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Launch Week Update

[p]Fixed some tings innit.[/p][p][/p][p]Changes[/p][p][/p][p]Added advanced quality settings for...[/p][p][/p]
  • [p]Shadows[/p]
  • [p]Textures[/p]
  • [p]Effects[/p]
  • [p]Detail (LODs)[/p]
  • [p]Resolution Slider (Pixel Density)[/p]
  • [p]MSAA (Off, 2x, 4x)[/p]
[p][/p][p]Turn MSAA off if you're having trouble with performance. Should help with very high resolution HMDs. You shouldn't need it if you can increase the pixel density high enough and a high pixel density looks awesome.[/p][p][/p][p]Also:[/p][p][/p]
  • [p]Improved Foliage everywhere (fixed LOD's, better antialiasing)[/p]
  • [p]Fixed Duchamp's Fountain dissapearing.[/p]
  • [p]The Number pad is turned on automatically at the end if you are playing Seated.[/p]
  • [p]Adjusted scalability settings (improved performance everywhere)[/p]
  • [p]General changes to levels that I want to keep secret.[/p]
  • [p]Added thunder and lightning.[/p]
[p][/p][p]And...[/p][p][/p][p]Someone is waiting around the corner after the main journey if you are feeling nosey.[/p][p][/p][p]Do NOT revisit 00009900.[/p][p][/p][p]Hope you all are enjoying it![/p][p][/p][p][/p][p][/p][p][/p]