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Tower Factory News

Tower Factory Early Access Roadmap

Hello everyone!
I want to share my plans for the future updates of Tower Factory. The dates and the content of each update are estimations, and as many of you know, estimating dates in gamedev can be quite challenging!

Although there might be minor adjustments, I believe this roadmap will give you a good idea of what lies ahead for Tower Factory.



Update 0 will be split into 2 or 3 smaller updates that I plan to release between next week and the end of the year. These will include minor gameplay pacing rebalances, as well as small new features for both gameplay and control functionality, making the game more comfortable to play.

As always, I’m reading your feedback both in the reviews and the Steam forums. I also invite you to join the official Discord server, where many active players are discussing the game (by the way, I just lost 😏).

Without further ado (for now), I’ll be keeping an eye on your opinions!
Gius Caminiti

Tower Factory 0.1.4 - Minor Update

Hello! Update 0.1.4 will be the first minor update for Tower Factory. Besides fixing a few bugs, I’ve rebalanced some parts of the game to try to make it a more enjoyable experience for everyone.

Many of you have expressed that the game feels difficult and requires a lot of grinding. While the game isn’t meant to be easy, and I do like a certain level of grinding and challenge, I don’t want it to feel excessive. For this reason, in this update, I’ve made a couple of changes to try to improve this situation.

First, I’ve slightly reduced the size of levels 2 and 3 to make it a bit easier to find Light Crystals. Additionally, I’ve applied a major reduction in the cost of upgrades, resulting in a 30% overall decrease in total upgrade costs. I’ve also slightly increased the number of Golden Coin Chests that can appear in each level to reward those of you who explore the map, even if you don’t manage to win the match.

I want to remind you that the game is in Early Access, and my goal is to make the best possible game for all of you. I’m constantly reading the Steam forums, and there’s also an official Discord channel where you can share your feedback, report bugs, and discuss strategies and the game in general with other players.

I hope you enjoy the new changes, and I look forward to hearing your feedback.

Gius Caminiti

Changelog
- Fixed a bug that was causing achievements to stop working when returning to the main menu after a match.
- Slightly reduced the size of levels 2 and 3 to make it a bit easier to find Light Crystals.
- Slightly increased the amount of Golden Coin Chests that can appear in each level.
- Rebalanced Mage enemy: shield: 700 -> 600, health 300 -> 400.
- Reduced the cost of almost all upgrades to decrease the grinding experience (total reduction: 30%).

0.1.3-hotfix & small rebalance

- Fixed a bug with the "Bury my in Crystals!" and "Illuminati" achievements.
- Lowered cost for the Light Cruicible recipe (Stakes: 15/min -> 7.5/min, Stone bricks: 20/min -> 10/min)
- New easier-to-set-up but less efficient recipe for the Light Cruicible.

Tower Factory OUT NOW!

Hello everyone!

After 1 year and 4 months of hard work, I can finally say that Tower Factory is OUT NOW!

New factory buildings, towers, upgrades, enemies, levels, and much more await you in the Early Access of Tower Factory. I hope you like it and enjoy the game!

In a few days, I'll publish a roadmap with my update plans for the coming months. There are still many things I'd like to add to Tower Factory, even though the core of the game is now available.

I want to thank everyone who has supported me, whether by playing the demo, giving feedback, or adding the game to your wishlist.

Best regards,
Gius Caminiti

Big demo update and Steam Next Fest!

Hello everyone!

Today marks the start of Steam Next Fest, and Tower Factory is part of the event. To celebrate, I just updated the Tower Factory demo! Some of the new features are:

  • 1 new unlockable factory building.
  • 9 languages.
  • Control rebinding.
  • More configuration options.
  • Quick access bar for buildings.
  • More information on the upgrade screen.
  • The camera can zoom out further.
  • General game rebalancing (tower damage, costs, enemies, upgrade prices...)
  • More things I can’t remember right now.


I hope you like all the new features! A reminder that on November 7th, the Early Access version of Tower Factory will be released, with much more content.

See you then!
Gius Caminiti