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Legends of Dragaea: Idle Dungeons News

Update v1.0.1

[p]Hey everyone, [/p][p][/p][p]We're thrilled that everyone is enjoying the game! Here's our latest (but by no means last) patch addressing some of the issues, suggestions, and bugs you're having. We'll announce a winner of the Steam Deck giveaway (and update that post) in the next day or two. [/p][p][/p][p]If you haven't already pleae leave a review as that helps us immensely with visibility and helping other players on Steam find the game! Now onto the patchnotes![/p][p][/p][p]CHANGES[/p]
  • [p] Replaced all ambient tracks with better ones[/p]
  • [p] Added heavy optimizations to Damage numbers and Ability Effects[/p]
  • [p] Reduced the chance to get a Mimic[/p]
  • [p] Insta-kill Effects longer work on Bosses[/p]
  • [p] Doom no longer work on Final Bosses[/p]
  • [p] Added a "See Damage Numbers" setting in the Options Menu[/p]
  • [p] Added a "Total Effects On Screen" setting in the Options Menu (This should help fix lag if kept low) (Setting it to 0 turns of all Ability effects)[/p]
  • [p] Damage Numbers now always appear over Ability Effects[/p]
  • [p] UI Scale setting in the Options Menu now scales the Town and World Map as well[/p]
[p]FIXES[/p]
  • [p] Harpy Boss Fight should no longer cause crashes (but if it still does, please let me know I have another trick up my sleeve)[/p]
  • [p] Fixed the game starting in fullscreen mode even if you disabled it in the options[/p]
  • [p] Fixed Mute When Unfocused setting not muting when unfocused[/p][p][/p]
[p]We have more fixes, changes, and updates in the pipe so stay tuned![/p][p][/p][p]Until Next Time![/p]

Hotfix v1.0.0c

[p]Hey everyone,[/p][p][/p][p]Just a quick hotfix, we'll be releasing a much more substantial update in a few days time. We've been blown away by the reception to the game and if you haven't already please leave a review as that helps us a ton![/p][p][/p][p]ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here which ends tonight so be sure to enter to win!
[/p][p][/p][p]FIXES [/p]
  • [p]Fixed Workshop bugging out if a character isn't wearing a weapon[/p]
[p][/p][p]Until next time![/p]

Legends of Dragaea: Idle Dungeons is out now!

[p]Hey everyone,[/p][p][/p][p]First of all thank you for this awesome journey, it's been amazing seeing the game grow as it has and the amount of support it's received has been awe inspiring. We have tons more planned that you can check out here in the Roadmap update. [/p][p][/p][p]The 10% launch price discount will last until November 17th.[/p][p][/p][p]ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here and if you could leave a review on the game that would help us so much to get seen by other players!!![/p][p] [/p][p]Here's what we have for the 1.0 update!

