Dev Update #3
[p]Hey all ːsteamhappyː Long time no see but don't worry I still working on game. Demo is almost ready.[/p][p][/p][h2]Technical update [/h2][p]A lot of things happened in recent months. I've been focusing mostly about preparing game for the DEMO which is almost ready. My main goal currently is to be ready for the STEAM NEXT FEST with demo but ideally I would like to share with you demo before festival.
[/p][h2]Changes and project updates[/h2][p]As I was playing in other games recently I've tried to understand what makes good games being good. My number one priority is to have cozy, engaging and repetitive vibe. From very begging I was not willing to create a real life rug cleaning simulator. If you are into accurate job simulator games then this game might not be for you but I believe everyone should have fun playing it :)
[/p][h3]New game art:[/h3][p]as I'm moving into more cozy, repetitive and entertaining game I have prepared new steam capsule and aesthetics in general.
[/p][p]![]()
[/p][h3]Game loop:[/h3][p]As typical job simulation games are a bit boring for myself (ADHD here) then I've created few mechanisms that will make game more entertaining (at least for me) - I hope you all will really like that combination of few game styles.
Player will be able to level up and boost traits
[/p][p]![]()
![]()
Each traits will advance player in completely different field:
- Speed (speed bonus to cleaning machines movement)
- Charisma (better ratings given by clients)
- Profit (more money from cleaned rugs)
- Luck (more chance to get rare clients and rugs)
- Accuracy (more deep cleaning by machines bonus)
- Coverage (bigger field of cleaning at once by machines)
[/p][h3]
New UI[/h3][p]Player will see current level, % of next level exp, basic stats and current quest.
[/p][h3]Quests[/h3][p]Ahhh, yees there are Quests - that in the beginning will work as quick tutorial of game mechanics but later one will be more character story driven.
[/p][h3]Achievements[/h3][p]There will be plenty of achievements! Starting from basic ones like getting X level, to rare ones about unique clients, rugs etc.
[/p][h2]What next?[/h2][p]My current and only goal is to prepare a DEMO for all you to test game before Steam Next Fest. I hope I'll publish first alpha demo in 1-2 weeks. There will be some missing things, probably some bugs but hope you will like direction in which game is going :)[/p][p][/p][p]I want to create a game that all you will really like. I'll create later on a discord server to make our communication easier in terms of suggested changes/features/bugs etc.
Thank you for watching this project ːsteamhappyː[/p]
[/p][h2]Changes and project updates[/h2][p]As I was playing in other games recently I've tried to understand what makes good games being good. My number one priority is to have cozy, engaging and repetitive vibe. From very begging I was not willing to create a real life rug cleaning simulator. If you are into accurate job simulator games then this game might not be for you but I believe everyone should have fun playing it :)
[/p][h3]New game art:[/h3][p]as I'm moving into more cozy, repetitive and entertaining game I have prepared new steam capsule and aesthetics in general.
[/p][p]
[/p][h3]Game loop:[/h3][p]As typical job simulation games are a bit boring for myself (ADHD here) then I've created few mechanisms that will make game more entertaining (at least for me) - I hope you all will really like that combination of few game styles.
Player will be able to level up and boost traits
[/p][p]
Each traits will advance player in completely different field:
- Speed (speed bonus to cleaning machines movement)
- Charisma (better ratings given by clients)
- Profit (more money from cleaned rugs)
- Luck (more chance to get rare clients and rugs)
- Accuracy (more deep cleaning by machines bonus)
- Coverage (bigger field of cleaning at once by machines)
[/p][h3]
New UI[/h3][p]Player will see current level, % of next level exp, basic stats and current quest.
Thank you for watching this project ːsteamhappyː[/p]