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Backrooms Media News

1.0 Update is HERE!

[h2]Backrooms Media has officially left Early Access and the 1.0 Full Release is available right now![/h2][p][/p][h3]1.0 Update Is Here[/h3][p]After continuous updates, testing, and improvements, the game is now entering its full release state. Early Access helped shape the core experience, and this version represents a more polished, stable, and complete vision of the game.[/p][p][/p][h3]New Level for The Hunt Game Mode[/h3][p]To celebrate the full release, The Hunt game mode has received a brand-new level: Level Fun. Expect new layouts, new tension, and new ways for things to go wrong as you track down the entity with your team.[/p][p][/p][h3]Bug Fixes & General Polishing[/h3][p]This update also includes many bug fixes and overall improvements across the game:[/p]
  • [p]Improved stability and performance[/p]
  • [p]Fixed various gameplay and co-op issues[/p]
  • [p]Polished visuals, interactions, and mechanics[/p]
[p]The goal is to make the experience smoother, scarier, and more reliable for everyone.[/p][p][/p][h3]Your Feedback Still Matters[/h3][p]Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server![/p][p][/p][h3]Join the Community![/h3][p]If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you! Looking forward to sharing more info soon! [/p][p][/p][p]Thank you all for the continued support and for being part of this journey![/p][p]— Patrik[/p]

Bug Fixes & Community Survey

[h2]Hi everyone![/h2][p][/p][h3]🛠️ Bug Fixes[/h3][p]This patch focuses on tightening up the experience. Some reported issues have been resolved, including stability problems and some smaller gameplay quirks. [/p][h3][/h3][h3]📋 Take the Player Survey![/h3][p]As the project moves closer to 1.0, I want to make sure the final direction truly reflects what you want the game to become.[/p][p]This update includes a survey asking about your experience so far, what feels strong, what still needs work, and which features you’d like to see prioritized for the full release.[/p][p][/p][h3]💬 As Always, I Need Your Feedback![/h3][p]Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server![/p][p][/p][h3]🤝 Join the Community![/h3][p]If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you! Looking forward to sharing more info soon! [/p][p][/p][p]Thank you all for the continued support and for being part of this journey![/p][p]— Patrik[/p]

New Level in Procedural Generation

[h2]Hi everyone![/h2][h3]New Level just arrived at Procedural Generation![/h3][p][/p][h3]⚡ Electrical Station Joins Procedural Generation[/h3][p]The dark, industrial halls of the Electrical Station are now part of the rotation in Procedural Mode. Every run will feel fresh and unpredictable as layouts shift and new dangers lurk around every corner.[/p][p][/p][h3]🌡️ Temperature Variation Mechanic[/h3][p]This update also brings a new feature: room temperatures. These conditions affect how you and your team navigate, survive, and plan your next move.[/p][p][/p][h3]🎮 Launch crash fixed[/h3][p]The new update also fixes the NetDriverListenFailure issue that was sometimes happening at launching the game, caused by a particular game file. The new launcher gets rid of it at launch. [/p][p][/p][h3]💬 As Always, I Need Your Feedback![/h3][p]Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server![/p][p][/p][h3]🤝 Join the Community![/h3][p]If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you! Looking forward to sharing more info soon! [/p][p][/p][p]Thank you all for the continued support and for being part of this journey![/p][p]— Patrik[/p]

Procedural Generation Update

[h2]Hi everyone![/h2][h3]Procedurally generated level have been upgraded![/h3][p][/p][h3]🧩 Procedural Generation now has more variety, biomasses and darkness![/h3][p]The generation have been made more dense and creepy. The level from now on, grows out biomasses and progressively gets more and more dark as you progress through, adding more intensity to the level.[/p][p]The items are now spawning more randomly through the level adding more variety to their locations.[/p][p]The item markers also got smaller, so now it is not as easy to find the solution as before! [/p][p]Hunt mode related UI have been improved.[/p][p][/p][h3]💬 As Always, I Need Your Feedback![/h3][p]Procedural generation is a huge step forward for the game, and I want to make sure it feels just right. It is in a really early stage but is already a huge improvement in terms of mechanics, that I plan to improve much more. If it goes well, it will make the levels much more unpredictable.[/p][p]Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server![/p][p][/p][h3]🤝 Join the Community![/h3][p]If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you! Looking forward to sharing more info soon! [/p][p][/p][p]Thank you all for the continued support and for being part of this journey![/p][p]— Patrik[/p][p][/p][p] [dynamiclink][/dynamiclink][/p][p][/p]

New Update: Procedural Generation

[h2]Hi everyone![/h2][h3]Procedurally generated levels have arrived to The Hunt game mode![/h3][p][/p][h3]🧩 Procedural Generation Comes to The Hunt[/h3][p]Your mission to track, trap, and capture an entity has entered a whole new dimension of chaos. Levels now regenerate with each game, creating endless layouts. It’s still The Hunt, but it’s different every time.[/p][p][/p][h3]🕹️ More Replayability[/h3][p]The level, the traps, the items, the entity.. it is all going to be randomly generated. [/p][p][/p][h3]💬 As Always, I Need Your Feedback![/h3][p]Procedural generation is a huge step forward for the game, and I want to make sure it feels just right. It is in a really early stage but is already a huge improvement in terms of mechanics, that I plan to improve much more. If it goes well, it will make the levels much more unpredictable.[/p][p]Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server![/p][p][/p][h3]🤝 Join the Community![/h3][p]If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you! Looking forward to sharing more info soon! [/p][p][/p][p]Thank you all for the continued support and for being part of this journey![/p][p]— Patrik[/p][p][/p][p] [dynamiclink][/dynamiclink][/p][p][/p]