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  3. Hyperspace Deck Command 1.0.023-1.0.026 (Launch)

Hyperspace Deck Command 1.0.023-1.0.026 (Launch)

[p]1.0.023 (Launch)[/p][p]-End-tech investigators encounter now interacts better with boarder infighting.[/p][p]-Added some additional inspect text and card effect tooltips.[/p][p]-Slight nerfs to some Low-Tech units.[/p][p]-Fixed some general inconsistencies within inspect texts and tooltip texts.[/p][p]-Fixed one temporary Floatoid card missing from the data cloud.[/p][p]-Fixed a cut Low-Tech upgrade being left in the data cloud.[/p][p]-Fixed incorrect mouse press tracking when removing upgrades with hold-to-drag inputs on.[/p][p]-Fixed some inconsistencies when the last card played during high readiness phase creates fast deploy cards.[/p][p]-Fixed apply in front not being able to target boarded allies.[/p][p]-Fixed drive power bonuses not alleviating drive power penalties if applied after.[/p][p]-Fixed some typos.[/p][p][/p][p]1.0.024 (Launch)[/p][p]-Added card text visualization for how containment affects inflict status.[/p][p]-Added icon visualization and for containment stacks being negated by pierce.[/p][p]-Reduced SRM gain penalty on a late game challenge mode (25%-->20%). [/p][p]-Increased hp and status gain on final boss phase II.[/p][p]-Fixed trigger self attack not being affected by hack.[/p][p]-Fixed units shields sometimes persisting after being destroyed.[/p][p]-Fixed a situation in which context cursor would get stuck in inspect mode after unit destruction.[/p][p]-Fixed some on-death effects not triggering.[/p][p]-Fixed more turn timing problems related to decay amp.[/p][p]-Fixed fighter escorts of recently destroyed units still intercepting incoming bomber escorts.[/p][p]-Fixed multi-action units not re-targeting if a previous attack completes a boarding action against their target. [/p][p]-Fixed some visual unit effect timing problems.[/p][p]-Other small fixes.[/p][p]-Fixed some typos.[/p][p][/p][p]1.0.025 (Launch)[/p][p]-Added saturation option.[/p][p]-Cascade now also reduces security by amount of cascade stacks (this happens on damage tick, before security clears hazards).[/p][p]-Increased Eliminate on some cards.[/p][p]-Increased recycle location spawn chance.[/p][p]-Fixed context cursor becoming stuck in inspect mode (?)[/p][p]-Fixed some problems with unit jump sfx.[/p][p]-Fixed orbit push effects not updating orbital effects related to moved unit.[/p][p]-Other small fixes.[/p][p]-Fixed some typos.[/p][p][/p][p]1.0.026 (Launch)[/p][p]-Boss debris location now draws more attention to itself.[/p][p]-Added faction specific small craft formations (purely visual).[/p][p]-Fixed some upgrade dongles being too wide for display on deck overview screen.[/p][p]-Fixed TU mastery tech not unlocking correctly.[/p][p]-Fixed a Contempter upgrade missing from the loot pool.[/p][p]-Fixed some delayed effect timing problems (?).[/p][p]-Fixed a problem where support effects might sometimes overwrite other delayed effects.[/p][p]-Fixed unknown dongles in shops showing card previews.[/p][p]-Fixed replicate not copying over temporary effect power bonus.[/p][p]-Fixed some inconsistencies with comms timeout on title screen.[/p][p]-Fixed a star system create scenario that could fail to spawn a tech card location (?).[/p][p]-Fixed a problem with hypershield projectile deflection.[/p][p]-Other small fixes.[/p][p]-Fixed some typos.[/p]