Sandbox Mode & Steam Workshop Integration
Let’s talk about sandbox mode. This is going to be a long one, so grab some hydration and get ready for an in-depth look at what to expect when we fully release ALL WILL FALL.
[h3]What is sandbox mode, and how is it different?[/h3]

This gamemode will allow you to create freely and test the limits of where your imagination can take you. Explore the range of different scenarios that are more unique than the last. With this tool, we also used to help create static scenario maps and then use the blueprints to create the procedural generation maps. As you keep reading our devlog, you’re going to learn more about this tool in even more detail.
Sandbox mode will continue to improve, allowing you to define a whole scenario in a single place. With the tabs, you will be able to change which citizens you have in the current run, choose resources, and use the sandbox mode. You can also place random buildings that, when you play, become resource piles for you.

There are a lot of additional buildings you wouldn't normally have in regular gameplay. Sandbox mode enables pre-apocalypse buildings that aren't built by the player. Their style is distinct and is aimed at representing the old world. As opposed to post-apocalypse buildings, which are more junk-looking. You have a lot of lore building to play with.
Another thing you can do is use the paint tool. Paint concrete yellow or even make it look like metal. You can also use nature theme blocks such as rocks, trees, and ore in sandbox mode.
We also have event buildings that look like the yellow boxes (we called loot boxes at one point). They have pre-defined event sets on them that pick even at random. What a map maker can do is replace those events with your own selection from all possible events. Replacing regular box events with something like Rogue Trader or Crumbling Event might have some janky consequences, but that's on you to play around with.

If you have any old demo saves that you’ve sunk hours into, you can use our sandbox mode to upgrade the old demo saves, as a lot will have changed between the demo and full release!
The physics have been improved so that could now make the old cities that you worked so hard to build crumble. So fix up your old saves, and if you have anything you want to share, upload them to the Steam workshop!
[h3]How do you start using it?[/h3]
The full game will have ‘Sandbox mode’, which will be available for everyone. Simply start your playthrough and toggle the mode whilst playing. Use it simply for creativity or to bypass some hardship you might have if you’re achievement hunting, make sure you don’t use it if you’re trying to 100% - no easy 100% completion here!

A Sandbox level will be a separate quick play you can access from the main menu. If you don’t want to do survival, normal mode, you use this instead.
[h3]Creating maps and scenarios[/h3]
We’ve set up a checklist of items that can help make sure your maps are ‘developer-approved’ when creating proper scenarios; this isn’t a mandatory checklist, and creators are free to ignore it as long as the scenario can be run properly. Make sure you have resources and a good number of citizens; it should run smoothly, no matter what you add, and other requirements aren’t strictly necessary. We’ve opened it up to experimentation with the community. Upload anything you want, it’s yours.

Once you have checked the list, you can upload and play it through the Custom scenario option in the main menu. If you have chosen a map/scenario you like through the Steam Workshop, you can access the local mods and set up your own rules to play. If you don’t like how they were set up or the rules created, you can make it more yours by changing to preset rules.
[h3]Let’s talk about ‘Event Graphs’[/h3]
Event graphs are high-level scripts that control how the game is played. For example, with the broken tanker map, you can mix and match event graphs and make your own rules. Manage how the game is played, change up the different scenario modes, and the events that pop up with your game playthrough; you can enable or disable them. Manipulate the weather pool to make it harder.

[h3]Steam Workshop Integration[/h3]
You can export your created levels and scenarios as a local mod, save for the future, and export to the Steam Workshop so that others can download them.

We’re also adding a way to define if it’s been created as a sandbox mode or custom scenario, to make it easier to browse as separate categories when searching for them. These different scenarios you create or download from the Steam Workshop will be available in the customer scenarios in the main menu, so explore different challenge maps, or just a sea block; you can do whatever you can, and others have come up with.
[h3]Dev tools for your creativity[/h3]
The whole design of sandbox mode is the closest to the developer tools that we use, and that's the way we wanted to work when creating ALL WILL FALL. Of course, we have some unity tools, but we wanted to put the most advanced tools in the sandbox mode that we could, so you can experiment with them; it’s a huge development tool. If you think we missed something, let us know, and we’ll try our best to put it there.
Future modding is something we’re looking to do, so keep an eye out for our updates. Set up a city with skyscrapers, raise the water level, or drop it to recreate the ‘fresh start’ scenario.

