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Backrooms Media News

A Quick Devlog #5

[h2]Hey everyone![/h2]

First off, I just want to say a huge thank you for all your reactions to the recent update! It’s so awesome to see that many of you are enjoying the changes and noticing the little details I’ve been working on. Your excitement means a lot, and it’s a big motivator for me to keep pushing even harder to make Backrooms Media the best it can be. Thank you for being such an amazing community! If you want to read more about what’s been introduced in this update, please check out this post:
https://store.steampowered.com/news/app/2714970/view/4482866135595746075

[h3]💡 What am I working on this week?[/h3]
With the new update now out, I’ve shifted my focus to what’s coming next for December and beyond. Here’s a look at this week’s progress:

I’ve been working on usable items, which will open up new strategic possibilities during gameplay. The goal is to give you more dynamic interactions with the environment and fresh opportunities to plan and adapt!

I’m also focusing on trap placement, which will bring a whole new layer of tension and creativity to the new gamemode. Strategically setting traps will require careful thought and add an exciting risk-reward dynamic to each encounter.

On the Parking Lot level, I’ve been fixing bugs and working on new assets, including an updated access card and card reader for the exit doors. These changes aim to make the environment feel more immersive and functional, and I’m excited to see how it all comes together!

Things aren’t always what they seem in the new game mode...

As always, these changes are part of my ongoing effort to make the game more interactive, fun, and true to the Backrooms’ eerie vibe - hope you'll like them!

[h3]🤝 Join the community[/h3]
I’d love to hear your thoughts on the last update and the upcoming features! Feel free to leave a comment here or join the official Backrooms Media Discord server to stay in the loop, connect with the community, and share your feedback directly. Every idea and report helps us shape the game into something even better.

Thanks for your support, and see you next week!

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/

November Update Is Out Now!

[h2]Hey everyone![/h2]

Patrik here again, bringing you another update for Backrooms Media! Your feedback has been invaluable in shaping the game into something we can be proud of, and I’m very excited to share what’s new and improved in this update. Let’s jump in!

[h3]⭐ What’s New?[/h3]
This time, the update focuses on leveling up the overall experience, addressing networking issues, and introducing some spooky surprises. Here's what you can expect:

☢️ Networking Improvements:
  1. No more fatal errors when connecting to multiplayer games
  2. You no longer need to switch servers on Steam to join your friends—connecting is now seamless
  3. Overall, the connection is much more stable and reliable

⚠️ If you were using Backrooms Media version 1.1.6 or earlier, you may need to navigate to C:/Users/[Your Username]/AppData/Local/BackroomsMedia/Saved/Config/Windows and delete the "Engine.ini" file to ensure the game runs after this update.

☢️ Uplifting of DeepInLevel0:
  1. Updated textures and models for a more immersive environment
  2. Reworked the layout of walls and columns for better navigation
  3. Monsters can no longer get stuck at the last doors
  4. New jumpscare: Beware of the walls… you’ve been warned 👻
☢️ Revamped Bacteria Monster:
  1. Fresh, terrifying look
  2. Enhanced animations for a more realistic scare factor
☢️ Menu & Settings:
  1. Added the ability to exit the menu by pressing ESC
  2. Unified settings for a consistent experience across the game
☢️ Player & Monster Enhancements:
  1. Adjusted movement speed for both players and monsters to enhance the pacing
  2. Smoother and more consistent transitions between levels
  3. Enemies now spawn randomly throughout the levels—keep your wits about you
  4. Hazmat Suit enemies have updated behavior, keeping you on your toes
  5. Shortened respawn time in single-player mode for a smoother experience
  6. New stamina bar look: sleeker and easier to track your energy
☢️ Flashlight Overhaul:
  1. A brand-new flashlight design to light your way through the Backrooms
☢️ Research Underground Updates:
  1. A gruesome new look for the corpse
☢️ Storytelling:
  1. Added notes scattered throughout the levels—uncover the fate of the previous expedition


[h3]📝 Weekly Devlogs[/h3]
Don't forget to check the devlogs! I’m sharing them weekly to keep you updated on what’s happening behind the scenes and what’s coming next.

[h3]🤔 Share Your Thoughts[/h3]
I’d love to hear what you think about the latest changes! Your feedback is incredibly valuable, so drop a comment or join our Discord server to chat directly with me and the community.

See you in the Backrooms!

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/

A Quick Devlog #4

[h2]Hey everyone![/h2]

It’s time for another update on what’s been happening with Backrooms Media. There’s been a lot going on this week, and I’m excited to share the progress with you as I continue refining gameplay, adding new content, and tackling some important issues.

