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Axe Ghost News

Steam Deck Status

While Axe Ghost hasn't undergone official Steam Deck verification, I play it daily on my Deck and can confirm it runs great. I didn't encounter any problems so far.

The game will show as "Unknown" compatibility since we haven't gone through Valve's verification process, but you should be able to install and play without issues. Of course, let me know in the Discussions if you encounter any Deck-specific problems or have any comments!

Recent Updates #3

Added


  • Conversations with guide character if Path to Readiness is difficult.
  • Scalpel weapon.
  • Smite weapon.
  • A sound effect plays when an enemy is on the last row.
  • Icons in leaderboards to indicate which quest was the last completed in the run.


Fixed
  • Game will now launch without internet connection, and the offline play modes (all but the Daily Challenge) will be available.
  • Path to Readiness progress bug on the Settings page.
  • Bug where a Rout would not clear weapon selection.
  • Path to readiness game over bug.
  • Quests/Routs interaction bug.
  • Daily challenge button not locking bug.
  • Bug where weapon selected before ending previous turn could be played in current turn.
  • Faster game exit.


Changed
  • Robot death rays no longer harm the ghost.
  • Path to Readiness condensed to 3 stages.
  • Weapon selection algorithm is now sensitive to battlefield situation, should mean fewer useless weapons get served.
  • Shears weapon removed.
  • Mirror weapon removed.

Recent Changes #2

Added
  • Tusskra is the new boss of the first three Path to Readiness levels.
  • Path to Readiness progress can be modified via the Settings screen.
  • Box weapon.


Fixed
  • Quests sometimes got interrupted by Routs.
  • Daily run score submission retries up to ten times if there's a failure.
  • Fixed: Played coins would interfere with quest completion.


Changed
  • Switch weapon can now be used to swap Bosses with isolated monsters.
  • Rout cooldown removed. Routs can now be caused on consecutive turns.
  • Higher master audio level is possible in settings.
  • Lots of graphics changes.

Recent changes #1

[h2]Added[/h2]
  • Two new environments.
  • Tutorial improvements.
  • Path to Readiness for more gentle progression.


[h2]Fixed[/h2]
  • Grid bug in cave environment.
  • Quest trigger bug.
  • Tutorial advance bug.
  • Bug where quickly abandoning a new game would mess things up.
  • Coin number label bug.
  • Coin remained grey bug.
  • Spam 'End turn' button after killing boss bug.


[h2]Changed[/h2]
  • Less waiting around during Rout animations.
  • Hovering over enemies with the Axe shows an indicator if a rout will happen.
  • And a rout immediately ends the turn.
  • Cards discarded because of a rout do not trigger quest failure.
  • You can select the next weapon while the previous attack is still playing.


Axe Ghost Next Fest Demo is Live!

Axe Ghost is a tiny turn-based tactics game, and the new demo takes an unconventional approach, presenting the majority of it - the core loop. You start a run, take on the horde, beat the boss and win - or die trying. The demo lets enthusiasts dive deep. Tomasz explains:

"I'm excited to see the plays people come up with, how far they can push it. And those who don't love it can move on painlessly, no hard feelings!
​​
​I think this approach will help Axe Ghost to find its true audience - players who'll dive into daily challenges, chase high scores through quests, and battle for leaderboard supremacy in the full version."