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SubwaySim 2 News

DevLog: Engine Upgrade & Looking Ahead

[p]The development of SubwaySim 2 continues at full speed, and this time we have a particularly exciting technical update to share.[/p][p]We have successfully upgraded the game from Unreal Engine 5.4.4 to Unreal Engine 5.7.3. This means SubwaySim 2 is now once again fully up to date on the engine side. This upgrade was a deliberate step to ensure the technical foundation of the game remains stable and future-proof in the long term.[/p][p][/p][p][/p][p]With new engine versions naturally come some changes behind the scenes. During the transition we had to make several adjustments to the Lumen lighting system, as some workflows and settings have evolved in the newer engine versions. We used this opportunity to recalibrate the lighting and align it with the latest engine technology. At the same time, we were able to further optimize certain areas, which resulted in a small overall improvement in performance.[/p][p]Overall, SubwaySim 2 is now technically well prepared for the coming years and provides a solid foundation for many more updates and new content.[/p][p][/p][p][/p][p]The upcoming version is also approaching its internal testing phase, preparing everything for Update 10.[/p][p]Even though there have been fewer DevLogs recently, development behind the scenes continues at high speed.[/p][hr][/hr][h3]About SubwaySim 2[/h3][p][/p][p]SubwaySim 2 is available on PC, PlayStation 5, and Xbox Series X/S. We’d love to hear your thoughts in the Steam Discussions, on our Discord server, or via Instagram. Also check out the game on the PlayStation Store, Xbox Store, or Epic Games Store![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

DevLog: Development Status Update

[p]Dear Community,[/p][p]over the past few weeks, you may have noticed that things have been a bit quieter than usual when it comes to our Weekly DevLogs. There’s a simple – and good – reason for that: a lot of work is currently happening behind the scenes.[/p][p][/p][p][/p][p]A large part of our team is deeply involved in developing new content for upcoming expansions for SubwaySim 2. At the same time, work on Update 10 is continuing at full speed. Many of these tasks are very time-consuming, require a lot of coordination, and can’t always be broken down into small, weekly DevLog updates in a meaningful way.[/p][p]That’s why we want to be open with you:[/p][p]Over the coming period, DevLogs will be a bit less frequent. This does not mean that development has slowed down or stopped – quite the opposite. We’re currently investing that time directly into development, fine-tuning, and new features to make sure that what eventually reaches you truly meets our quality standards.[/p][p]It’s important to us to remain transparent and to keep taking you along on this journey. Even if we don’t post an update every single week, a lot of work is happening in the background: testing, improving, and polishing. Some things simply need more time – and that’s exactly what we’re giving them right now.[/p][p]So look forward to the coming weeks and months:[/p][p]We have some really exciting things in the pipeline, and we’re confident they’ll be worth the wait. As soon as the time is right, we’ll of course share more details with you.[/p][p][/p][p]Thank you very much for your patience, your support, and your enthusiasm for SubwaySim 2![/p][p][/p][hr][/hr][h3]About SubwaySim 2[/h3][p][/p][p]SubwaySim 2 is available on PC, PlayStation 5, and Xbox Series X/S. We’d love to hear your thoughts in the Steam Discussions, on our Discord server, or via Instagram. Also check out the game on the PlayStation Store, Xbox Store, or Epic Games Store![/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Weekly DevLog: Working on Update 10

[p]It’s time for a new DevLog. Today, we’d like to give you an insight into the current development work surrounding Update 10.[/p][p]Update 10 will once again include a wide range of new features and improvements. For this reason, development is taking a bit longer than with previous updates. This extra time is a deliberate choice, as it allows us to focus on quality and depth — and in the end, it will be worth it.[/p][p][/p][p]One of the biggest highlights, and something many of you have been asking for, is the introduction of switch sounds. Our RailTool is now able to correctly evaluate rail intersection points and pass this information to Lua during gameplay. This allows the system to precisely detect when a bogie passes over a switch or a track crossing, triggering the appropriate sound at exactly the right moment.[/p][p]With Update 10, this means you’ll finally experience authentic switch sounds in the base game.[/p][p][/p][p][/p][p]Another major feature coming with this update is the implementation of speed monitoring systems (GÜs). While this feature has already been present in the Berlin network, we are now bringing it to Hamburg as well. Our goal is to implement it as realistically as possible. When operating in Hamburg, you’ll need to pay close attention to your speed — because exceeding the limits will result in the train being slowed down accordingly.[/p][p][/p][p][/p][p]In addition to these two major features, Update 10 also includes a variety of bug fixes and refinements. Among other things, two-star services can once again be selected correctly in Career Mode, an incorrect label on the A3L92 controller has been fixed, and the overall behavior of the ELA system has been further improved.[/p][p][/p][p]As you can see, there’s a lot going into Update 10. We’re confident that the additional development time will pay off, and we’re looking forward to sharing more details with you soon.[/p][hr][/hr][h3]About SubwaySim 2[/h3][p][/p][p]SubwaySim 2 is available on PC, PlayStation 5, and Xbox Series X/S. We’d love to hear your thoughts in the Steam Discussions, on our Discord server, or via Instagram. Also check out the game on the PlayStation Store, Xbox Store, or Epic Games Store![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Weekly DevLog: Did you know?

