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Axe Ghost News

macOS Support

The Axe Ghost demo is available for Mac now too!

Known issues:
  1. Cursor jumps momentarily when mousing over buttons.
  2. Odd red screen shows momentarily when quitting the game.

Recent Updates #5

[h2]Added[/h2]
  • Tutorial music
  • Smear special weapon
  • Discord rich presence
  • More Steam achievements
  • Wizards
  • Steam rich presence
  • Particles for projectiles
  • Lightning to preview screen
  • Face animations for all enemies


[h2]Changed[/h2]
  • Visual styling
  • Scalpel is now a (rare) regular weapon
  • Free Play removed from demo
  • Tutorial informs player if they attempt a legal move that's disabled in the tutorial
  • Clicking LMB anywhere dismisses Goal text at start of a run
  • Clicking RMB anywhere deselects current weapon
  • 2nd Path to Readiness level goal is to destroy 20 monsters in one go
  • Path To Readiness level 1, new goal is to kill 70 monsters
  • Skull Axe excluded from first two Path to Readiness levels
  • End Turn button shows an icon on rollover when turn end triggers quest
  • Tutorial adjustments
  • Path to Readiness levels changed
  • Some weapon colours altered
  • Freezing robots prevents them from firing
  • Pressing Escape now completely obscures the game board and pauses the game timer
  • Spawn pattern system
  • Robot beams kill the ghost, added a warning icon
  • Made Path to Readiness a bit easier
  • Tutorial wording
  • Weapon draw logic
  • More information in the tutorial
  • Switch icon
  • Robots appear a bit later
  • Projectile appearance
  • Various SFX
  • Various changes to backdrops
  • Woodland backdrop
  • Cave backdrop
  • Eyeballs look right at you now


[h2]Fixed[/h2]
  • Tutorial complete bug
  • End Turn highlighting bug
  • 'Q' marker bug
  • Wizard rout bug
  • Robot targetting rout bug
  • Tutorial breaking bug
  • Bug where Path to Readiness dialogue buttons weren't clickable
  • Bug preventing end of game buttons from working
  • Void no longer affects cells that aren't visible
  • Wizards come back after being routed
  • Timing of wizard capture animation
  • Bug where a freestanding ice block would prevent winning a run
  • Boss pushback timing
  • Bug where monsters got stuck on last row
  • Score notice no longer overlaps other notices
  • Box weapon bug when interacting with frozen monsters
  • Aggdra appearance bug
  • Bug where Poke Vertical could prevent Garnemar appearing
  • Displace bug
  • Rare submit score bug
  • Muting audio channels now fully mutes them

Recent Updates #4

Added
  • Leaderboard indicator shows whether this was the player's first attempt.
  • Displace weapon.
  • All Time leaderboard.
  • Void weapon.
Changed
  • Ice visual effect.
  • Various sound effects.
  • Daily Challenge can be played more than once.
  • Displace can no longer push enemies off the edge of the grid.
  • Switch now treats Bosses as wildcards when detecting contiguous groups of monsters (unless targeting the boss directly).
  • Path to readiness dialogue animations.
  • Leaderboard restyling. All Time leaderboard includes icons indicating special weapons for the run.
  • Monsters advance one cell less far at the start of a run.
Fixed
  • Tooltip/Switch interaction bug.
  • Inconsistency with L-Push and groups containing a boss.
  • Leaderboard caching bug.
  • Leaderboard bugs, Death flash.
  • Bug with weapon distribution. Should be less difficult again now.
  • Rout threshold check only uses visible cells now.

Steam Deck Status

While Axe Ghost hasn't undergone official Steam Deck verification, I play it daily on my Deck and can confirm it runs great. I didn't encounter any problems so far.

The game will show as "Unknown" compatibility since we haven't gone through Valve's verification process, but you should be able to install and play without issues. Of course, let me know in the Discussions if you encounter any Deck-specific problems or have any comments!

Recent Updates #3

Added


  • Conversations with guide character if Path to Readiness is difficult.
  • Scalpel weapon.
  • Smite weapon.
  • A sound effect plays when an enemy is on the last row.
  • Icons in leaderboards to indicate which quest was the last completed in the run.


Fixed
  • Game will now launch without internet connection, and the offline play modes (all but the Daily Challenge) will be available.
  • Path to Readiness progress bug on the Settings page.
  • Bug where a Rout would not clear weapon selection.
  • Path to readiness game over bug.
  • Quests/Routs interaction bug.
  • Daily challenge button not locking bug.
  • Bug where weapon selected before ending previous turn could be played in current turn.
  • Faster game exit.


Changed
  • Robot death rays no longer harm the ghost.
  • Path to Readiness condensed to 3 stages.
  • Weapon selection algorithm is now sensitive to battlefield situation, should mean fewer useless weapons get served.
  • Shears weapon removed.
  • Mirror weapon removed.