[hr][/hr][p][/p][h2]Wishlist & Prepare for the launch on April 3rd![/h2][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]Thanks for reading Survivor! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated.[/p][p][/p][p]Have any feedback for us? Visit our discussion page here or join our Discord server to let us know.[/p][p]Keep building, just don't crumble![/p][p][/p][hr][/hr][p][/p][p][/p][p]
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[h3]What is sandbox mode, and how is it different?[/h3]

This gamemode will allow you to create freely and test the limits of where your imagination can take you. Explore the range of different scenarios that are more unique than the last. With this tool, we also used to help create static scenario maps and then use the blueprints to create the procedural generation maps. As you keep reading our devlog, you’re going to learn more about this tool in even more detail.
Sandbox mode will continue to improve, allowing you to define a whole scenario in a single place. With the tabs, you will be able to change which citizens you have in the current run, choose resources, and use the sandbox mode. You can also place random buildings that, when you play, become resource piles for you.

There are a lot of additional buildings you wouldn't normally have in regular gameplay. Sandbox mode enables pre-apocalypse buildings that aren't built by the player. Their style is distinct and is aimed at representing the old world. As opposed to post-apocalypse buildings, which are more junk-looking. You have a lot of lore building to play with.
Another thing you can do is use the paint tool. Paint concrete yellow or even make it look like metal. You can also use nature theme blocks such as rocks, trees, and ore in sandbox mode.
We also have event buildings that look like the yellow boxes (we called loot boxes at one point). They have pre-defined event sets on them that pick even at random. What a map maker can do is replace those events with your own selection from all possible events. Replacing regular box events with something like Rogue Trader or Crumbling Event might have some janky consequences, but that's on you to play around with.

If you have any old demo saves that you’ve sunk hours into, you can use our sandbox mode to upgrade the old demo saves, as a lot will have changed between the demo and full release!
The physics have been improved so that could now make the old cities that you worked so hard to build crumble. So fix up your old saves, and if you have anything you want to share, upload them to the Steam workshop!
[h3]How do you start using it?[/h3]
The full game will have ‘Sandbox mode’, which will be available for everyone. Simply start your playthrough and toggle the mode whilst playing. Use it simply for creativity or to bypass some hardship you might have if you’re achievement hunting, make sure you don’t use it if you’re trying to 100% - no easy 100% completion here!

A Sandbox level will be a separate quick play you can access from the main menu. If you don’t want to do survival, normal mode, you use this instead.
[h3]Creating maps and scenarios[/h3]
We’ve set up a checklist of items that can help make sure your maps are ‘developer-approved’ when creating proper scenarios; this isn’t a mandatory checklist, and creators are free to ignore it as long as the scenario can be run properly. Make sure you have resources and a good number of citizens; it should run smoothly, no matter what you add, and other requirements aren’t strictly necessary. We’ve opened it up to experimentation with the community. Upload anything you want, it’s yours.

Once you have checked the list, you can upload and play it through the Custom scenario option in the main menu. If you have chosen a map/scenario you like through the Steam Workshop, you can access the local mods and set up your own rules to play. If you don’t like how they were set up or the rules created, you can make it more yours by changing to preset rules.
[h3]Let’s talk about ‘Event Graphs’[/h3]
Event graphs are high-level scripts that control how the game is played. For example, with the broken tanker map, you can mix and match event graphs and make your own rules. Manage how the game is played, change up the different scenario modes, and the events that pop up with your game playthrough; you can enable or disable them. Manipulate the weather pool to make it harder.

[h3]Steam Workshop Integration[/h3]
You can export your created levels and scenarios as a local mod, save for the future, and export to the Steam Workshop so that others can download them.

We’re also adding a way to define if it’s been created as a sandbox mode or custom scenario, to make it easier to browse as separate categories when searching for them. These different scenarios you create or download from the Steam Workshop will be available in the customer scenarios in the main menu, so explore different challenge maps, or just a sea block; you can do whatever you can, and others have come up with.
[h3]Dev tools for your creativity[/h3]
The whole design of sandbox mode is the closest to the developer tools that we use, and that's the way we wanted to work when creating ALL WILL FALL. Of course, we have some unity tools, but we wanted to put the most advanced tools in the sandbox mode that we could, so you can experiment with them; it’s a huge development tool. If you think we missed something, let us know, and we’ll try our best to put it there.
Future modding is something we’re looking to do, so keep an eye out for our updates. Set up a city with skyscrapers, raise the water level, or drop it to recreate the ‘fresh start’ scenario.

[hr][/hr][p][/p][h2]Wishlist & Prepare for the launch on April 3rd![/h2][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]Thanks for reading Survivor! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated.[/p][p][/p][p]Have any feedback for us? Visit our discussion page here or join our Discord server to let us know.[/p][p]Keep building, just don't crumble![/p][p][/p][hr][/hr][p][/p][p][/p][p]