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All Will Fall: Physics-Based Survival City Builder News

🌊 PLAYTEST EXTENDED! 🌊

[h3]Hello, Stranded Survivours! âš“[/h3]

We have some great news for all of you, we're extending our playtest!

Due to popular demand and the most amazing response from the community, we've decided to extend the playtest!

You can keep playing and building until at least the end of Feb! âš“


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[h2]Wishlist & Join the Playtest now[/h2]

https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/

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Thanks for reading Survivours! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated.

Have any feedback for us? Visit our discussion page here or join our Discord server to let us know.
Keep building, just don't crumble!

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âš“ Patch Log #Version-0.7.0a12

[h3]Hello, Stranded Survivours! âš“[/h3]

We have coded-up some performance improvements and these changes are now live for playtesting. Let us know how your city looks and if these changes have improved performance for you!

Version-0.7.0a11
  • Fix water shader to be compatible with early Direct X 11 versions
  • Change default water compute resolution to 512, add options to switch even lower or higher
  • Only update water wave frequency spectrums when needed - reduces GPU load when weather is not changing
  • Add approximate shadow rendering system which renders boxes instead of whole objects at a distance. Add setting for it
  • Smooth-edged weather segment UI borders for smoother movement
  • Enable SRP batcher and instanced drawing by default
  • Enable small object culling. Make wooden wind turbine blades immune to small object culling
Version-0.7.0a12
  • When bug report filesize is too large only include the last save file to the report instead of whole playthrough
  • Optimize citizen congestion calculations - should improve performance with cities with a lot of walking citizens
  • Don't set moss values when renderable is above water - improves renderer batching, especially for cities way above water
  • Water compute is always synchronized - should fix water stuttering from a11 update
  • Renderable shadows now also support using child renderers as proxy box providers - some shadowcasters now have more accurate shadow proxies
Version-0.7.0a14
  • Disable Resident Drawer for Direct3D feature level 11.0 cards
  • Optimize water to use less GPU for computing
  • Fixed resources not spawning after loading a save

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[h2]Wishlist & Join the Playtest now[/h2]

https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/

[hr][/hr]
Thanks for reading Survivours! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated.

Have any feedback for us? Visit our discussion page here or join our Discord server to let us know.
Keep building, just don't crumble!

[hr][/hr]


SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

A thank you to our community! 💙

[h3]Hello, Stranded Survivours! âš“[/h3]

Thank you to our wonderful community for supporting our game. You've blown our expectations out of the water, and we can't wait to show you what's next!

As a surprise we're also EXTENDING our playtest until Feb 10th so if you haven't had the chance to join in, now is the time.

[h3]Check out our short video from the lead developers [/h3]

[previewyoutube][/previewyoutube]
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[h2]Wishlist & Join the extended Playtest now[/h2]

https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/

[hr][/hr]
Thanks for reading Survivours! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated.

Have any feedback for us? Visit our discussion page here or join our Discord server to let us know.
Keep building, just don't crumble!

[hr][/hr]


SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

âš“ Patch Log #Version-0.7.0a10 & more

[h3]Hello, Stranded Survivours! âš“[/h3]

We've been releasing a lot of updates that address a range of different game elements, improvements, and bugs!

Take a look at the list below for more information!

Version-0.7.0a8
  • Add -simpleWater and -noBuoyancy debug command line arguments to diagnose crashes. If you are experiencing frequent crashes, try any of these or a combination of both - please let us know if that helps!
  • Add more debug messages to report game state


Version-0.7.0a9
  • Fixed a bug where buildings could not be placed when looking directly horizontally
  • Fixed W/S camera movement not working if looking directly down/up
  • Fix quick notification lines incorrectly parenting themselves and causing scale issues
  • Fixed camera pan speed on low framerates - camera no longer flies around
  • Tweaked second boat event and some others
  • Add two rebindable keys for Camera Pan and Drag
  • Fixed Renderables getting stuck in the wrong state after being modified externally - should fix disappearing buildings


Version-0.7.0a10
  • Citizens can no longer wander into a flooded place
  • Improve compatibility of water ripples on older GPUs
  • Change share feedback link to the suggestions link
  • Update translated texts

[hr][/hr]
[h2]Wishlist & Join the Playtest now[/h2]

https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/

[hr][/hr]
Thanks for reading Survivours! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated.

Have any feedback for us? Visit our discussion page here or join our Discord server to let us know.
Keep building, just don't crumble!

[hr][/hr]


SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

âš“ Patch Log #Version-0.7.0a7

[h3]Hello, Stranded Survivours! âš“[/h3]

Just a small update, we have a new build which has fixes for critical save-loading issue.

Take a look at the list below for more information!

  • Don't display output resources in Labs - display them only for depleted Depletables.
  • Fix json key value replacer not correctly replacing key values when json contained escaped strings. Fixes events with escaped quotation marks in their text corrupting saves. Saves that didn't have those events were fine.
  • Bump up save version number. Delete event history from older versions as it could have been corrupted by incorrect json encoding. Fixes crashes when loading games from different builds

[hr][/hr]
[h2]Wishlist & Join the Playtest now[/h2]

https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/

[hr][/hr]
Thanks for reading Survivours! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated.

Have any feedback for us? Visit our discussion page here or join our Discord server to let us know.
Keep building, just don't crumble!

[hr][/hr]


SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY