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SubwaySim 2 News

What you Get in the Next Update

[p]Our next update is just around the corner – and once again, it brings a number of improvements based on your feedback. Here's a quick look at some of the highlights![/p][p][/p][h2]New Brake Sounds for HK and A3L92[/h2][p]With the upcoming update, the HK and A3L92 trains will receive new, authentic spring brake sounds. These provide a much more realistic acoustic experience when parking the trains. Also new for the HK: the electro-pneumatic brake system now features the characteristic switching sounds of the EP brake. This adds an extra layer of depth to train handling – especially when braking gently.[/p][p][/p][p][/p][h2]Depot Trips and Achievements[/h2][p]A popular request is finally coming true – you’ll soon be able to drive your train into the depot at the end of a shift. Wrapping up the day (or handing off to the night crew) will feel much more immersive. The “Night Owl” and “Early Bird” achievements weren’t working as intended – this is now fixed. Time to complete your trophy collection![/p][p][/p][p][/p][h2]HUD Distance Display & Track Flickering[/h2][p]The HUD's distance display will now show the distance from the front of the train instead of the camera position. This gives you a much better sense of train positioning – especially when stopping precisely at the platform or during shunting movements.
Another technical refinement: flickering on ballastless tracks, fence edges, and sleepers has been significantly reduced. The environment now looks much calmer and easier on the eyes.[/p][p][/p][p][/p][p]The full changelog with more fixes and improvements is coming soon – so stay tuned. In the meantime, we’re always happy to hear your feedback! Let us know what you think of the game, share your screenshots, report bugs, and send us your ideas. Together, we can make the game even better.[/p][h3][/h3][p][/p][h3]About SubwaySim 2[/h3][p][/p][p]SubwaySim 2 is now available on PC, PlayStation 5, and Xbox Series X/S. We’d love to hear your thoughts in the Steam Discussions, on our Discord server, or via Instagram. Also check out the game on the PlayStation Store, Xbox Store, or Epic Games Store![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Over 80% positive reviews on Steam – thank you! 💛



Over 80% positive reviews on Steam – thank you! 💛
Your feedback helps us focus the development of SubwaySim 2 on what matters most to you. 🚇
We hope you continue to enjoy the game!

Subway Sim 2 | Update 3 | Out now!



A new update is available for you, bringing several Quality of Life improvements, including enhanced tunnel lighting and reduced environmental flickering.

Highlights
  • Tunnels are no longer affected by external lighting
  • Improved light reflections on windshields
  • DLSS support has been implemented (for NVIDIA RTX 20/30/40/50) – improves frame rate and significantly reduces flickering effects
General & Gameplay
  • Attempts to reduce visible flickering on some bridges in Berlin
  • Flickering pantograph in the depot at Warschauer Straße has been fixed
  • The statistics now show the player's total career experience
  • Numerical values in the statistics have been formatted for better clarity
  • Scenarios now show an icon if they have been completed at least once
  • The station selection now responds reliably, even with very long repaint compositions
  • A potential bug, where audio could cut out during gameplay, has been fixed
  • The positions of individual signs on Saarlandstraße have been corrected
  • A faulty track behind the "T21 BA" signal in Barmbek has been fixed


Vehicles & Technology
  • Interactive sunshades added for the vehicle types HK and A3L92
  • The issue with incorrect direction or missing weather effects on some vehicle windows has been fixed
  • The bench in the HK (B/C car) was using the wrong light channel – now corrected
  • Wiper sounds have been equipped with spatial audio playback
  • Wiper switch positions have been correctly labeled
  • IBIS table in the DT5 driver's cab has been updated
  • The electric brake of the DT5 has been adjusted – braking distance is now about 20% shorter


Technology & Graphics
  • DirectX 11 is now recommended via a startup window for certain AMD GPUs to avoid potential crashes
  • A new sharpness option is available in the graphics settings
  • Higher settings for "Foliage Quality" now increase the render range of trees
  • Field of View and Motion Blur can now be adjusted on consoles
  • You can now use a keyboard in the menu on consoles

A Look Ahead at the Next Update

Day by day, we’re receiving an incredible amount of positive feedback from you. Thank you for your overwhelming support! We’re extremely grateful for this response – and it motivates us even more to continue working on improvements behind the scenes.

While we don’t have a finished update for you this week, we’d like to take you on a quick behind-the-scenes tour and show you what you can expect from SubwaySim 2 in the near future.

[h2]Introducing: Update 3[/h2]

We’ve received numerous bug reports via Steam and Discord and are working hard to address as many of your requests as possible, step by step. With Update 3, we’re tackling some of the bigger topics.

[h3]New Tunnel Lighting[/h3]

Many of you have asked us to revisit the tunnel lighting. On one hand, low sun positions often caused lighting artifacts inside tunnels. On the other hand, tunnels weren’t as dark as intended, especially on lower settings.

