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SubwaySim 2 News

A Big Reveal: Watch Our Announcement Trailer!

In the last few months, many of you have been wondering when we would finally announce the release date. Good news: Today's the day! Watch our brand-new Announcement Trailer to find out more about the release date - along with plenty of amazing impressions from the game. Check it out now!

[previewyoutube][/previewyoutube]

All aboard - join us to gain deeper insights into the world of SubwaySim 2 and make sure not to miss any exciting announcements!

[h2]About SubwaySim 2[/h2]

SubwaySim 2 will be released on 29 April 2025 for PC, PlayStation 5, and Xbox Series X/S. Over the next few weeks, we’ll be sharing some exciting insights into the game here in the Steam News, before you can start playing it for yourself at the end of April. Feel free to share your feedback in the Steam Discussions, join our Discord server, and follow us on Instagram. Be sure to add SubwaySim 2 to your Steam or PlayStation Store wishlist so you don’t miss any updates!

https://store.steampowered.com/app/2707070/SubwaySim_2/

Note: This is a preview version of the game. All screenshots and videos shown are for preview purposes only and may not be representative of the final product. Please feel free to share your feedback in the Steam Discussions if you like what you see or notice any specific issues!

The First Brand-New SCENARIOS!

Many of you already know scenarios from SubwaySim 1—but SubwaySim 2 will bring a fresh batch of exciting challenges in Berlin! Today, we’re introducing two highlights you can look forward to. And yes, we’ve added a few new ones in Hamburg too—but more on that later.

[h2]Train Preparation[/h2]

Last week, we took a deep dive into the topic of coupling and uncoupling—and of course, there’s a fitting scenario to go with it.

In the Train Preparation scenario, you’ll experience several brand-new features in SubwaySim 2. Your task: make sure an extra train is ready in time on the siding near Gleisdreieck station for an upcoming evening event. But the four A3L92 units that make up the full train are still spread across the Warschauer Straße depot.

You’ll start in the large maintenance hall near the station and power up the first A3L92 unit. We’ve paid close attention to detail—for instance, the depot’s roller doors are fully functional. Just like in real life, the door opens first, and only then does the signal show "Hp4" to allow movement onto an occupied track.



Step by step, you’ll form a full-length train out of the individual units. It takes a careful hand—smooth coupling is a skill in itself! Once your train is ready, it’s time to depart. Running as an empty train behind a scheduled service, you’ll need to navigate a series of red signals—demanding your full attention and driving precision.



[h2]After the Storm[/h2]

This one’s a real challenge. You begin by waking up a train in the Nollendorfplatz siding tracks, then taking charge of the first passenger service of the day. But after a night of stormy weather, an unexpected situation pops up: a tree has fallen across the tracks.



Just like in one of the Hamburg scenarios, this one calls for sharp eyes and quick reflexes. But once the emergency brake is engaged, a new question arises: how do we get the passengers out safely? Luckily, dispatch comes up with a clever plan...



All aboard - join us to gain deeper insights into the world of SubwaySim 2 and make sure not to miss any exciting announcement!

[h2]About SubwaySim 2[/h2]

SubwaySim 2 has been announced in August 2024 and is currently in development. In the coming weeks, we’ll be giving you insights into the game, its development process, and the new features. Feel free to share your feedback in the Steam Discussions, join our Discord server, and follow us on Instagram. Be sure to add SubwaySim 2 to your Steam or PlayStation Store wishlist so you don’t miss any updates!

https://store.steampowered.com/app/2707070/SubwaySim_2/

Note: This is a work-in-progress version of the game. All screenshots and videos shown are for preview purposes only and are not representative of the final product. Please feel free to share your feedback in the Steam Discussions if you like what you see or notice any specific issues!

Coupling and Uncoupling - And Many Details!

In both Hamburg and Berlin, a full train consists of multiple trainsets. On Hamburg’s U3, that’s typically two DT5 units coupled together, while in Berlin, up to four A3L92 units can run in succession on lines U1 and U3. So today, we’re taking a closer look at how coupling and uncoupling actually works.

[h2]Coupling and Uncoupling the DT5[/h2]

Since the MEGA update for SubwaySim 1, you’ve already been able to couple and uncouple the DT5—such as in the graffiti scenario where you had to return a tagged train to the depot. (Fun fact: in SubwaySim 2, you no longer drop it off at a station, but directly at Hellbrookstraße Depot, short Bba.)

Coupling is simple: slowly approach the other train and stop just before contact. Then drive forward at about 2–3 km/h—this activates the Scharfenberg coupler, and the units will connect mechanically.



If you take a closer look in SubwaySim 2, you’ll spot a new detail: the electrical contact coupling is now animated and locks into place shortly after the mechanical coupling. You can watch the entire process from the exterior or freeflight camera.

