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Update 0.12.1 - Forgotten Skins - 02/20/2025 (#f8589f55)

Update 12 – FORGOTTEN SKINS


The team’s been cooking as always and is still on it. So let’s take a look!

[h2]What’s new?![/h2]
V0.12.1 : f8589f55

[h3]Skiiiiiiins[/h3]
  • 35 new skins (12 recolor, 14 new models, 1 old model and 8 from the Community Skin Contest)
    • Some of them can be crafted from the start while others will need to be found / unlocked before being crafted.
  • Find and save Laleh so she can join you in the Oasis and craft you lots of cool new outfits!
  • Community Skin Pack can be unlocked in Paachi’s Workshop after saving Laleh.


[h3]New XP System[/h3]
  • We heard your feedback about the progression and new content unlock friction and wanted to take care of that properly.
  • After thorough brainstorming and discussions, we ended up on this XP system.
  • Skill points no longer require soul cinders to unlock.
  • You will now automatically level up by killing enemies.
  • Each level grants an additional skill point to use in the trees.
  • The Skill Point Altar has been removed (deprecated).


[h3]Skill Tree Rework[/h3]
  • We’ve reworked all skill trees to answer the feedback and issues we’ve heard for a while now.
  • All skills and trees should make much more sense and be more balanced.
  • The skill points limit has been set to 15 for now.
  • Removed/Added/Moved a whole bunch of skills.
  • Trees don’t require any Soul Cinders nor Corrupted Blood to unlock anymore. You just need to reach a certain level to unlock them.


[h3]Added Nyamtur’s quests for bosses[/h3]
  • You can now complete bosses’ quests from 3 to 5 in the Book of Heads.
  • I hope you’re ready. The rewards are worth it.


[h3]Weapons & Tools!!![/h3]
  • We’ve added 2 new weapons (Kaali’s and Baatar’s).
  • And 1 new tool (Altan’s).
  • You already know what to do to unlock them, Prince.


[h2]What's changed?[/h2]
  • Respawn animation can now be cancelled.
  • All skill points / skill / skill trees.
  • Items reroll feature.
  • Little tweak in the Oasis to make room for the “Weaver’s Tent” (Laleh’s).
  • Quick tweak in the credits.
  • We’ve added Rocks to kick in all biomes.
  • Rerolls
    • Item Rerolls have been moved from Azar and Narses’ Shop to the Fire Altars.
    • You can now reroll items with gold.
    • Reroll Coins can be obtained with a skill. They appear like currency.
  • Mithra’s Light
    • Mithra’s Light is no longer a skill, but an upgrade to be unlocked in Paachi’s Workshop.
    • It also gets a 2nd level, called Mithra’s Clairvoyance that provides information about the whole run.
    • More info has been added to this feature too.
  • Recycling
    • Recycling is no longer a skill, but an upgrade to be unlocked in Paachi’s Workshop.



[h2]Bug Fixes[/h2]
  • Fixed an issue with some awakening runes that wouldn't trigger upon resuming a save
  • Fixed Awakening of the insurmountable not triggering in Warehouse
  • Fixed an issue when vaulting over mobs that could cause the Prince to be teleported upwards
  • Fixed Hammer & Knife crit condition triggering even when the tool action was cancelled
  • Fixed a room in Temple of Atar that could cause to fall off the map
  • Fixed rocks in Altan's arena dealing unintended damage
  • Fixed Altan sometimes becoming unresponsive when hit by rocks
  • Fixed an issue that prevented from infusing Soul Cinders on Weapon Rack when the game was set to simplified Chinese
  • Fixed awakening of the enraged not triggering
  • Fixed an UI issue with medallions tooltip
  • Fixed an issue with VFX when unlocking new skill trees
  • Fixed warning message not displaying when attempting to exit the game
  • Fixed a generation issue in Garden
  • Fixed an issue with some skins unlocking before completing the requirements
  • Fixed a visual issue with the fountain in Temple of Atar
  • Fixed mobs with protection turning invisible when affected by instant kill
  • Fixed Kaali's quest with summons completing earlier than intended
  • Fixed recycle prompt not displaying on weapons/tools' tooltip
  • Fixed Fruitful Gamble perk not granting additional soul cinder
  • Fixed Astara the Tinkerer perk not working as intended, Astara will not scam the Prince anymore!
  • Fixed XP bar offset on Steam Deck
  • Fixed Fire Altar refresh sometimes not working
  • Fixed some interact prompt displaying when the object is not active anymore


[h2]Known Issues[/h2]
  • Summoned mobs have low inertia when kicked
  • Altan's Bracelets deal no damage on shields
  • Altan's Bracelets hitbox isn't active towards the end of the animation
  • Temple of Atar has some visual issues with pillars and walls
  • Corrupted blood UI animation is choppy
  • DPS value in the tooltip sometimes does not display properly when comparing with another weapon


That's all folks! Enjoy!

