1. All Will Fall: Physics-Based Survival City Builder
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  3. ⚓ Demo Patch Log #Version-0.11.5f4

⚓ Demo Patch Log #Version-0.11.5f4

[h3]Hello, Stranded Survivor! ⚓[/h3][p][/p][p]We're back with another small update for you! We also wanted to take this chance again to say thank you for all of the feedback and bug reporting since we first released our demo. Your support has been monumental to the team, and we can't wait to fully release All Will Fall.[/p][p][/p]
  • [p]Sanitize active policy technologies that were removed - fixes some saves not loading.[/p]
  • [p]Show a warning if a gatherable is marked with high priority and is unreachable.[/p]
  • [p]Cranes no longer cycle through available targets and sort them instead: they sort by marked priority, resource, and distance.[/p]
  • [p]Optimize all production building effects by using a centralized manager.[/p]
  • [p]Add Bathhouse sound.[/p]
  • [p]Add LODs for citizens.[/p]
  • [p]Optimize citizen rendering - their shaders have been simplified, and citizens are now rendered in batches, greatly reducing CPU load on larger cities.[/p]
  • [p]Fix Citizen's hair being too spooky.[/p]
  • [p]Fixed several memory leaks and crashes related to pathing and missing citizen paths.[/p]
  • [p]Added collapse sounds.[/p][p][/p]
[hr][/hr][p][/p][h2]Wishlist & Play the Demo now[/h2][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p][/p][p]Thanks for reading Survivor! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated. Have any feedback for us? Visit our discussion page here or join our Discord server to let us know. Keep building, just don't crumble![/p][p][/p][hr][/hr][p][/p][p] SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY[/p][p][/p]