Dan

Mithra Devlog #1

We're currently in the process of developing our exciting new puzzle-driven adventure game Mithra. We'll be posting regular updates on Steam so you can keep track of our progress.

This week, our focus has been on enhancing the environmental lighting to create a more peculiar atmosphere. Why? In the opening act, you are rudely awakened by the glow of an enigmatic light emanating from your laptop. It's trying to speak to you?

In order to create our twilight-zone look and feel, we've set up lighting effects that actually removes natural green light from our level in order to create our mysterious purple glow. It's truly astonishing what you can create with just a few point lights in Godot, isn't it?



Don't forget to add Mithra to your Steam wishlist to join us on this incredible journey.