[p]With “Did you know?”, we’re starting a new small DevLog series where we occasionally take a closer look behind the scenes of SubwaySim 2. In this format, we want to highlight internal systems and processes that are not always immediately visible during normal gameplay, but have a significant impact on how the simulation feels. These posts won’t appear every week, but only from time to time, whenever there’s a topic that’s worth a deeper explanation.[/p][hr][/hr][p][/p][p]Today, we’re talking about something many of you have probably experienced without even realizing it: train circulation planning.[/p][p]A lot of players have already spent many hours driving scheduled services in the simulator. At first glance, it may seem like a simple timetable where a train is told to go from point A to point B. However, what happens in the background is far more complex. In SubwaySim 2, trains do not just operate isolated timetable runs — the game features a fully planned circulation system.[/p][p][/p][p][/p][p]This means that every train has a clearly defined schedule throughout the day. It is precisely determined where each train is at any given time, when it enters service, and when it leaves operation again. Trains don’t simply appear out of nowhere or disappear once a run is completed. Instead, they follow a consistent daily routine, just like in real-world subway operations.[/p][p]This approach is essential for creating a believable network. It allows for realistic use of turnback tracks, depots, and sidings, and ensures that capacity limits are respected. At the same time, it makes the overall operation feel coherent and authentic over the course of an entire day.[/p][p][/p][p][/p][p]One of the most interesting details becomes apparent when you simply observe the system in action. If you spend a full day at stations like Warschauer Straße or Barmbek and watch the train sequence from early morning until late in the evening, you’ll notice that the same trains keep returning. A train that leaves the depot in the morning will reappear throughout the day and eventually make its way back to the depot at the end of service.[/p][p]This is a good example of how much more there is behind the timetable and career modes of SubwaySim 2 than it might seem at first glance. It’s all part of our goal to deliver a subway simulation that focuses on maximum operational authenticity, not just individual trips stitched together.[/p][hr][/hr][p][/p][p]If you’d like to learn more about circulation planning, or if you’re interested in how such systems can be implemented on custom modding maps, you’ll find detailed information in our SubwaySim Wiki. Feel free to take a look.[/p][p][/p][hr][/hr][h3]About SubwaySim 2[/h3][p][/p][p]SubwaySim 2 is available on PC, PlayStation 5, and Xbox Series X/S. We’d love to hear your thoughts in the Steam Discussions, on our Discord server, or via Instagram. Also check out the game on the PlayStation Store, Xbox Store, or Epic Games Store![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Weekly DevLog: New year, new content

[p]After the turn of the year, we’re back and would like to wish everyone a great start into the new year! We hope you had a good one 🚇[/p][p]Of course, we’re kicking off the year with some fresh news:
Over the past weeks, we’ve been working extensively on our Wiki, expanding and improving it in many areas.[/p][p]In addition to many new and updated pages, you can now also find the Modding SDK directly in the Wiki’s download section. The SDK is available there in a clear and centralized way and will continue to be maintained through the Wiki going forward:
👉 [/p][p]https://wiki.subwaysim.com/doku.php?id=manual:sdk_download[/p][p][/p][p]The Wiki itself now offers a wide range of guides and documentation related to SubwaySim modding, including:[/p]
  • [p]Getting started guides and basic introductions for new modders[/p]
  • [p]Explanations of mod and project structures[/p]
  • [p]Documentation for vehicles, components, and systems[/p]
  • [p]Helpful tips and solutions for common workflows and issues[/p]
[p]Whether you’re just starting out or already experienced, the Wiki is intended to be your central hub for everything related to modding and development, and it will continue to grow over time.[/p][p]Feel free to check it out and explore the new content:
👉 [/p][p]https://wiki.subwaysim.com/doku.php?id=start[/p][p][/p][p][/p][p][/p][p]As always, more information and updates will follow.
Thank you for your continued support – and stay tuned! 🚆✨[/p][p][/p][hr][/hr][h3]About SubwaySim 2[/h3][p][/p][p]SubwaySim 2 is available on PC, PlayStation 5, and Xbox Series X/S. We’d love to hear your thoughts in the Steam Discussions, on our Discord server, or via Instagram. Also check out the game on the PlayStation Store, Xbox Store, or Epic Games Store![/p][p][/p][p][dynamiclink][/dynamiclink][/p]