Recent Updates #5
[h2]Added[/h2]
[h2]Changed[/h2]
[h2]Fixed[/h2]
- Tutorial music
- Smear special weapon
- Discord rich presence
- More Steam achievements
- Wizards
- Steam rich presence
- Particles for projectiles
- Lightning to preview screen
- Face animations for all enemies
[h2]Changed[/h2]
- Visual styling
- Scalpel is now a (rare) regular weapon
- Free Play removed from demo
- Tutorial informs player if they attempt a legal move that's disabled in the tutorial
- Clicking LMB anywhere dismisses Goal text at start of a run
- Clicking RMB anywhere deselects current weapon
- 2nd Path to Readiness level goal is to destroy 20 monsters in one go
- Path To Readiness level 1, new goal is to kill 70 monsters
- Skull Axe excluded from first two Path to Readiness levels
- End Turn button shows an icon on rollover when turn end triggers quest
- Tutorial adjustments
- Path to Readiness levels changed
- Some weapon colours altered
- Freezing robots prevents them from firing
- Pressing Escape now completely obscures the game board and pauses the game timer
- Spawn pattern system
- Robot beams kill the ghost, added a warning icon
- Made Path to Readiness a bit easier
- Tutorial wording
- Weapon draw logic
- More information in the tutorial
- Switch icon
- Robots appear a bit later
- Projectile appearance
- Various SFX
- Various changes to backdrops
- Woodland backdrop
- Cave backdrop
- Eyeballs look right at you now
[h2]Fixed[/h2]
- Tutorial complete bug
- End Turn highlighting bug
- 'Q' marker bug
- Wizard rout bug
- Robot targetting rout bug
- Tutorial breaking bug
- Bug where Path to Readiness dialogue buttons weren't clickable
- Bug preventing end of game buttons from working
- Void no longer affects cells that aren't visible
- Wizards come back after being routed
- Timing of wizard capture animation
- Bug where a freestanding ice block would prevent winning a run
- Boss pushback timing
- Bug where monsters got stuck on last row
- Score notice no longer overlaps other notices
- Box weapon bug when interacting with frozen monsters
- Aggdra appearance bug
- Bug where Poke Vertical could prevent Garnemar appearing
- Displace bug
- Rare submit score bug
- Muting audio channels now fully mutes them