1. Rug Cleaning Simulator
  2. News
  3. DEMO IS OUT!

DEMO IS OUT!

[p]The demo actually went live a few days ago, but I held off on announcing it while I worked through the issues players reported. It’s been an intense few days—I’ve already shipped more than 10 patches to improve stability and fix bugs. I’ve also spent a lot of time optimizing performance, so I hope the game now runs smoothly on both PC and Steam Deck.

Rug Cleaning Simulator Demo is now playable with the full core cleaning loop and progression systems. Start from your first client, clean rugs with all 3 core tools (Water Gun, Scrubber, Extractor), earn money and XP, unlock upgrades, and climb from Newcomer to Professional. The demo includes guided quests, rare rug encounters, league progression, achievements, and a full demo-end summary screen with your personal stats—then lets you keep playing with no hard time limit.
[/p][h2]Feature Highlights[/h2]
  • [p]1.5–2+ hours of guided progression (and unlimited freeplay after milestone)[/p]
  • [p]5 playable demo quests: tutorial, upgrades, league promotion, rare rug objective, and demo milestone[/p]
  • [p]Core tool workflow: wet, scrub, extract, dry[/p]
  • [p]Progression systems: XP/levels, league points, promotions, and achievement unlocks[/p]
  • [p]Economy loop: earn money, buy early tool upgrades (Tier 1–3)[/p]
  • [p]Content variety: common + rare rugs (ultra-rare locked for full game)[/p]
  • [p]Level cap 10, league cap Professional[/p]
  • [p]Tool tiers capped at 3[/p]
  • [p]Ultra-rare rugs and later quests reserved for full release [/p]
[p][/p][h2]Summary of What Was Done in recent patches[/h2][p]Optimalisation:[/p]
  • [p]Visibility ranges (15m / 35m / 80m tiers) — small objects disappear at 15m[/p]
  • [p]SubViewport freeze — main menu 3D background freezes after 3s, drops to ~548 draws[/p]
  • [p]Shadow culling — meshes with AABB volume < 8m³ have shadows disabled[/p]
  • [p]Directional shadow distance capped at 60m (was 120m)[/p]
  • [p]Runtime MultiMesh batching — duplicate meshes consolidated[/p]
  • [p]Physics culling — collision layers zeroed for bodies > 40m from camera[/p]
  • [p]Preloading all assets before game scene starts[/p]
  • [p]Resizing Mask maps to reduce textures send to GPU
    [/p]
[p]Bug fixes:[/p]
  • [p]New Game modal hidden under menu FIX[/p]
  • [p]AMD Drivers and Vulkan Shaders FIX[/p]
  • [p]Tool upgrade UI/UX adjustement[/p]
  • [p]Mouse clicking on trait cards[/p]
  • [p]Mouse not fully interactive in PlayerMenu
    [/p]
[p]New features:[/p]
  • [p]Display basic game controls in bottom right part of screen[/p]
  • [p]Implemented Cleaning Score that appears at end of day summary[/p]
  • [p]Leaderboard mechanics[/p]
  • [p]Added new way of steering cleaning tools[/p]
  • [p]Display amount of money at Tool Screen[/p]
  • [p]Option to speed up Rug Cleaning Replay, Day Summary, Rug Summary[/p]
  • [p]Add hints to sub quests[/p]
  • [p]Add visual water drops from wet rugs drying on drying rack

    [/p]
  • [p]If you run into any bugs or issues, please report them on the Steam Discussion Board: https://steamcommunity.com/app/2710530/discussions/.[/p][p][/p][p]I’m actively fixing reports, and your feedback helps a ton.[/p][p]If you’re enjoying the demo, an honest Steam review is greatly appreciated—this is only the beginning.[/p]