[h3]💡 What am I working on this week?[/h3]
This week has been a mix of visual, audio, and gameplay updates, with a few additions that I hope will make the experience more immersive!

The infamous bacteria has received a fresh coat of terrifying! I’ve added a brand-new model and animations to make it feel more lifelike and a bit scarier. To match its new look, I’ve also added some unsettling sound effects that should make encounters even more intense.

Here’s a sneak peek behind the scenes!

Networking has been my main focus for a while now, and I’m happy to report that it’s nearly complete! Stability and reliability are my top priorities, and I’m hoping the upcoming update will make multiplayer a smoother experience.

I’ve started designing a new level for the upcoming game mode I mentioned last week. While it’s still in the early stages, the layout is shaping up nicely. I’ve also added a menu option in the main menu for selecting this mode. I can’t wait to share more details and hear what you think!

On Level 0 Deep, I’ve worked on adding sounds to the jumpscare to make it more atmospheric and impactful. I’ll leave the details as a surprise, you’ll have to experience it firsthand 😄

[h3]🤝 Join the community[/h3]
As always, I’d love to hear your thoughts! Leave a comment here, or hop into the official Backrooms Media Discord server to stay up-to-date with news, connect with the community, and chat with me directly. You can also report bugs and share feedback - your input helps me shape the game.

See you next week!

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/

A Quick Devlog #3

[h2]Hey everyone![/h2]

It’s time for another update on what’s been happening with Backrooms Media’s development. There’s been a lot going on this week as I work on gameplay improvements, tackle some long-standing issues, and add a few extra touches to make things more immersive. It’s been busy, but I’m excited to share the progress with you!

[h3]💡 What am I working on this week?[/h3]
First off, networking continues to be my major focus. I’m trying to make multiplayer as smooth and reliable as possible. I know how much a stable connection matters for a great experience, so I’m putting in extra care to make it happen.

On the gameplay side, I’ve made some tweaks to the parking lot area to give it more of a lived-in, immersive feel. There have also been lighting improvements across several levels, which should help deepen the atmosphere and create a mood that shifts depending on where you are. Who knows, it might even make you question what’s hiding in the shadows!

You're probably familiar with the infamous bacteria monster. You’ll notice it’s starting to feel a bit more lifelike...and maybe a bit more terrifying! I’ve added new animations that should bring it to life in a way that keeps you on your toes. And while we’re talking entities, I’ve also been fine-tuning the AI for the hazmat suit mob.

I’ve also made a few adjustments to the UI for smoother navigation. I unified settings and added smoother transitions between levels to keep you immersed as you explore. Plus, based on your feedback, I’ve made it so you can close the menu with the Esc button - a small change, but hopefully a helpful one for many of you.

I’m aiming to include all of these improvements in the November update - would love to hear your thoughts!

[h3]🎮 What’s coming in December? Just a little teaser...[/h3]
I also wanted to give you a small hint about something exciting that's coming in December. I'm working on a new game mode that’s going to offer something different from the current exploration focus. This mode will introduce a different objective, with new ways to interact with the monsters and environment. You’ll have opportunities to assemble a few unique contraptions as you go, and the Underground Research level will become the main hub for this new mission.



[h3]🤝 Join the community[/h3]
As always, I’d love to hear your thoughts! Leave a comment here, or hop into the official Backrooms Media Discord server to stay up-to-date with news, connect with the community, and chat with me directly. You can also report bugs and share feedback - your input helps me shape the game.

See you next week!

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/

A Quick Devlog #2

[h2]Hey everyone![/h2]

Here’s another small portion of information about what’s going on with Backrooms Media’s development!

[h3]💡 What am I working on this week?[/h3]
This week’s focus has been on improving the UI for the main menu and pause menu to make them more user-friendly. I’m adjusting settings, enabling the Esc button to exit the menu… Some quality-of-life improvements that should make things smoother overall!

I also gave the Smiler a few more updates after seeing your feedback on the last changes—it was really encouraging!

The big focus, though, has been fixing the network issues. I hoped to get these sorted in the last update, but a few things still weren’t quite right. Now I’m aiming to have them ready for the next one so the multiplayer experience is more reliable and fun!

And here’s a sneak peek at the new DeepInLevel0 layout I mentioned last week:



[h3]🤝 Join the community[/h3]
Let me know what you think! Leave a comment here or join the official Backrooms Media Discord server to stay updated, never miss any important announcements, share your thoughts, meet the community, and chat with me directly. You can also report bugs and issues there!

See you next week!

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/