Take-Two Interactive patent could point to a bigger, better world for the next Grand Theft Auto

Large-scale outdoor urban environments, crowded with people and vehicles, are difficult to simulate accurately in videogames—just ask CD Projekt. A huge number of moving parts is required to make the scenes believable, but the more that number goes up, the more likely it is that something, somewhere, is going to go spectacularly haywire...
Read more.