The Forgotten Skins update - 35 skins, new XP system, skills rework, new weapons

Hello everyone!

We're back with an update that's kind of a mix of everything, from shiny skins to overhauls of metaprogression!

It ended up being pretty chunky, so here's a TLDR of The Forgotten Skins update then we'll get straight into going over the new content:
  • new skin system with 35 skins
  • new XP system - linked to skill points and skill trees
  • skill tree rework - added/changed/removed many skills, no more Soul Cinders needed
  • 2 new weapons + 1 new tool
  • Item rerolls + recycling changes
  • Other QoL changes and bug fixes

If you prefer to listen to me waffle on about the changes instead of reading, here's a video covering the update:
[previewyoutube][/previewyoutube]

Let's get into it!

[h3]Skins[/h3]
Who doesn't like skins? We're giving you 35 to unlock - a mix of recolours, nods to previous Prince of Persia titles, tributes, community contest skins and the return of a certain purple Prince...



Some of them can be crafted right from the beginning, while others will need to be found or unlocked before you can access them.

Before you can do all this, you need to find and save the saucy seamstress Laleh so she can join you in the Oasis and craft you these cool outfits!


[h3]New XP System [/h3]
Since our big November update, two main issues with the game have been; frustration with the speed of unlocking new content (everything needs Soul Cinders!!), and weak skills/metaprogression. This all ties in to the balancing problems we're addressing in these first few months of the year.

The new XP system should help to fix these problems!

How does it work?

You will now level up by killing enemies to get XP - each level up will grant you an additional skill point to use in the skill trees.

Check out the bottom left!

This removes the problems that came from having to save Soul Cinders in order to get skills:
  1. if you messed up and didn't save Soul Cinders during a run then you ended up with nothing to unlock, which was frustrating.
  2. having to use Soul Cinders on skills, unblocking skill trees, unlocking medallions, AND unlocking weapons was all too much - this resource juggling is now greatly reduced!
Note: the Skill Point Altar in the Oasis has been removed, as it's no longer needed now that skill points unlock automatically with level ups.


[h3]Skill Tree Rework[/h3]
For the second part of this sweeping change, we've made some big adjustments to the skills & skill trees.

First off, the main part of this change is that we've removed, altered and added a bunch of skills to make the whole skill system more impactful - no more 5% extra damage while standing in water ^^'



All skills and trees should now make much more sense in their groupings and be more balanced.

Skill trees don’t require any Soul Cinders nor Corrupted Blood to unlock anymore - you just need to reach certain levels through the XP system to unlock them.

The skill points limit has been set to 15 for now - this might change in the future if needed based on feedback :)



PHEW! That's quite a lot and it'll make more sense when you play - please don't hesitate to leave us feedback on any of these changes in the Steam forums or on Discord.


[h3]Weapons & Tools[/h3]
On to the shiny stuff! We added 2 new weapons & 1 new tool, and they're all dropped from bosses!

First up, we have Kaali's Scythe!



Slice through your enemies with this brutal weapon then use the special attack to teleport behind them and deliver a killing blow behind you.


Next up is Baatar’s Horns, a mixed melee & ranged weapon. Its standard attack releases short melee attacks, with the combo finishing on a mid-range energy blast.



Charge the special attack to unleash a long-range energy blast that decimates anything unfortunate to be in it's path. Hold the attack button to keep it going for as long as you still have energy.



And finally we have Altan’s Bracelets! This tool lets you dash forward on a wave of water, smashing enemies out of the way. Simple, but devastatingly effective.




[h3]What else has changed?[/h3]
We've also made some minor changes throughout the game. On their own they might seem insignificant, but together with the other changes in this update they should make each run a much better experience!


Mithra’s Light
  • Mithra’s Light (preview of what's in next biome) is no longer a skill, but an upgrade to be unlocked in Paachi’s Workshop.
  • It also gets a 2nd level, called Mithra’s Clairvoyance that provides information about the whole run.
  • More info has been added to this feature too.




Rerolls
  • Item Rerolls have been moved from Azar and Narses’ Shop to the Fire Altars.
  • You can now reroll items with gold.
  • New skill adds Reroll Coins to your runs if you choose it. They appear like currency and mean you won't need to spend your hard-earned gold on rerolls!


Other
  • Respawn animation can now be cancelled. Some of you were getting annoyed with the waiting each time!
  • We’ve added Rocks to kick in all biomes. More stuns for everyone!
  • You can now complete bosses’ quests from 3 to 5 in the Book of Heads.
  • Recycling is no longer a skill, but an upgrade to be unlocked in Paachi’s Workshop.


