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Beyond the Doors News

Put your neighbours under surveillance in automation horror game Beyond The Doors

"Horror" and "automation" are concepts I'm used to seeing together in fiery/weepy essays about late capitalism. I'm less used to seeing them together in videogame marketing blurbs. Horror, in an automation-based game? Why, games with automation are supposed to deliver the finest and most methodical of chemical highs. They are supposed to feel like building yourself a better brain out of candy-coloured conveyor belts and smelters. They are not supposed to make you afraid.

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Development Update #2

[p]QOL[/p]
  • [p]New ambient sound added.[/p]
[p]
BUG FIXES[/p]
  • [p]Fixed a bug where a connected receiver, when added to the inventory, would still have its cable visually attached to the player.[/p]
  • [p]Fixed an issue where interactions could still be triggered from long distances.[/p]

Development Update #1

[p]The interaction system no longer responds to number keys alone. Selection is now performed using the Number key + E combination[/p]

Alpha Demo is Available Now !

[p]
[/p][p]Our first public demo is live as part of the Steam Automation Fest! Build a network, optimize it and
witness some strange events in the dim halls of an apartment building. [/p][p][/p][p]This alpha version includes the core gameplay loop: placing recorders, building receiver networks, collecting sounds, and sending reports. [/p][p][/p][p]There’s much more to come, this is just the beginning. Check out our roadmap here. [/p][p][/p][p]We're excited to share this first step with you and would love to hear your feedback. Thanks for supporting Beyond the Doors! [/p][p][/p][p]Join our Discord to leave feedback, report issues, or chat with the devs and other players. [/p][p]Check out the Roadmap to see what’s coming next. [/p]