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The Emperor and State News

Early Access Update - v0.56

[p]The Emperor and State has now been updated to version 0.56. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.[/p][p][/p][h2]New Content[/h2][p]Release of Event Editor Version 0.7:[/p]
  • [p]Added the function to control the frame at which effects are applied and a prompt box is popped up after clicking an option during an event.[/p]
  • [p]Appearing characters in events can now be reclusive famous ministers or noble concubines.[/p]
  • [p]Appearing characters in events can randomly generate reclusive ordinary officials or concubines.[/p]
  • [p]Event outcomes can now realize the recruitment of reclusive characters (including famous ministers and noble concubines).[/p]
  • [p]Added the ability to set the display of characters' names and the corresponding displayed content when an event occurs in the Event Editor.[/p]
[p][/p]
Bug Fixes
  • [p]Fixed the bug where the death of the ruler of another country was not displayed in the quarterly report.[/p][p][/p]
Optimizations
  • [p]Adjusted the facing direction of character portraits for some concubines.[/p]
  • [p]Optimized AI march routes.[/p]
  • [p]And various other minor optimizations and bug fixes.[/p]

Early Access Update - v0.55

[p]The Emperor and State has now been updated to version 0.55. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.[/p][p][/p][h2]New Content[/h2][p]Release of Event Editor Version 0.7:
● Added event inheritance functionality to the Event Editor, enabling the possibility of multi-event联动.
● Added the ability to trigger events in the palace map via "Event Hint Icons."
● Added options for "Prince" and "Princess" as event characters.
● Expanded the maximum number of characters and implemented the function to inherit characters from parent events.
● Added the ability to assign tasks through events.
● Added filtering conditions such as time, season, and numerical values to event triggers.
● Adjusted and optimized various details of the Event Editor.
● Published a mod containing four sets of continuous events in the Steam Workshop, available for subscription.[/p][p][/p]
Bug Fixes
[p]● Fixed a bug where the AI would deploy troops randomly under certain circumstances.
● Fixed a bug where the ninth Ding could not be unlocked after building eight Dings.
● Fixed a bug where the Ding only increased the ruling power cap by 200.
● Fixed a bug where changes to the Talent and Appearance stats of concubines affected by events were not displayed immediately.
● Fixed a bug where the emperor's portrait would appear as a white square under certain circumstances.[/p][p][/p]
Optimizations
[p]● Rewrote the AI marching algorithm, changing from the old flash-movement style to gradual movement.[/p][p]● Optimized the AI army's self-reorganization algorithm, now replenishing troops gradually and in batches.[/p][p]● Appropriately reduced the probability of bandit outbreaks.[/p][p]● Various other detail optimizations and adjustments.[/p]

Early Access Update - v0.50

[p]The Emperor and State has now been updated to version 0.48. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.[/p][p][/p][h2]New Content[/h2]
  • [p]The Emperor's character portrait has been implemented.[/p]
  • [p]30 new harem character illustrations have been added.[/p]
  • [p]24 new named concubines have been introduced. (Provided by Grand Scholar of the Bujige Pavilion)[/p]
  • [p]20 historical ministers from the Five Dynasties period have been added. (Provided by Grand Scholar of the Bujige Pavilion)[/p]
  • [p]4 fictional named ministers have been added.[/p]
  • [p]A mod containing 6 event templates has been added to the Steam Workshop. Feel free to subscribe and use it.
  • All new content (except the 24 named concubines) is compatible with existing save files.[/p]
[p] [/p][h2]Improving[/h2]
  • [p]When zooming out on the imperial palace map, the scale has been adjusted from 85% to 80%.[/p]
  • [p]The Emperor's profile image in the intel panel now reflects both childhood and adulthood stages instead of a generic youth portrait.[/p]
  • [p]Further improvements have been made to the event editor's functionality.[/p]
  • [p]Other minor tweaks and optimizations.[/p]
[p] [/p][h2]Bug Fixes[/h2]
  • [p]Fixed a bug where the game could not start properly after the initial setup under certain conditions.[/p]
  • [p]Fixed multiple known issues in the event editor.[/p]
  • [p]Fixed several other minor bugs.[/p]

Early Access Update - v0.48

[p]The Emperor and State has now been updated to version 0.48. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.[/p][p][/p][h2]New Content[/h2]
  • [p]Added a framework version of the event editor for testing. (Expected to take another 2–3 weeks for gradual improvements)[/p]
[p] [/p][h2]Improving[/h2]
  • [p]Improved the explanation for road pop-ups in map mode.[/p]
  • [p]Adjusted the attributes of some famous officials. (Effective for new save files)[/p]
  • [p]Various other minor improving and adjustments.[/p]
[p] [/p][h2]Bug Fixes[/h2]
  • [p]Fixed a bug that could occasionally occur during grain depot transfers: \[4aar][/p]
  • [p]Fixed a bug where new save files created after version 0.47 could not assign construction tasks or conduct local construction in certain regions.[/p]
  • [p]Fixed a bug where military readiness and morale would not decrease when investment was reduced in certain situations.[/p]
  • [p]Fixed incorrect data for wall and capital bonuses in the city defense pop-up descriptions under map mode.[/p]
  • [p]Fixed a bug where editing the values of famous officials and saving to the game file would unintentionally extend their lifespan by several years.[/p]
  • [p]Fixed various minor bugs.[/p]
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Early Access Update - v0.47

The Emperor and State has now been updated to version 0.47. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

[h2]New Content[/h2]
  • Added the feature to upgrade roads. Counties upgraded to official roads will have -1 mobility consumption.


[h2]Improving[/h2]
  • Slightly reduced the probability of officials proposing target tasks during morning court sessions.
  • Added functionality to display road levels in each province on the macro map view.
  • Slightly increased the effect of the national building "Ding" in boosting governance (effective upon reconstruction).
  • Adjusted cultural zone boundaries, expanding the territory of the Maritime Cultural Zone.
  • When relocating the capital, 10% of the capital's grain reserves will be transferred to the new capital without any loss, while the remaining 90% will be sent to the nearest granary with the lowest loss.
  • Increased the cost of relocating the capital; the cost now also depends on the distance to the new capital.
  • Various other minor optimizations and adjustments.


[h2]Bug Fixes[/h2]
  • Fixed a bug where expired targets could still be completed after failing.
  • Fixed an issue where province names might display incorrectly on the macro map under certain conditions.
  • Fixed a bug where the grain reserve popup in the map scene could display incorrectly in some cases.
  • Fixed a bug where downgrading buildings via delegation would incur additional unintended costs.
  • Fixed various other minor bugs.