Once the units are coupled, a message appears on the display asking you to confirm the new train configuration. You’ll need to deactivate the current cab, then reactivate it to confirm the new setup — and that’s it! To uncouple, just use the driver’s key, turning it to the left.



[h2]How Does It Work in Berlin?[/h2]

Berlin’s vehicles also use Scharfenberg couplers, so coupling two identical trainsets works similarly to the DT5. The procedure is much the same: stop about a metre before the second unit, then approach at 2–3 km/h.



Coupling usually occurs when a specific train configuration is needed for a service. Uncoupling typically happens when a train is too long for a siding, or when a car needs to be replaced—for instance, due to graffiti or a damaged window.



In emergencies, different vehicle types may be coupled—like coupling an A3L92 with an HK. In such cases, the vehicles are mechanically coupled only, meaning only one of them can brake, so extreme caution and reduced speed are essential.

[h2]And How Do I Uncouple It?[/h2]

While coupling works similarly across all types, uncoupling is where things differ—mainly in how and where it’s done.

Let’s start with the HK. The uncoupling button is located on the side of the driver’s desk. First, you need to open a small flap.



Behind it, you’ll find the button to release both the mechanical and electrical coupling. A single press and the two HK units can once again operate separately.



On the A3L92, there’s no button—instead, you’ll find an uncoupling valve under the left table in the cab. You’ll need to open a panel to access it.



Press the valve by hand for about 3 seconds. Compressed air flows from the supply line into the uncoupling cylinders, which separates the two units. And just like that, they’re ready to continue on their separate journeys.



All aboard - join us to gain deeper insights into the world of SubwaySim 2 and make sure not to miss any exciting announcement!

[h2]About SubwaySim 2[/h2]

SubwaySim 2 has been announced in August 2024 and is currently in development. In the coming weeks, we’ll be giving you insights into the game, its development process, and the new features. Feel free to share your feedback in the Steam Discussions, join our Discord server, and follow us on Instagram. Be sure to add SubwaySim 2 to your Steam or PlayStation Store wishlist so you don’t miss any updates!

https://store.steampowered.com/app/2707070/SubwaySim_2/

Note: This is a work-in-progress version of the game. All screenshots and videos shown are for preview purposes only and are not representative of the final product. Please feel free to share your feedback in the Steam Discussions if you like what you see or notice any specific issues!

Our Strong BRANDS!

Today, we have some exciting news for you! We’re taking a closer look at the official brands that will be featured in SubwaySim 2—because they’re an essential part of the experience.

[h2]From Hamburg...[/h2]

SubwaySim Hamburg was already developed with the kind support of Hamburger Hochbahn AG. Thanks to an official license, we were able to authentically recreate their logo and corporate design. Throughout the development of both SubwaySim titles, HOCHBAHN has continuously provided us with valuable information and feedback. Naturally, the HOCHBAHN logo is once again prominently displayed on the front of the DT5.



If you look closely, you’ll notice a small new detail on the DT5 that wasn’t present in SubwaySim 1. We’ve now included the distinct light signature of the DT5’s front headlights, making it even more authentic!



At this point, we’d like to express our gratitude to our Hamburg partners, hvv (Hamburger Verkehrsverbund) and especially Hamburger Hochbahn AG, for their excellent collaboration. Thanks to their support and the opportunity to study the DT5 down to the smallest details at the depot (see image below), we were able to recreate Hamburg’s U-Bahn with remarkable accuracy and recognizability!



[h2]... to Berlin[/h2]

Many of you have been asking about BVG logos in SubwaySim 2. In previous screenshots, the BVG logo was missing. Today, we have some fantastic news for you: All BVG vehicles in the game will now feature the original logo!



And it’s not just the vehicles! Between Möckernbrücke and Gleisdreieck, you’ll also find the BVG headquarters—easily recognizable by the large BVG logo displayed above the U1/U3 tracks. When approaching from Warschauer Straße, you’ll drive right underneath the iconic sign.



[h2]The Original Sound[/h2]

In addition to branding, every subway system has its own unique sound. This time, we’re not talking about train sounds but rather the announcements that create an authentic underground atmosphere.

For SubwaySim Hamburg, we collaborated with HOCHBAHN to include announcements by Anke Harnack, the real voice of Hamburg’s U-Bahn. Now, we’re thrilled to announce that we’ve also recorded Philippa Jarke, the original voice of the BVG, for the Berlin U-Bahn in SubwaySim 2! Her distinctive voice is instantly recognizable to Berliners and visitors alike—and now, you’ll hear her in SubwaySim 2 as well!



Berlin also features some unique announcement differences compared to Hamburg. In Berlin, each stop is followed by an announcement of the next destination, along with the classic "Einsteigen bitte" ("Please board") and, shortly after, "Zurückbleiben bitte" ("Please stand back"). Soon, you’ll be able to trigger these announcements yourself using the buttons in the image below!



