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  3. Recent Updates #5

Recent Updates #5

[h2]Added[/h2]
  • Tutorial music
  • Smear special weapon
  • Discord rich presence
  • More Steam achievements
  • Wizards
  • Steam rich presence
  • Particles for projectiles
  • Lightning to preview screen
  • Face animations for all enemies


[h2]Changed[/h2]
  • Visual styling
  • Scalpel is now a (rare) regular weapon
  • Free Play removed from demo
  • Tutorial informs player if they attempt a legal move that's disabled in the tutorial
  • Clicking LMB anywhere dismisses Goal text at start of a run
  • Clicking RMB anywhere deselects current weapon
  • 2nd Path to Readiness level goal is to destroy 20 monsters in one go
  • Path To Readiness level 1, new goal is to kill 70 monsters
  • Skull Axe excluded from first two Path to Readiness levels
  • End Turn button shows an icon on rollover when turn end triggers quest
  • Tutorial adjustments
  • Path to Readiness levels changed
  • Some weapon colours altered
  • Freezing robots prevents them from firing
  • Pressing Escape now completely obscures the game board and pauses the game timer
  • Spawn pattern system
  • Robot beams kill the ghost, added a warning icon
  • Made Path to Readiness a bit easier
  • Tutorial wording
  • Weapon draw logic
  • More information in the tutorial
  • Switch icon
  • Robots appear a bit later
  • Projectile appearance
  • Various SFX
  • Various changes to backdrops
  • Woodland backdrop
  • Cave backdrop
  • Eyeballs look right at you now


[h2]Fixed[/h2]
  • Tutorial complete bug
  • End Turn highlighting bug
  • 'Q' marker bug
  • Wizard rout bug
  • Robot targetting rout bug
  • Tutorial breaking bug
  • Bug where Path to Readiness dialogue buttons weren't clickable
  • Bug preventing end of game buttons from working
  • Void no longer affects cells that aren't visible
  • Wizards come back after being routed
  • Timing of wizard capture animation
  • Bug where a freestanding ice block would prevent winning a run
  • Boss pushback timing
  • Bug where monsters got stuck on last row
  • Score notice no longer overlaps other notices
  • Box weapon bug when interacting with frozen monsters
  • Aggdra appearance bug
  • Bug where Poke Vertical could prevent Garnemar appearing
  • Displace bug
  • Rare submit score bug
  • Muting audio channels now fully mutes them