Hyperspace Deck Command 1.0.004-1.0.010 (Launch)
[p] 1.0.004 (Launch)[/p][p]-Removed some pre-launch stuff from the pause menu.[/p][p]-Some changes to Lane-Guard Scanner (general guidelines till apply.)[/p][p]-Fixed EM Addapted units not displaying attack tells while EMPed/Chaffed.[/p][p]-Fixed some effects not being correctly affected by hacking when it is canceled out by optimize during the same turn.[/p][p]-Fixed damage reduction effect calculating wrong at increased effect power.[/p][p]-Fixed Megaship Disrupt taking effect while unit is boarded.[/p][p]-Fixed some support targeting not showing inspect text.[/p][p]-Fixed some typos.[/p][p][/p][p]1.0.006 (Launch)[/p][p]-Tutorial recap now points out that LMouse also moves units.[/p][p]-Status effects that simply count down on turn end now resolve faster and do not trigger action cam.[/p][p]-To prevent unfortunate accidents, tech cards with damage components >0 now don't lock onto your own units as easily.[/p][p]-Unlocks now happen faster during victory sequences and final encounter returns to title earlier after unlocks are displayed.[/p][p]-Fixed a general problem with status icon scaling.[/p][p]-Fixed EMP application not converting Chaff to EMP if unit is EMP immune.[/p][p]-Fixed cards retaining upgrade compatibility visuals when exiting deck overview under certain circumstances (?).[/p][p]-Fixed Megaship disrupt causing more redraw delay than shown.[/p][p]-Fixed some effects displaying incorrectly on units with negative effect power.[/p][p]-Fixed Hidden Surgeon General triggering on initial enemy spawn at wave 0.[/p][p]-Fixed secondary card spawn effect sometimes spawning wrong amount of cards. [/p][p]-Fixed a problem with go button highlighting on title screen.[/p][p]-Other small fixes.[/p][p]-Fixed some typos.[/p][p][/p][p]1.0.010 (Launch)[/p][p]-Added visualization for orbit range while deploying/moving units. [/p][p]-Secondary input now deselects held cards and units.[/p][p]-Stock Take now grants fast deploy to the cargo it creates.[/p][p]-Fixed problems with playing suffer damage cards on units in hand.[/p][p]-Fixed turn speed setting not affecting certain timers during post turn status resolve.[/p][p]-Fixed being able to remove dongles from other card in background while inspecting a card in deck overview.[/p][p]-Fixed dongles being removable on title screen when entering deck overview of a loaded run.[/p][p]-Fixed broken attack animations after pierce effects reset.[/p][p]-Fixed bonus actions not getting used up if a multistrike unit kills a forced target before using its last attack.[/p][p]-Fixed card highlighting issues when scrolling with cursor at screen bottom.[/p][p]-Other small fixes.[/p][p]-Fixed some typos.[/p]