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The HELL News

Let's check out Tooltips!

Hello everyone,




In this latest iteration of The HELL, we’re excited to introduce Tooltips to the game! This first rollout focuses on the Top HUD, giving you clearer insight into each resource—no more guessing what every icon means. Just hover over the icons at the top of your screen to see what they do!

This is just the beginning—our goal is to make your experience smoother and more intuitive, and we’ll continue expanding Tooltip coverage in upcoming builds. Stay tuned!

For those in the Playtest build, you’ll also notice visual updates to key structures like the Dreadful Tree and Pandemonium. The world of Hell is getting grimmer—and better.

We've also made numerous bug fixes and performance improvements to keep your city-building chaos running more smoothly than ever.

As always, we deeply appreciate your support. Keep the feedback, suggestions, and bug reports coming—we’re building this hell together.

Until the next update… reign on, Governor.

Check Out Demo Now!

Hello, Hell Governors!

It has been a long time since the team deployed a new build and even longer since it updated here!

The reason for the month-long build-freeze was that we are bringing new systems to further streamline the Souls, Sinners, Soldiers, and Sadist calculations! We want to introduce a system that is not too interdependent, yet interactive enough to feel like a dynamic ecosystem (in Hell, of course), and most importantly, a system that is easy to understand for the user. Thus, we have created a system we know internally as the Law System.

The Law system standardises all interaction on a single timeline where Souls, Sinners, Soldiers, and Sadists exist within.

Some examples;
More Souls = More Agitation = Faster Sadists Appears = Faster Sinners Death
More Soldiers = Faster Sadists Deaths = Slower Sinners Death

Hope this provides a general idea of what we have been up to, and it has been a big overhaul on our old calculation methods. There will be a whole document published on the Law System to get players up to speed!

For players in the Playtest build, Mission 2 - BROKEN VEIN and Mission 3 - WITCHING HOUR are now unlocked. As we prepare all three missions for Early Access, we would love to hear your feedback.

Weekly updates will resume starting now, focused on balancing, bug fixes, voiceover improvements, and more. If you have not joined the Playtest yet, you can request access on Steam and get early access to every change we deploy.

Thank you for staying with us through this rough, unrefined, but undeniably promising stage.

See you in Hell.

New Official Trailer

Hello, Hell Governors!

Our new official trailer is here!
We’re getting closer to launching Early Access — it’s just around the corner! Get ready, because we’re working hard to improve and expand the Hell experience so you can enjoy it even more. Stay tuned!

[previewyoutube][/previewyoutube]

New Episode Coming Soon

Let’s check out our updated Episode 4: Dáinn, Dvalinn, Duneyrr, and Duraþrór – The Four Stags.

The sun vanished behind the haze, bringing a chilling drop in temperature, failed harvests... and death.

How We Find BUGS?

Presented by our Assistant Producer, Jane.

In this video, discover what an assistant producer really does in a video game studio! From managing tasks to ensuring the game is polished, balanced, and delivers a great user experience — the goals of this role is to make sure everything is ready for launch and beyond.

IF YOU FOUND A BUG, JUST REPORT TO HER!

[previewyoutube][/previewyoutube]