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8 Scenarios. 100+ hours. Infinite Cities

[h3]Hey Survivors :anchor:[/h3][p]
With less than a month to go till we release ALL WILL FALL, we wanted to showcase the 8 different scenarios you'll unlock as you progress through the story.

Each scenario will have a unique challenge to overcome and adapt to; the only shared factor is that you need to survive the vast ocean, no matter how cruelly it may treat you, from the wreckage of a Broken Tanker to the heights of the Cybertower.

[/p][h2]Here are the 8 scenarios:[/h2][p]
[/p][h3]Fresh Start[/h3][p]- A well-balanced starting area that should get you familiar with the game. Available from the start, a clean, post-apocalyptic slate to build your city and manage your citizens. Getting to know the mechanics of All Will Fall, unless you’ve played 100+ hours of our demo already.

Although more than 200,000 of you have played this scenario in the demo, there're still plenty of opportunities to build big. [/p][p]The question remains, what has happened to the world, why are you living on the ocean, and what do you have the sense of impending doom that isn’t the ocean floor? [/p][p][hr][/hr][h3]Broken Tanker[/h3][p]- Half-sunken tanker ship in the middle of the ocean.

The first unique scenario of All Will Fall. Although stagnant in the ocean, it feels like you're sailing through the seas to reach something.

The challenge:[/p][p] Created with limited space in mind, you have to get the engine started and sail to the next lootable area until you find land. Go through the ruins of old cities and make your base while facing increasing tension among your colonists.



[hr][/hr][h3]Tropical Island[/h3][p]- Cozy and green - this map offers a lot for the relaxed and fulfilling resource gathering.

Return to a standard survival builder game, encounter familiar resources, mine ore, uncover hidden caves with events, and even gold digging.

The challenge:
Get rid of the resources, and the trees around you will take years to regrow, destroying the lush environment. No junk, and you’re back to the wild - much different resources and less junk lying around, seems friendly and easy, but may increase difficulty.

But be cautious, as this might be just the same human mistakes that led to this world in the first place.



[hr][/hr][h3]Crumbling City[/h3][p]- City falls as time passes.

Limited time to gather resources, will you salvage or repair?

The challenge: You will get structure-crumbling events over time, remains of the old world, and points of interest that are unique to the player. Save it or let it fall - make a choice.[/p][p] [/p][hr][/hr][h3]Cybertower[/h3][p]- A single large skyscraper

At first glance, a large tower in the middle of this vast ocean looks like an easy feat. Build and climb seem simple enough, but you can only build so far up and so far out before things become potentially unstable, especially with the limited resources available around you.

The challenge: For players wanting to take their creativity to the next level. With what may wash up or down around you, repair the Cybertower to what it once was and find something extraordinary.[/p][p] [/p][hr][/hr][h3]Oil Rig[/h3][p]- Fight against rising water by lifting the whole oil rig platform up

Raise the platform from the constantly and permanently rising water with the resources around you on the oil rig.

Find and use the old oil pump that you have to get to and fix up. When you raise the platform, there is a chance of an event happening. Someone gets stuck, will you save them?

A mechanic to best utilize is the pipes. Use them to pipe the fuel and water.
Hook them up to pump water out of the ocean to desalinate, but make sure you allow space and support the weight of these pipes. This will create a new challenge to connect all the buildings.

The challenge:
But be cautious, the price of raising the platform will only increase. If you hoard or have too many citizens and just build without thinking, things become more expensive. Everything must be perfectly balanced.
[/p][p] [/p][hr][/hr][h3]Dark Tides[/h3][p]- No sun, no hope, no future. Maybe if we offer something to the ancient gods, they will listen.[/p][p][/p][p]The challenge: [/p][p]Start with no sunlight and a desperate situation. Raise a cult of lunatics and sacrifice resources to appeal to an unpredictable deity. But will you match the raising cost? Survive the Hell Rain or see it destroying your colony. The gods did not answer.[/p][p][/p][p][/p][hr][/hr][h3]Rogue Lake City[/h3][p]- Get random research options for a certain price

Every game must have a rogue-like mode, right? You don’t get the usual research lab, but you will get a rogue trader to help you progress through the research you need.

It doesn’t end with the research; More rogue traders will appear that might offer something beyond everyday research.... A new and unique way to experience our game for those who want that extra challenge.

The challenge:
Everything is random, the price is random, but if you’re lucky, you might get a higher-tier special offer if you have the resources to trade.



Our next deep dive will be talking all about the sandbox mode and Steam Workshop integration, featuring some of our community builds that will be available at launch. Make sure you wishlist ALL WILL FALL or play the available demo so you don't miss out on anything.

[/p][hr][/hr][p][/p][h2]Wishlist & Prepare for the launch on April 3rd![/h2][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]Thanks for reading Survivor! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated.[/p][p][/p][p]Have any feedback for us? Visit our discussion page here or join our Discord server to let us know.[/p][p]Keep building, just don't crumble![/p][p][/p][hr][/hr][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY[/p]