1. Before I Go
  2. News

Before I Go News

Demo 1.0.6 Patch 1

[p]Demo 1.0.6 Patch 1 Notes[/p][p]Changes:[/p]
  • [p]Fixed keyboard key rebinding not registering changes[/p]
  • [p]Fixed Resurrection Point scripted deactivation, north of the Ancient[/p]
  • [p]Fixed Character stuck on Ability Shrines and Elevation Relics when the game runs at a low frame rate[/p]

BEFORE I GO launches April 13, 2026

[p]BEFORE I GO will officially launch on April 13, 2026! To celebrate, I have cooked a brand new trailer packed with fierce action for you : [/p][previewyoutube][/previewyoutube][p]
If you want a taste of what awaits you, check out the free demo. It just got a major update :[/p][previewyoutube][/previewyoutube][p][/p][p]Thank you all for your continuous support! I can't wait for you to get your hands on the full game. [/p][p]Talk to you soon! [/p][p][/p][p]Don't forget to add BEFORE I GO to your Wishlist![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

DEMO 1.0.6 Update Notes

[previewyoutube][/previewyoutube][p][/p][p]I want BEFORE I GO to deliver the best experience to players, and this is possible thanks to your continuous feedback on the demo coming my way. This is priceless to me, especially as a solo developer. So thanks you all for your support![/p][p][/p][p]There's a lot going on at the minute, and I can't wait to share some more exciting news with you next week 01.13, so stay tuned![/p][p][/p][p]In the meantime, here come the 1.0.6 demo update. For the most part, it addresses some Resurrection Point mechanics shortcomings as well as improving the overall gameplay and usability experience (Detailed release notes bellow).[/p][p][/p][p]Talk to you soon![/p][p][/p][h3]Stability[/h3]
  • [p]Fixed crash when rebinding keyboard input[/p]
  • [p]Fixed losing save data when rushing to load a save slot[/p]
[p][/p][h3]Gameplay[/h3]
  • [p]No money loss on death anymore (unfair penalty for casual players)[/p]
  • [p]Reduced first shop item cost[/p]
  • [p]Resurrection Point are now permanent until reaching a regular checkpoint[/p]
  • [p]Crystal costs rebalanced (Watchstone Relic boosts and Resurrection Points)[/p]
  • [p]More reliable main character navigation and collisions[/p]
  • [p]Fixed some wall jump inconsistencies[/p]
  • [p]Better character navigation on ledge corners[/p]
  • [p]Displaying NPCs and Architects names[/p]
  • [p]Some minor LD tweaks from playtest feedback (spikes position, platform length, obstructing environment objects)[/p]
  • [p]Fixed the AIFlyingGunner projectile aiming and angle[/p]
  • [p]Full health when unlocking a new ability[/p]
  • [p]Elevation Relics now behave the same as regular checkpoints[/p]
[p][/p][h3]Usability[/h3]
  • [p]Generator switches glint when activated in the correct order[/p]
  • [p]New tips / tutorials panel[/p]
  • [p]Added more tutorials and in-game information (jump / mastery relic discovery / demo end guidance / resurrection relic / teleport / watchstone relic boost / save progression)[/p]
  • [p]Added option controller screen with controls[/p]
  • [p]Door switch glint feedback when passing by[/p]
  • [p]Added camera pan up/down[/p]
  • [p]Find secret sfx feedback[/p]
  • [p]Improved UI clarity: Not enough money feedback[/p]
  • [p]Added more info to the main menu save slot panel[/p]
  • [p]Added an in-game progression info panel in the pause menu[/p]
  • [p]Preselecting the last save slot when loading a game[/p]
  • [p]Shop text feedback as to why an item can't be bought[/p]
  • [p]Removed pad vibration when playing with the keyboard[/p]
[p][/p][h3]Graphics[/h3]
  • [p]Refined post process noise effect[/p]
  • [p]Refined main character on-wall animations [/p]
  • [p]Revised the Ancient Temple environment materials[/p]
  • [p]Populated the Ancient Temple environment dressing[/p]
  • [p]Refined main character model[/p]
  • [p]Reworded boost icons[/p]
  • [p]Improved boss red post processing effect[/p]
[p][/p][h3]Minimap[/h3]
  • [p]Added missing icons on minimap[/p]
  • [p]Reworked minimap zoom and navigation[/p]
  • [p]Refined minimap icons[/p]
  • [p]Better teleport icons[/p]
[p] [/p][h3]Optimization[/h3]
  • [p]Improved CPU and GPU overall performance[/p]
  • [p]Reduced build size[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]

BEFORE I GO is going to Gamescom!

[p][/p][p][/p][p][/p][p]Exciting news![/p][p][/p][p]After 4 years of solo development, BEFORE I GO steadily reaches completion and is now in a good shape to gain some next level exposure.[/p][p][/p][p]And how to better achieve this than showcasing some good old brutal platforming gameplay in the world’s largest gaming convention?[/p][p][/p][p]Join me in the Indie Arena Booth, Hall 10.2 at Gamescom and experience the foreboding and melancholic atmosphere of BEFORE I GO, a brutal metroidvania about death acceptance. I'm inviting you to get your hands on the demo and to challenge your precision platforming skills. Moreover, I want you to get a sneak peek at later game exclusive content, get a taste of what awaits you![/p][p][/p][p]Check out my latest trailer:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Don't forget to add BEFORE I GO to your wishlist![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]