All aboard - join us to gain deeper insights into the world of SubwaySim 2 and make sure not to miss any exciting announcement!

[h2]About SubwaySim 2[/h2]

SubwaySim 2 has been announced in August 2024 and is currently in development. In the coming weeks, we’ll be giving you insights into the game, its development process, and the new features. Feel free to share your feedback in the Steam Discussions, join our Discord server, and follow us on Instagram. Be sure to add SubwaySim 2 to your Steam or PlayStation Store wishlist so you don’t miss any updates!

https://store.steampowered.com/app/2707070/SubwaySim_2/

Note: This is a work-in-progress version of the game. All screenshots and videos shown are for preview purposes only and are not representative of the final product. Please feel free to share your feedback in the Steam Discussions if you like what you see or notice any specific issues!

Finally: Long-Awaited Detail Shots of the HK!

We've been teasing the Berlin HK for quite some time. While you’ve already seen a few glimpses, today we’re taking a deep dive into this fascinating train series - finally showing you all the details in full.

[h2]The Berlin HK[/h2]

The HK is the successor to the A3 series and was developed based on the Berlin H-Type. Right away, you’ll notice that the HK looks significantly more modern than the A3.



[h2]Facts about the HK[/h2]

The two HK prototypes were built in 1999, followed by series production between 2001 and 2007 by Adtranz/Bombardier. The HK was designed specifically for Berlin’s Kleinprofil (small-profile) network. In total, 24 four-car units were built, all of which remain in regular service today. The HK has a maximum speed of 60 km/h, which is standard for Kleinprofil trains.

Like the Berlin H-Type, the HK features a walk-through design, but with four permanently coupled cars instead of six. Each unit consists of A, B, C, and D cars, all seamlessly connected by open gangways. For full-length trains (which in the Kleinprofil network have eight cars), two HK units operate in double traction.



The HK was also designed with automated operation in mind and offers improved energy efficiency along with a modern passenger information system. Unlike older models, it features continuous gangways with flexible bellows, creating a more open and spacious interior.



[h2]The Heart of the Train: The Driver’s Cab[/h2]

We’ve paid special attention to the details here, as you’ll be spending quite some time in the HK’s cab in SubwaySim 2! Compared to other series, there are major differences in how this train operates.



The control panel looks noticeably more modern, and unlike older series, the train destination display is now set via a digital screen. This makes entering destinations much easier, as there’s no longer a need to refer to a list of numbered codes like on the A3L92. The display only shows valid stations for the selected line.



Train operation is also significantly different: While speed is preselected similarly to the A3L92, this is done conveniently via a set of push buttons. There’s even an additional button to increase speed by +5 km/h on demand.



A key feature of the HK is its combined power and brake lever, which simplifies control. Once the spring-loaded brake is released, you push the lever forward to accelerate to the selected speed. When released, the lever automatically returns to its neutral position. To brake, simply pull the lever backward.



[h2]The devil is in the details: About A- and D-cars[/h2]

On some sections of the Kleinprofil network, the tunnels are too narrow to allow passenger evacuation through the side doors. Instead, evacuation takes place through a dedicated front-facing door in the driver’s cab. This means that when two HK units operate together in double traction, both leading cabs need to be accessible.

What sounds simple was actually a unique challenge in development. The doors needed to be positioned at the exact same off-center location in both cabs—the A-car cab (leading toward Krumme Lanke) and the D-car cab (leading toward Warschauer Straße). As a result, the A and D cars are mirror images of each other, rather than being rotationally symmetrical like most train designs. Luckily, our 3D artists developed an efficient workflow to tackle this challenge. The result? See for yourself—A-car on the left, D-car on the right.



If you look closely, you’ll notice that this affects much more than just the exterior design. The driver’s cab setup is also quite different. Not only is the cab desk positioned differently in both end cars due to space constraints, but even the control elements on the side panel are mirrored. What a fascinating train!



All aboard - join us to gain deeper insights into the world of SubwaySim 2 over the next few weeks and months!

[h2]About SubwaySim 2[/h2]

SubwaySim 2 has been announced in August 2024 and is currently in development. In the coming weeks, we’ll be giving you insights into the game, its development process, and the new features. Feel free to share your feedback in the Steam Discussions, join our Discord server, and follow us on Instagram. Be sure to add SubwaySim 2 to your Steam or PlayStation Store wishlist so you don’t miss any updates!

https://store.steampowered.com/app/2707070/SubwaySim_2/

Note: This is a work-in-progress version of the game. All screenshots and videos shown are for preview purposes only and are not representative of the final product. Please feel free to share your feedback in the Steam Discussions if you like what you see or notice any specific issues!