CHANGES
[/p]
  • [p]Magic Find no longer combines the entire party's Magic Find stats, instead it uses the highest Magic Find stat in your party to determine rarity drops[/p]
  • [p] Resurrection Potions now have proper icons[/p]
  • [p] You now longer get Melee Crit Chance and Magic Crit Chance from getting a Character Level[/p]
  • [p] Katanas Skill now gives 0.05% Melee Crit Chance per level[/p]
  • [p] Black Magic Skill now gives 0.05% Magic Crit Chance per level[/p]
  • [p] Improved the look of the postgame dungeon's icon and graphic[/p]
  • [p] Black Magic Perk "Black Magic Prowess" is now: Magic Critical Chance is increased by 25%[/p]
  • [p] Katanas Perk "Katana Prowess" is now: Melee Critical Chance is increased by 25%[/p]
  • [p] Increased Life and Barrier of all bosses by 40%[/p]
  • [p] Slightly lowered the Damage of all Monsters[/p]
  • [p] Slightly lowered the Thorns and Reflect Damage of all Monsters[/p]
  • [p] Item Mastery no longer effects Utility item cooldowns[/p]
  • [p] Steam Achievements! Load any save with achieved achievements and it will unlock those on Steam automatically[/p]
  • [p] The Red Magic Abilities "Tornado" and "Tornado+" now only produces 4 and 12 tornadoes respectively, at x0.6 Magic Power damage for each tornado. Accuracy has also been lowered, by a small amount.[/p]
  • [p] Lowered the amount of Dragnir some Achievements give out[/p]
  • [p] Materials can now be gained via Stealing[/p]
  • [p] Thorns and Reflect no longer bypass defenses (I knew the idea was too spicy)[/p]
  • [p] Dungeon Speed Buttons will now auto press the next speed button as they're unlocked[/p]
  • [p] Can now pause during dungeons, pressing the last speed button pressed will pause the game. Pressing any speed button will unpause[/p]
  • [p] Adjusted Life/Barrier curve for bosses[/p]
  • [p] Can now reorder your Adventurers in the Roster Menu, this wont effect Parties[/p]
  • [p] Added "Mute While Unfocused" setting in the Options Menu[/p]
  • [p] Now displays an error message when you select two of the same Utility Loadouts before a boss dungeon[/p]
  • [p] Now Im The Boss achievement now also unlocks the Main Character achievement[/p]
  • [p] A fist icon will now be shown on empty Weapon Equip slots[/p]
  • [p] Fists can now be Two Handed (make sure both the Weapon and Offhand slots are empty)[/p]
  • [p] Wear Best button is now disabled if you have more than 1000 items[/p]
  • [p] Inventories now only display up to 1000 items at a time, and you must sell what you have to see the excess[/p]
  • [p] Staves Perk "Staff Master" is now: Abilities are always Charged or Imbued by 30% (Does not replace stronger Charges or Imbues)[/p]
  • [p] Space Bar now pauses the game during dungeons[/p]
  • [p] Character/Overall Levels no longer boost Masteries (it was a small amount anyway, but may result in a small EP drop)[/p]
  • [p] New Saves get a free Utility Loadout of each potion and a thieves tools[/p]
  • [p] Existing saves get a free Utility Loadout if their first Utility Loadout is empty upon loading (checks once)[/p]
  • [p] Red Magic perk "Multimagic" is now: 10% (from 25%) chance to activate another Magic Ability when a Magic Ability is used (this can chain endlessly)[/p]
  • [p] The Unique Legendary "Winged Sandal"'s first effect is now: \[2% per tier (from 5%)] of your Magical Defense is added to Agility.[/p]
  • [p] Monsters can now have perks[/p]
  • [p] Lance of Longinus' White Magic bonus is now 10% per tier from 5%[/p]
[p]FIXES[/p]
  • [p] Fixed Double status effect not nullifying damage properly[/p]
  • [p] Fixed Double status effect not displaying its tooltip properly[/p]
  • [p] Fixed Dodge Perk "Counter" bugging out if trying to activate an Ability and the Character has no Abilities equipped[/p]
  • [p] Fixed Dungeon Dive count shenanigans related to the Postgame Dungeon[/p]
  • [p] Fixed dungeon loot inventory not updating while its opened[/p]
  • [p] Fixed Utility item cooldowns being near instant if you had a high enough Item Mastery[/p]
  • [p] Fixed Beastiary's translation issues in the extra info section[/p]
  • [p] Fixed Monster Expert achievement not activating[/p]
  • [p] Fixed the Quest menu bugging out if you visited it with a higher Guink Rank than S[/p]
  • [p] Fixed final 2 quests not being functional[/p]
  • [p] Fixed Adventurer's Guild not revealing/hiding quest boards based off its building level[/p]
  • [p] Fixed Stealing not using the Dungeon's Drop List like its supposed to[/p]
  • [p] Fixed Dungeon Speed buttons not updating on Dungeon Level Ups[/p]
  • [p] Fixed Town Camera position not starting in the middle of town when loading a new save after the initial one[/p]
  • [p] Fixed Tavern characters being stuck at level 1000 if you have a character at level 2000[/p]
  • [p] Fixed Staff Master perk not charging or imbueing abilities, Abilities are now permanently Charge or Imbued with the perk[/p]
  • [p] Fixed repeatable quests freezing you when you try to hand in 10000 kills worth[/p]
  • [p] Fixed text misaligning when you upgrade some Unique Legendary items in the Workshop (also fixed text misaligning in other Languages)[/p]
  • [p] Fixed Expedition timers scaling with current Dungeon Speed[/p]
  • [p] Many more minor fixes and adjustments[/p][p][/p]
[p]We're really looking forward to everyone trying the full game and of course remember that if you played the prelude your saves will transfer over to the full game as well. Thanks again for your support and if any issues crop up please leave us feedback in the steam forums or in discord![/p][h3][/h3][p]Until next time![/p]

Roadmap and Price Announcement Update

[p]Hey everyone,[/p][p][/p][p]We're now entering the home stretch to release with a little less than 7 days for the game! In this update we're going to talk about our post-release plans and the launch price of the game. We'll have an ETA for this content as we get closer and talk about it in greater detail!
[/p][p]ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here and if you haven't already be sure to wishlist the game, it helps immensely![/p][p]

[/p][h3]Prestige System: [/h3][p]I'm planning out a way to Prestige in Dragaea, you may be able to Prestige skills individually when they reach Level 999, and the Character Level cap will be raised to 9999 so you can keep leveling past Level 2000 (some of you already made it here even in the Prelude)[/p][h3]More Races: [/h3][p]I have 2 new races planned! They'll also be playable in the Prelude[/p][h3]More Equip Types/Tiers:[/h3][p] I'm increasing the amount of tiers of each equip type, as well as introducing more equip types such as Fist weapons and more.[/p][h3]More Unique Legendaries: [/h3][p]I'm planning on adding 10 or so more Legendaries for the Expansion. Soon I'll have a thread where everyone can suggest ideas for new Legendaries![/p][h3]More Perks and Abilities: [/h3][p]I definitely have more perk ideas as well as giving some Skills interesting abilities, like a Taunt Ability for the Blocking skill.[/p][h3]More Dungeons: [/h3][p]A new section of the map will be opened up after Players have beaten the game, this will open the game up to more Equipment Tiers and Materials and even Enemies![/p][h3]The Expansion Price: [/h3]
FREE
[p][/p][h3]Launch Price: [/h3][p]We'll be launching the game at $9.99 USD with a 10% Discount from November 3rd until November 17th.

