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Episode 2: Broken Veins - Full Gameplay

Hey Hell Governors!

[previewyoutube][/previewyoutube]

In this video, you’ll get a look at how to play and what the game feels like—featuring Episode 2: Broken Veins, set in Krakatoa, Indonesia. The sin tied to this mission? Wrath.

But remember—there’s no one way to play. How you manage your city and souls totally depends on you. Everyone has a different strategy, and that’s what makes it interesting.

The HELL: City Builder of The Dead is a dark, soul-management city-building sim where you take on the role of a Hell Governor. Your mission isn’t just to build, but to restore order in a chaotic realm ruled by sin. Every choice matters. Every soul has a story.

Each episode is inspired by a real historical disaster and linked to one of the Seven Deadly Sins, taking you deeper into a reverse timeline to uncover the truth behind Lucifer’s fall.

🩸 Manage. Build. Survive.
🔥 Wishlist now & play the free demo on Steam!

Episode 1: Dancing Plates - Full Gameplay

Hey Hell Governors!


[previewyoutube][/previewyoutube]

In this video, you’ll get a look at how to play and what the game feels like—featuring Episode 1: Dancing Plates, set in Great Kanto, Japan. The sin tied to this mission? Gluttony.

But remember—there’s no one way to play. How you manage your city and souls totally depends on you. Everyone has a different strategy, and that’s what makes it interesting.

The HELL: City Builder of The Dead is a dark, soul-management city-building sim where you take on the role of a Hell Governor. Your mission isn’t just to build, but to restore order in a chaotic realm ruled by sin. Every choice matters. Every soul has a story.

Each episode is inspired by a real historical disaster and linked to one of the Seven Deadly Sins, taking you deeper into a reverse timeline to uncover the truth behind Lucifer’s fall.

🩸 Manage. Build. Survive.
🔥 Wishlist now & play the free demo on Steam!

Let's check out Tooltips!

Hello everyone,




In this latest iteration of The HELL, we’re excited to introduce Tooltips to the game! This first rollout focuses on the Top HUD, giving you clearer insight into each resource—no more guessing what every icon means. Just hover over the icons at the top of your screen to see what they do!

This is just the beginning—our goal is to make your experience smoother and more intuitive, and we’ll continue expanding Tooltip coverage in upcoming builds. Stay tuned!

For those in the Playtest build, you’ll also notice visual updates to key structures like the Dreadful Tree and Pandemonium. The world of Hell is getting grimmer—and better.

We've also made numerous bug fixes and performance improvements to keep your city-building chaos running more smoothly than ever.

As always, we deeply appreciate your support. Keep the feedback, suggestions, and bug reports coming—we’re building this hell together.

Until the next update… reign on, Governor.

Check Out Demo Now!

Hello, Hell Governors!

It has been a long time since the team deployed a new build and even longer since it updated here!

The reason for the month-long build-freeze was that we are bringing new systems to further streamline the Souls, Sinners, Soldiers, and Sadist calculations! We want to introduce a system that is not too interdependent, yet interactive enough to feel like a dynamic ecosystem (in Hell, of course), and most importantly, a system that is easy to understand for the user. Thus, we have created a system we know internally as the Law System.

The Law system standardises all interaction on a single timeline where Souls, Sinners, Soldiers, and Sadists exist within.

Some examples;
More Souls = More Agitation = Faster Sadists Appears = Faster Sinners Death
More Soldiers = Faster Sadists Deaths = Slower Sinners Death

Hope this provides a general idea of what we have been up to, and it has been a big overhaul on our old calculation methods. There will be a whole document published on the Law System to get players up to speed!

For players in the Playtest build, Mission 2 - BROKEN VEIN and Mission 3 - WITCHING HOUR are now unlocked. As we prepare all three missions for Early Access, we would love to hear your feedback.

Weekly updates will resume starting now, focused on balancing, bug fixes, voiceover improvements, and more. If you have not joined the Playtest yet, you can request access on Steam and get early access to every change we deploy.

Thank you for staying with us through this rough, unrefined, but undeniably promising stage.

See you in Hell.

New Official Trailer

Hello, Hell Governors!

Our new official trailer is here!
We’re getting closer to launching Early Access — it’s just around the corner! Get ready, because we’re working hard to improve and expand the Hell experience so you can enjoy it even more. Stay tuned!

[previewyoutube][/previewyoutube]