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Axe Ghost News

Axe Ghost releases on 2 June, 2025

It's within reach! Axe Ghost, the compact turn-based tactics game with a muscular ghost launches on June 2 for Windows and Mac on Steam :D

Are you a video creator who'd like to publish gameplay on your channel on June 1? let me know!

[previewyoutube][/previewyoutube]

Recent Updates #6

Added:
  • Korean translation
  • Simplified Chinese translation
  • German translation, first draft. Language select in settings
  • Rice Cat achievement
  • Hovering over a leaderboard row shows a score progress chart
  • Undo button
  • macOS support in the demo
  • Music for woodland environment
  • Tutorial music


Changed:
  • ZH and KO font adjustments
  • Removed Free Play mode. Daily Challange now allows finishing your run after the timer ends
  • Daily Runs now available in demo
  • SFX sidechain compression dialed back
  • Tutorial wording
  • Game logo
  • Added tutorial hints
  • Improvements to Path to Readiness conversation UI
  • Alignment of icons in leaderboards fixed
  • Game over screen illustrations
  • Demo styling changes
  • Visual styling


Fixed:
  • Bug where card positions weren't correct after Undo
  • Bug where Garnemar could be cloned with Smear weapon
  • Bug where tutorial completion state wasn't faithfully saved
  • Bug where Garnemar became desynched after being damaged by robot fire
  • Bug submit menu bug
  • Bug where boss music would end if you Undo
  • Bug with Undo and ice interaction
  • Leaderboard charts make more sense now
  • Score submit bug
  • Leaderboard charts
  • Bug where deselected weapons could still be played
  • Demo Free Play bug
  • Ellipsis missing character on linux
  • Text formatting bug in dialogue
  • Tutorial complete bug
  • End Turn highlighting bug
  • 'Q' marker bug
  • Wizard rout bug
  • Robot targetting rout bug

macOS Support

The Axe Ghost demo is available for Mac now too!

Known issues:
  1. Cursor jumps momentarily when mousing over buttons.
  2. Odd red screen shows momentarily when quitting the game.

Recent Updates #5

[h2]Added[/h2]
  • Tutorial music
  • Smear special weapon
  • Discord rich presence
  • More Steam achievements
  • Wizards
  • Steam rich presence
  • Particles for projectiles
  • Lightning to preview screen
  • Face animations for all enemies


[h2]Changed[/h2]
  • Visual styling
  • Scalpel is now a (rare) regular weapon
  • Free Play removed from demo
  • Tutorial informs player if they attempt a legal move that's disabled in the tutorial
  • Clicking LMB anywhere dismisses Goal text at start of a run
  • Clicking RMB anywhere deselects current weapon
  • 2nd Path to Readiness level goal is to destroy 20 monsters in one go
  • Path To Readiness level 1, new goal is to kill 70 monsters
  • Skull Axe excluded from first two Path to Readiness levels
  • End Turn button shows an icon on rollover when turn end triggers quest
  • Tutorial adjustments
  • Path to Readiness levels changed
  • Some weapon colours altered
  • Freezing robots prevents them from firing
  • Pressing Escape now completely obscures the game board and pauses the game timer
  • Spawn pattern system
  • Robot beams kill the ghost, added a warning icon
  • Made Path to Readiness a bit easier
  • Tutorial wording
  • Weapon draw logic
  • More information in the tutorial
  • Switch icon
  • Robots appear a bit later
  • Projectile appearance
  • Various SFX
  • Various changes to backdrops
  • Woodland backdrop
  • Cave backdrop
  • Eyeballs look right at you now


[h2]Fixed[/h2]
  • Tutorial complete bug
  • End Turn highlighting bug
  • 'Q' marker bug
  • Wizard rout bug
  • Robot targetting rout bug
  • Tutorial breaking bug
  • Bug where Path to Readiness dialogue buttons weren't clickable
  • Bug preventing end of game buttons from working
  • Void no longer affects cells that aren't visible
  • Wizards come back after being routed
  • Timing of wizard capture animation
  • Bug where a freestanding ice block would prevent winning a run
  • Boss pushback timing
  • Bug where monsters got stuck on last row
  • Score notice no longer overlaps other notices
  • Box weapon bug when interacting with frozen monsters
  • Aggdra appearance bug
  • Bug where Poke Vertical could prevent Garnemar appearing
  • Displace bug
  • Rare submit score bug
  • Muting audio channels now fully mutes them

Recent Updates #4

Added
  • Leaderboard indicator shows whether this was the player's first attempt.
  • Displace weapon.
  • All Time leaderboard.
  • Void weapon.
Changed
  • Ice visual effect.
  • Various sound effects.
  • Daily Challenge can be played more than once.
  • Displace can no longer push enemies off the edge of the grid.
  • Switch now treats Bosses as wildcards when detecting contiguous groups of monsters (unless targeting the boss directly).
  • Path to readiness dialogue animations.
  • Leaderboard restyling. All Time leaderboard includes icons indicating special weapons for the run.
  • Monsters advance one cell less far at the start of a run.
Fixed
  • Tooltip/Switch interaction bug.
  • Inconsistency with L-Push and groups containing a boss.
  • Leaderboard caching bug.
  • Leaderboard bugs, Death flash.
  • Bug with weapon distribution. Should be less difficult again now.
  • Rout threshold check only uses visible cells now.