We're really looking forward to everyone trying the full game and of course you can play the prelude (and those saves will transfer to the full game) if you want to get a jump start on the game. [/p][p][/p][p]Until next time![/p]

Demo Update 0.9.9

[p]Hey all,
[/p][p]Demo Update 0.9.9! We're nearly there! There's still a whole host of bugs to get through so hang tight and be sure to report any outstanding issues you encounter so we can get right on it! In case you missed it or have been deep in a dungeon release for the main game is NOVEMBER 3rd 2025!

This Steam Next Fest was a massive success so thanks to everyone who played, gave feedback, and wishlisted. It really motivates us to work hard on the game.[/p][p][/p][p]We have a Steam Deck giveaway so go enter that here and if you're playing on the demo version of the game please play the prelude as we'll be turning that off on Wednesday October 22nd but all your progress is saved and will transfer to the main game on release as well as any achievements you earn![/p][p][/p][p]In the meantime, enjoy these fat changes:[/p][p]

CHANGES[/p]
  • [p]Dizzy now has a max duration of 10 seconds,[/p]
  • [p]Replaced Monster Abilities in the Beastiary with Ability buttons for easier viewing,[/p]
  • [p]Ability effect animations now cap at 5 animations shown per ability (you didnt see more than that anyway),[/p]
  • [p]Added x and checkmark icons beside buttons in the Item Filter menu,[/p]
  • [p]Mimics are 25% stronger,[/p]
  • [p]Made Credits scroll much slower,[/p]
  • [p]Pressing H or Tab now brings up/closes the Overview Menu (Dragon Head Menu),[/p]
  • [p]Adjusted Mimic level so it scales with the current dungeon's tier and floor number,[/p]
  • [p]Item Lore now gives you 0.5% Item Mastery per skill increase from 1%,[/p]
  • [p]Leveling up now gives you 0.25% to all Mastery stats per Level from 0.5%[/p]
[p]FIXES[/p]
  • [p]Fixed the minimum amounts for Melee and Magic Speed Bonus to be -50%,[/p]
  • [p]Fixed grammar errors in some Quest Stories,[/p]
  • [p]Fixed float shenanigans in the stat ranges of bonus mod stats,[/p]
  • [p]Fixed some monsters in the Beastiary showing the wrong location,[/p]
  • [p]Fixed some instances where Current Life was able to go below 0,[/p]
  • [p]Fixed Gamble shop sending you to the Market when you leave,[/p]
  • [p]Fixed an issue where you couldnt enter a dungeon if Utility Loadout I and II were set to the same slot,[/p]
  • [p]Fixed ability animations blocking you from hovering over ability and status effect tooltips,[/p]
  • [p]Fixed not wiping/losing when all characters are die from status effects such as Poison or Shed while out of combat,[/p]
  • [p]Fixed World Map showing up as empty on a new Save File if you last selected the Bosses button with another Save File beforehand,[/p]
  • [p]Fixed Beastiary from bugging out when viewing abilities, and properly spaced out stats text for all languages,[/p]
  • [p]Fixed being able to get to the Character Creation menu from the Guild Banner Edit menu with Escape or Right Click,[/p]
  • [p]Fixed character stats not updating when you upgraded equipped gear in the Workshop,[/p]
  • [p]Fixed monster sprites blocking you from pressing the speed buttons,[/p]
  • [p]Fixed Revitalize and Revitalize+ not properly removing all negative status effects,[/p]
  • [p]Fixed Stats not updating properly in the Character and Abilities menu,[/p]
  • [p]Fixed number key 5 not activating x8 speed in dungeons,[/p]
  • [p]Fixed Tooltips displaying status effects not closing when an enemy is defeated,[/p]
  • [p]Fixed Sell All button lingering on "You Sure?" even when returning to the menu,[/p]
  • [p]Fixed Focus status effect not being functional,[/p]
  • [p]Fixed some incorrect text[/p]
[p][/p][p]Be sure to wishlist game if you haven't already as that really helps us out a ton! [/p][p][/p][p]NOTE: All progress from both the demo and prelude carry over to the full game so enjoy yourselves![/p][p][/p][p]Take it easy, all![/p]