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The HELL News

We’re Going to Kickstarter!

[p]Hey everyone,[/p][p]We will be launching on Kickstarter very soon, and we’d love to have you with us on this journey.[/p][p]This isn’t just a game. It’s a world we’ve been building from scratch, forged from passion, late nights, and a dream to tell a different kind of story. A city-builder where souls of the damned from real historical disasters arrive in Hell, and you as the Hell Governor decide their fate.[/p][p][/p][p]Our Kickstarter page is now live for preview, and you can already see the rewards we’re planning, what we’ll be working on, and how your support will bring this world to life. From beautifully hand-drawn artwork to behind-the-scenes content, every tier is designed to bring you deeper into The HELL.[/p][p]If you’ve ever wanted to shape a city in the afterlife, battle mythological titans, or manage chaos where the Seven Deadly Sins shape your maps and mechanics, this is your moment.[/p][p]✨ Preview the campaign, bookmark it, and be ready to back us once it goes live. Your support means everything to us. Let’s build Hell, together.[/p][p][/p][p]Click HERE to visit![/p][p][/p][p]Thanks again for your support![/p][p]From Metropolice Team[/p]

We Hear You — Improvements Are Coming!

How’s the demo so far?

We’ve been listening closely to all your feedback, and we’re working hard to make things better!

We understand that the game currently lacks a proper tutorial — leaving many of you with questions and unsure of what to do next. Some players even mentioned needing multiple playthroughs to fully grasp the mechanics and how to prepare effectively.

We hear you. And we’re improving.

Stay tuned for our next update — we promise it’ll be better than yesterday.

Let's share some of your city photos to us!




















Small But Mighty Update: Bug Fixes, Tooltip Tweaks & Sacrificial Pit Rebalance!

Hey everyone!

We’ve just rolled out a small update this week with a few handy improvements:

Bug Fixes - Minor bug fixes across the game and mission, improved stability and experience.
Sacrificial Pit Rebalance - The Sacrificial Pit is now much more useful. Yield increased for Primary Resource from 100 → 1000. This will better fit our narrative that the Sacrificial Pit should utilize 100 / 150 / 200 sacrificed Sinners should be utilized more effectively and yield a good amount as compared to the 10 Sinners sacrificed in the Sulking Refinery / Needle Cage / Dead Hope.
Tooltips Additions - Added missing tooltips to several icons in the building panel, especially for Brewery and Cauldron crafting recipes. It should now be much easier to understand what goes on inside those buildings!

That’s all for now. we’ll be back next week with more fixes and refinements.

In the meantime, keep the feedback coming! We love reading every message from you guys and genuinely take your thoughts into account.

Cheers!

Early Access Trailer

[previewyoutube][/previewyoutube]

Step into the darkest chapters of human history — where myth and catastrophe collide.

In this video, we unveil four devastating historical disasters, each forever etched in the collective memory of mankind. These were not just natural events — they were world-ending moments for the people who lived through them. Each one is reimagined through the lens of The HELL: City Builder of the Dead, where souls of the damned are bound to the sins of history.

Episode 1: KANTO, JAPAN — Namazu: The Earth Shaker
1923 Great Kanto Earthquake
142,800 deaths
A cataclysmic quake and tsunami levelled Tokyo and Yokohama, ushering in a new era of devastation.

Episode 2: KRAKATOA, INDONESIA — Rangda: The Widow
1883 Eruption of Krakatoa
36,471 deaths
A volcanic fury so powerful, its echoes were heard 3,000 miles away. The sea rose. The sky lit with fire. The world trembled.

Episode 3: CENTRAL MEXICO — Xolotl: The Sick God
1540 The Aztec Pestilence (Cocoliztli)
804,974 deaths
An unknown illness swept the Aztec empire, bleeding its people dry and leaving millions of bodies behind.

Episode 4: SCANDINAVIA — The Four Stags of Ragnarök
536 The Nordic Winter
3,638,550 deaths
A year without a sun. A sky choked in ash. Crops failed, kingdoms fell, and the cold claimed them all.

Tooltip Expansion & More QoL Fixes

Hey everyone,

It’s been slightly less than a week since our last update, and we’re back with another round of improvements!


[h2]First up, Tooltips have been expanded![/h2]
They’re no longer limited to just the Top HUD — now every structure on the map has its own Tooltip. Simply hover your mouse over a building to get a quick overview of what it does. This should make navigating and understanding your Hell a whole lot easier.

We’re still fine-tuning some elements of the Tooltips, but this marks a big step toward a more intuitive experience.



[h2]Now onto the “Work as Usual” improvements:[/h2]

  • Resolved multiple issues related to the Poison State, including both logic and visual bugs (especially for organic structures).
  • Cleaned up UK/US English inconsistencies across the game.
  • Updated Pandemik’s descriptions for better clarity.
  • Further balanced the Goo consumption of Sinners, particularly for new players struggling with Mission 1, Stage 2, where Goo previously exceeded storage limits.


As always, your feedback and suggestions are incredibly valuable to us. Let us know what you think — or what you'd like to see next!

Until the next update, take care and keep ruling your Hell wisely.

*This is the Tooltips for structures


Oh! that also reminds us. We added water to Mission 1 so Namazu is no longer in a "Fish Out Of Water" situation, literally. 🤣

Before

More effects and VFX will be done on this pane of water down the line!