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Axe Ghost News

Hotfix. June 4.

Fixes a bug where the Path to Readiness training stages wouldn't show up after completing the tutorial. If you played yesterday and didn't see Path to Readiness training stages you can use the Training slider on the settings page to play them.

This update also adds various tooltips.

Update notes. June 3.

Changed the Timer description to clarify that you can continue your run after the timer reaches zero. Ignore the timer while you're getting used to the game!

Scalpel mechanic has been simplified. See description in-game.

Coin cooldown removed; you can use multiple coins in the same turn.

Axe Ghost 1.0 is here!

The full release is live. If you've been playing the demo or following development, thank you! Your progress in the demo is carried across to the full version. Please consider leaving a review of the full game. All reviews are *very* welcome, even critical ones.

The highscore table has been cleared for the official release. Garnemar awaits!

[previewyoutube][/previewyoutube]

Axe Ghost releases on 2 June, 2025

It's within reach! Axe Ghost, the compact turn-based tactics game with a muscular ghost launches on June 2 for Windows and Mac on Steam :D

Are you a video creator who'd like to publish gameplay on your channel on June 1? let me know!

[previewyoutube][/previewyoutube]

Recent Updates #6

Added:
  • Korean translation
  • Simplified Chinese translation
  • German translation, first draft. Language select in settings
  • Rice Cat achievement
  • Hovering over a leaderboard row shows a score progress chart
  • Undo button
  • macOS support in the demo
  • Music for woodland environment
  • Tutorial music


Changed:
  • ZH and KO font adjustments
  • Removed Free Play mode. Daily Challange now allows finishing your run after the timer ends
  • Daily Runs now available in demo
  • SFX sidechain compression dialed back
  • Tutorial wording
  • Game logo
  • Added tutorial hints
  • Improvements to Path to Readiness conversation UI
  • Alignment of icons in leaderboards fixed
  • Game over screen illustrations
  • Demo styling changes
  • Visual styling


Fixed:
  • Bug where card positions weren't correct after Undo
  • Bug where Garnemar could be cloned with Smear weapon
  • Bug where tutorial completion state wasn't faithfully saved
  • Bug where Garnemar became desynched after being damaged by robot fire
  • Bug submit menu bug
  • Bug where boss music would end if you Undo
  • Bug with Undo and ice interaction
  • Leaderboard charts make more sense now
  • Score submit bug
  • Leaderboard charts
  • Bug where deselected weapons could still be played
  • Demo Free Play bug
  • Ellipsis missing character on linux
  • Text formatting bug in dialogue
  • Tutorial complete bug
  • End Turn highlighting bug
  • 'Q' marker bug
  • Wizard rout bug
  • Robot targetting rout bug