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The Emperor and State News

【招贤令】

《皇帝与社稷》抢先体验上线Steam已经一周有余,这十几天内收到了各路玩家的反馈,既有一些问题反馈,更有一些鼓励支持。考虑到想要更新的游戏内容太多,而我单人开发的速度比较有限,现诚邀各路英雄好汉,寻游戏开发-程序方向的好手一位,共同开发《皇帝与社稷》后续内容。

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Early Access Update - v0.309

The Emperor and State has now been updated to version 0.309, addressing urgent fixes and optimizations to the war system. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

[h2]Bug Fixes[/h2]
  • Fixed the bug that diplomatic compensation would be deducted one more time.
  • Fixed several errors in the development trend column in the State box.
  • Fixed the error in the predicted expenditure for searching materials.
  • Fixed the bug that when setting the jurisdiction with the provincial governor appointed and clicking cancel, the provincial governor would show as "Empty".
  • Fixed the bug that the conditions of the two achievements "Old Age" and "Follow One's Heart" were reversed.

Early Access Update - v0.308

The Emperor and State has now been updated to version 0.308, addressing urgent fixes and optimizations to the war system. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

[h2]Bug Fixes[/h2]
  • Fixed the situation where the quantity of refining Jinyu Hehe Dan was 0 during the refining process.
  • Fixed the bug that the required materials in the advanced elixir formula might be duplicated. When loading the file, it will be automatically detected. If a report pops up, it can be reset in the secret room of Zichen Palace to fix it.
  • Fixed the bug that when the proposed policy slider was moved in some cases and then the previous proposed policy was reviewed, the workload distribution of the previous proposed policy would also change.
  • Fixed the bug that the military town would be upgraded to "36" during the upgrade by the Ministry of Works.
  • Fixed the bug that there was an error between the quarterly report statistics and the actual reduction when the refugees were registered.


[h2]Improving[/h2]
  • Reduced the depreciation amount for each use of the building and natural depreciation (lowered by approximately 30%).
  • And some other detail Improving.

Early Access Update - v0.307

The Emperor and State has now been updated to version 0.307, addressing urgent fixes and optimizations to the war system. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

[h2]Bug Fixes[/h2]
  • Urgently fixed the bug where AI generals' bonuses in battles were increased by 100%.
  • Fixed several inaccuracies in the pop-up content of the state information box.


[h2]Improving[/h2]
  • Improved the algorithm for state governance.
  • Reduced the difficulty of forces in the northwest direction.
  • Various other minor Improving.



Early Access Update - v0.306

The Emperor and State has now been updated to version 0.306. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

[h2]Bug Fixes[/h2]
  • Fixed the bug where the seasonal display in the lower-left message bar was always one turn late.
  • Fixed the bug where the expenditure details showed "error" for the expense of the capital falling and being looted.
  • Fixed the bug in the Society window where the calculation annotation for governance power consumption was inaccurate.
  • Optimized the attribute display in the national building bar and fixed the algorithm bug where the tripod's governance power increase was always 200.


[h2]Improving[/h2]
  • Neutralized data impacts in wars, reducing the influence of some attributes on combat power.
  • When the army fails to attack the first target, it will no longer attack the second target.
  • Various other minor Improvings.