We’ve completely reworked the lighting system in tunnel areas. Tunnels are now rendered independently of time of day and weather. We’re currently testing these changes in our internal beta – and the first impression is very positive.

[h3]Improved Windows[/h3]

We’ve frequently heard reports of flickering windshields and windows on certain devices. While addressing this, we also fixed issues with rain effects on some side windows (wrong direction or invisible from the inside). Both improvements are currently being tested thoroughly in our beta. We’re excited to hear your feedback once it’s live.



[h3]Improved Tree Rendering[/h3]

Another frequent request was for trees on higher graphics settings to switch to lower resolution models later. We’ve made improvements here as well – take a look:



[h3]Anti-Aliasing (Flickering)[/h3]

Let’s move on to the next visual topic. On some systems, we observed noticeable anti-aliasing artifacts, especially around bridges and city areas with lots of buildings.

To improve this, we’re implementing several changes:
  • DLSS anti-aliasing for compatible NVIDIA graphics cards
  • Adjusted LODs (Level of Detail) for affected assets, especially bridges
  • Improvements to the track structure to reduce flickering
  • And more


We can’t say for sure which of these fixes will make it into Update 3 just yet. Since many of you brought up flickering and anti-aliasing, we’re also taking a closer look at the sleepers.

[h3]Modding[/h3]

Many in the community have been eagerly awaiting the modding SDK, which will finally allow you to build your own vehicles and routes. We’re already in the testing phase and hope to give you the green light for building very soon. Please bear with us just a little longer – it’s almost time!

[h3]DLSS & FSR[/h3]

Wait… didn’t we mention DLSS above? That’s right – in addition to anti-aliasing, DLSS also functions as an upscaling method. For compatible GPUs (NVIDIA RTX 20xx and newer), we’re working on DLSS support that should also improve performance. We’re also looking into FSR – the AMD counterpart to DLSS – for systems that aren’t DLSS-compatible. While we can’t yet confirm when either will be ready, both are on our priority list.

[h3]Performance[/h3]

Let’s get to the most important topic: performance. Of course, we’re also working on improvements here. However, since we need to test across all platforms (PC, PlayStation 5, Xbox Series X/S), it’s a time-consuming process – and the main reason why we can’t deliver a finished update this week.

[h3]When will the update be released?[/h3]

Due to recent changes, we especially need to optimize further on Xbox before we can release the update. Performance on Xbox is currently more challenging than on the other platforms. If issues persist, we may consider releasing Update 3 for PC and PlayStation first, and delivering the Xbox version slightly later. We’ll let you know more about this next week.

In the meantime, we’re still happy to receive your feedback. Let us know what you think of the game – share your screenshots, report bugs, and keep your ideas coming. You’re helping us make the game even better together.



[h3]About SubwaySim 2[/h3]

SubwaySim 2 is now available on PC, PlayStation 5, and Xbox Series X/S. We’d love to hear your thoughts in the Steam Discussions, on our Discord server, or via Instagram. Also check out the game on the PlayStation Store, Xbox Store, or Epic Games Store!

https://store.steampowered.com/app/2707070/SubwaySim_2/

SubwaySim 2 | Second Patch | Available Now



Hey everyone!
Time for another update – but first, a huge thank you to all of you! ❤️
On release day, an incredible 1,191 people were in the game at the same time – insane! 🥳 We see every day how much fun you’re having with the game. Really cool – this wouldn’t have been possible without you. Thank you for that!
Thank you for your amazing feedback! We’ll be implementing many of your suggestions in the upcoming updates. 💪

▶️ Performance & Graphics
Added more max framerate options.
"Framerate Off" now fully unlocks the framerate.
River visuals improved on medium settings.

▶️ Career Mode
Save files now show as "Career" saves.
Predicted playtime now matches actual duration.
Sessions can end at any station with takeovers; player walks to despawn point.
Interactables can be used until the train departs.

▶️ Train & Station Logic
AI trains no longer take passengers into sidings.
Depot doors now block the player.
ELA request for automatic announcements triggers only at platforms.
HK can now unlock doors in B and C coaches above 40 km/h.
Fixed broken track at Uhlandstraße Track 8.
Adjusted door audio for Berlin vehicles.

▶️ Signaling & Infrastructure
Fixed Signal Gleisdreieck R2.
Corrected Daisy configuration at Uhlandstraße and Kurfürstendamm.
Aligned Fahrsperre with sleepers.
Shortened third rail at Nollendorfplatz.

▶️ Visuals & Meshes
Fixed culling issue on BR474.
A3L92 mesh fixes.
Möckernbrücke station adjustments.

▶️ Localization
Added missing translations for track plans in Chinese, Spanish, French, Italian, Polish, and Portuguese.