Bug Fixes
  • Fixed an issue with some Awakening runes that wouldn't trigger upon resuming a save
  • Fixed Awakening of the insurmountable not triggering in Warehouse
  • Fixed an issue when vaulting over mobs that could cause the Prince to be teleported upwards
  • Fixed Hammer & Knife crit condition triggering even when the tool action was cancelled
  • Fixed a room in Temple of Atar that could cause to fall off the map
  • Fixed rocks in Altan's arena dealing unintended damage
  • Fixed Altan sometimes becoming unresponsive when hit by rocks
  • Fixed an issue that prevented from infusing Soul Cinders on Weapon Rack when the game was set to simplified Chinese
  • Fixed awakening of the enraged not triggering
  • Fixed an UI issue with medallions tooltip
  • Fixed an issue with VFX when unlocking new skill trees
  • Fixed warning message not displaying when attempting to exit the game


Thanks for playing!
Matt & the EE team

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Update 0.11.1 - 01/15/2025 (#6451770d)

Build v 0.11.1 : 6451770d
[h2]Bugfix
[/h2]
  • Fixed an issue with UI that could impact performance
  • Fixed invisible door in Baatar's arena
  • Fixed rescue version of Garden not generating an exit door to Warehouse
  • Fixed "Give up" in menu not working with left click

Update 11 - balancing tweaks, general improvements and bugfixes

Hey everyone,

Hope you all had a nice break and Happy New Year!

Almost everyone is back in the office and getting stuck in to our plans for 2025.

Speaking of... we've just released a "minor" update to kick off the new year with lots of polish and tweaks!

We've been receiving a lot of feedback about balancing since The Second Act update, mosty that it's a bit too hard, and thank you very much for this feedback!
We are working on a balancing rework which will be split into 3 phases, and the first one is coming with this update:
  • Medallion bag has been removed. You now obtain medallions only from looters (altars, chests etc). This should give you more choice about which medallions you're getting and reduce the 'management' of medallions you don't want.
  • You can now recycle medallions for gold if you have the skill.
  • Some balancing on the Gold costs and Medallions effects.
  • Balancing tweaks on Heavy Weapon special attacks damage
  • We've also added an "over shield" to the heavy weapons, preventing interruption when being hit while charging the special attack.

Some of these may seem minor, but they will have a decent effect on balancing straight away and set the stage nicely for the development work on the other phases which are coming later this year.


We didn't just make changes to balancing, we've also added and tweaked some things to generally improve the game:
  • New 3D animations during dialogues.
  • Some level structure improvement in Garden and Academy, plus some tweaks in the Huns Camp, to improve variety and simplify navigation (like adding more Well of Dreams in Academy). Let us know how these levels feel now!
  • Rework of interact visibility, adding a little hint on where to interact with things and clarifying what you're interacting with.
  • Added a World Map into the in-game menu, to help you better understand the World Structure and follow where you were, where you are, and what's next.
  • Rework of the loading transitions. This is mostly aesthetic - we know they can be a bit long, we are aware of it and will be working on this in the coming months, don't worry.
  • Our sound designer also worked hard to improve the overall ambiance, adding new SFX and tracks in the biomes to give them more life.


We've also fixed some bugs, here is a shortlist of the major fixes:
  • The challenge room in the Gold Mines won't appear behind rocks anymore.
  • Skystalkers now have a proper outline when shielded.
  • Awakening of the Reinforced now works on bosses.
  • You shouldn't have duplicated medallions anymore.
  • Rescue music is now bound to the music slider option.
  • Fixed Z-Door looping animation when entering.
  • Berude's fight can't be skipped with Stealth Spirit anymore (Don't be rude to Berude guys, she deserves a fair fight too).


Finally, here are some known issues, we're working on them!
  • Still investigating some collision disappearing for mobs and player sometimes.
  • Props can appear before the Kids in the shop.
  • Achievement for meeting or freeing Shahin might not trigger.
  • Baatar's arena door doesn't appear (but the collision is still there)


We should™ be back with a bigger update at the end of the month so keep an eye out for that!

Cheers,
Matt & the EE team

The Rogue Prince of Persia will not get Ubisoft Connect and no price rise in January

Two bits of good news for gamers interested in picking up The Rogue Prince of Persia from developers Evil Empire and publisher Ubisoft, as they've given an update on some future plans.

Read the full article here: https://www.gamingonlinux.com/2024/12/the-rogue-prince-of-persia-will-not-get-ubisoft-connect-and-no-price-rise-in-january