1. Tower Factory
  2. News

Tower Factory News

Tower Factory is 20% off! + News about version 0.4

[p]Hello everyone![/p][p]Tower Factory is now 20% off for one week! If you’ve been waiting for the right moment to jump in (or want to recommend it to a friend), now’s the perfect time![/p][p][/p][p]While the sale is live, I also wanted to share new info about the upcoming version 0.4.[/p][p]In the image below, you can see the new core mechanic of these levels: you’ll need to find and light the Altars of the Flame to protect yourself from the negative effects of the Snowfall (and even gain powerful bonuses!)[/p][p][/p][p]Alongside this new gameplay element, version 0.4 will introduce two brand-new levels, each with a unique boss, new enemies, new upgrades and possibly even a new tower to expand your defensive options.[/p][p]I’m doing everything I can to have this update ready before the end of September, but due to personal reasons it’s possible the release may slip into October (I'm sorry for that).[/p][p][/p][p]As always, I’m reading all your feedback on the Steam forums and on the game’s official Discord (which I warmly invite you to join!). Your ideas and support are a huge part of what keeps this project growing.[/p][p]Thanks again for playing and supporting Tower Factory!
Gius Caminiti[/p]

Tower Factory is 20% off! + A sneak peek at version 0.4

[p]Hello everyone![/p][p]Tower Factory is now 20% off for one week! If you've been waiting for the right moment to jump in (or want to recommend it to a friend) now’s the perfect time![/p][p][/p][p]While the sale is live, I also wanted to share a sneak peek at what’s coming in version 0.4.
This update will introduce two brand-new levels, each with an unique bosse, new enemy, and possibly even some new tower to expand your defensive options.[/p][p]Alongside the new content, version 0.4 will feature a completely new environment with a different visual identity. Here's a small work-in-progress preview (a very early one!) of what the new setting might look like 👀[/p][p][/p][p]Please keep in mind that this is still under development, and things might change, but I hope this gives you a sense of what comes next.[/p][p]As always, I’m reading all your feedback on the Steam forums and on the game’s official Discord (which I invite you to join!). Your ideas and support are a huge part of what keeps this project growing.[/p][p][/p][p]Thanks again for playing and supporting Tower Factory!
Gius Caminiti[/p]

Small update (v0.3.3) & next steps!

[p]Hi everyone![/p][p]Version 0.3.3 of Tower Factory is now live!
This update focuses on quality-of-life improvements for building, along with a few other nice tweaks and fixes that should make your runs feel smoother and more intuitive.[/p][p]Most notably, you can now hold SHIFT to align buildings along a straight line, and I’ve added a new panel to make changing Tower target priorities much easier. There’s also a new cursor icon when selling, better input responsiveness, and some polish in various corners of the game (full changelog below).[/p][p][/p][p]As for what’s next: for the coming weeks (or months), there won’t be more small updates because I’m going to fully focus on the next major update: version 0.4![/p][p]Version 0.4 will include two new levels set in a brand-new biome, each with a unique boss battle that unlocks a new gameplay mechanic. I’m really excited about what’s coming, and while I can’t give you a specific release date yet, my goal is to have it ready by late August or September.[/p][p][/p][p]In the meantime, I’ll keep reading all your feedback and suggestions both here in the Steam forums and over on the official Discord server (feel free to join us!).[/p][p][/p][p]Thanks again for playing, and I hope you enjoy the new changes![/p][p]Gius Caminiti[/p][p][/p][p]CHANGELOG – Version 0.3.3[/p][p]· Holding SHIFT while building now aligns new buildings along the same axis. The alignment is determined based on the direction of your mouse movement when placing the first two buildings.
· Improved input detection when purchasing new buildings and moving the mouse quickly.
· Added a new panel in the tower menus to make selecting their Target Priorities easier. To access it, click on the tower's current Target Priority icon.
· If you complete a level or defeat a boss in expert mode, the completed level/boss icon in the level selection menu will change color. If you had already done it before, you'll need to do it again for the icon to update (sorry!).
· When you find a Light Crystal that was being targeted by a Crystal Compass, the Crystal Compass now keeps its lights on to show that it has already been used without needing to click on it.
· Fixed a bug where resetting upgrades would also remove boss rewards and starting tower upgrades until the game was restarted.
· Fixed a bug that caused erratic behavior in the Unyielding Power Crystal tower.
· The Workshop and the Hammers tower, along with its two upgraded versions, no longer trigger the Screen Shake effect.
· Added a new cursor icon when holding the sell key (default: F).[/p]

Small update (v0.3.2) & Summer Sale with 20% discount!

[p]Hi everyone![/p][p]I don't know about you, but I'm definitely starting to feel the summer heat. Maybe it's because the Steam Summer Sale starts today? 😏[/p][p]That's right, friends! Tower Factory is 20% off for the next few weeks, so between that and the start of the holidays, it's the perfect time to grab it![/p][p]Also, I just updated the game to version 0.3.2, which brings a few small additions and adjustments (more info below).[/p][p][/p][p]There might be another small update in the coming days with some QoL improvements. After that, I’ll start working hard on the next big update: version 0.4![/p][p]Version 0.4 will introduce 2 new levels in a brand-new biome with its own unique mechanic, plus 2 bosses, each unlocking a new gameplay feature. So get ready for some fresh challenges! I can’t give you a release date just yet, but my goal is to have it ready by late August or, at the latest, September.[/p][p][/p][p]In the meantime, I’ll be reading your feedback and suggestions both in the Tower Factory community forums here on Steam and in the official Discord server (you’re all invited to join!).[/p][p]That’s all for now, I hope you enjoy the new changes and have a great start to your summer!
Gius Caminiti[/p][p][/p][p]CHANGELOG[/p]
  • [p]New building "Kiln Furnace": produces coal from wood.[/p]
  • [p]Coal can no longer be produced in the Furnace (it is now made in the Kiln Furnace).[/p]
  • [p]Some game elements, such as obelisk animations or bomb explosions, now trigger a camera shake effect.[/p]
  • [p]Camera shake can be disabled from the settings menu.[/p]
  • [p]A new "Auto loot chests" option has been added to the settings menu, allowing chests to be looted just by clicking on them.[/p]
  • [p]Gem and obelisk effects are now taken into account when previewing the stats a tower will have after being upgraded.[/p]

Version 0.3.1 - Minor changes and bugfixing

CHANGELOG (v0.3.1):
· You can now preview the range of a tower that will be placed on top of a Range Obelisk before placing it.
· Tower gems are now shown in tower tooltips (displayed by pressing ALT).
· Bomb of Light base range was lowered from 3.5m to 3m to improve accuracy.
· Bomb of Light range upgrades were removed.
· Added Big Bomb of Light, with a 5m explosion radius (unlockable through the upgrades menu after defeating the Totemic Mushroom).
· Fixed a bug that allowed ground towers to shoot at the Fairy Bee boss.
· Increased the armor restored by the King Orc in Expert Mode.
· Changed the way fog is detected to reduce the chances of having seemingly visible tiles where building is not allowed.
· Resource gatherers now search for another available resource if their current one is destroyed by a Bomb of Light.
· The gem UI no longer disappears when upgrading a tower.
· The tower's experience bar now turns orange when it reaches 100%.
· Some upgrade descriptions have been revised to make them easier to understand.
· Health bars and other UI elements now have the proper size on 4K configurations.