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The Rogue Prince of Persia News

Update 0.15.4 - 07/01/2025 (#2f95284f4)

[p]Build v0.15.4 #2f95284f4[/p][p][/p][h3]Bugfix[/h3]
  • [p]Fixed hard lock in main menu when opening patch notes[/p]
  • [p]Added missing localization for some languages[/p]
  • [p]Fix an issue with recycling UI[/p]
  • [p]Fixed acid pools in District causing more damage than intended[/p]

Our last update before 1.0 is out now! Quality of Life features & reworks!

[p]Hello![/p][p][/p][p]We're back with the last update before 1.0 drops in August![/p][p][/p][p]Seeing as most of our small team has been working on the ton of content that will come with the 1.0 release in August, this update is full of 'Quality of Life' features and changes that put the game in a good place before the final push.[/p][p][/p][p]Let's do the new features first![/p][p][/p][h3]New Feature – Arsenal [/h3]
  • [p]After unlocking a certain number of items in a category (Weapons, Tools and Medallions) you’ll unlock its Arsenal, allowing you to ban a limited number of items from that category - blocking them from appearing during your runs.[/p]
[p]You don’t like a certain weapon? Just ban it![/p][p]Warning: you may hurt the feelings of the devs who lovingly crafted that weapon...[/p][p][/p][p][/p][h3]New Feature – Mini Map and World Map Legends [/h3]
  • [p]The Mini and World Map have been filled up with a lot of information and icons, and it can be difficult to remember what is what.[/p]
  • [p]To help with that, we’ve added legends in both maps that can be toggled on and off. [/p]
[p]Perfect for people like me who have a sieve for a brain 🙏[/p][p][/p][p][/p][h3]New Feature – Tutorials compendium [/h3]
  • [p]We’ve added a compendium in the Pause Menu that will allow you to revisit the tutorials you've seen. Mostly in case you forgot something and can't be arsed to Google it, but also you'll be able to find some more information about the game's features![/p]
[p][/p][p][/p][h3]New Feature – Story Objectives [/h3]
  • [p]To help players remember what they should be looking for to progress in the story (and therefore unlock content) we’ve added Story Objectives - high level reminders based on what you already know.[/p]
  • [p]These objectives will appear in the Mind Map, when the Objective changes and when entering/leaving the Oasis.[/p]
[p][/p][p][/p][p]And now the reworks/additions...[/p][p][/p][h3]Rework - some Awakening Stones[/h3]
  • [p]Reworked some Stones and added new ones (especially around Death Defiance to nerf it at higher difficulties because it's TOO STRONG)[/p]
  • [p]Let us know what you think :)[/p][p] [/p]
[p][/p][h3]Rework - Medallion destruction (or not)[/h3]
  • [p]Medallions are no longer destroyed! [/p]
  • [p]If you’re already full and want to pick-up a new one, the medallion you replace will fall on the ground so you can recycle it (or leave it there for later, that’s your choice after all) [/p]
[p]I think we all know this is the GOAT of the update...[/p][p][/p][p][/p][h3]Rework - Book of Heads[/h3]
  • [p]Added missing quests [/p]
  • [p]Rework of all weapon and tool-specific quests. We’ve heard your feedback about those ones, and we agree, so we changed them 😊 [/p]
  • [p]Reworked the bosses' last quests to not be hitless, this is now specific to the achievement only[/p]
  • [p]Reduced overall values of quest requirements[/p]
  • [p]Increased rewards 
    [/p][p][/p]
[h3]Rework - Recycle ability[/h3]
  • [p]Reworked the amount of gold given when you recycle.[/p]
  • [p]Improved legibility of the progress when you hold the button to recycle (another GOAT!).[/p]
[p][/p][p][/p][h3]Balancing[/h3]
  • [p]Quick balancing pass on everything, bosses included. 
       [/p]
[p][/p][h3]Optimization[/h3]
  • [p]A never-ending work to improve the game’s performance...[/p]
[p][/p][p]And that's it! Let us know what you think about all of that - we're concentrated on 1.0 but there's always room for balancing and tweaking![/p][p][/p][p]As well as this being the last update before 1.0, we've also got the last discount before 1.0 in the Steam Summer Sale so this'll be the last chance to get the game at a good deal for a little while - just sayin....[/p][p][/p][p][/p][p]Thanks for all your support![/p][p]The EE team[/p]

Update 0.15.3 -06/26/2025 (#c89a2e9e8)

Greetings Princes!

Time has come! This is the LAST UPDATE of Rogue PoP’s Early Access!

Update 15 is bringing some new features such as the Arsenal that will allow you to ban items you don’t want to loot during your runs. More tweaks on Awakening Stones, Nyamtur’s Quests and other things... And more debug!

Sooooo... What’s up?!
V0.15.3: c89a2e9e8

  • New Feature – Arsenal
    • After unlocking a certain number of items (Weapons, Tools and Medallions) you will unlock the associated Arsenal, allowing you to ban items from the “Loot Table” meaning that they won’t appear during your runs.
    • A weapon you don’t like? Just ban it! You hate a tool? Just ban it? A Medallion? Ban it!


  • New Feature – Tutorials Compendium
    • We’ve implemented a quick menu in the Pause Menu that will allow you to revisit the tutorials you already had (in case you forgot something) but also find some more information about our features.


  • New Feature – Story Objectives
    • In order to help players remember what they should be looking for to progress in the story (and therefore unlock content) we’ve added the Story Objectives that are High Level objectives based on what you already know.
    • These objectives will appear when they change and when entering/leaving the Oasis. You can always find the current objective in the Mind map
    • Don’t hesitate to share your thoughts and especially about their presence, like are they clear enough? Too present? Would like to toggle them off?


  • New Feature – Legends (for Mini Map and World Map)
    • The Mini and World Map start to have quite the amount of information and icons in there and it can be difficult to remember what is what.
    • To help with that we’ve added legends in both maps that can be toggled on and off.
    • Again, if you feel like some stuff aren’t clear or it’s missing some information, feel free to share!


  • Awakening: Quick rework of some stones and add new ones especially around Death Defiance.


  • Book of Head – Content Rework:
    • Added missing quests
    • Rework of all weapons and tools specific quests. We’ve heard your feedback about those ones, and we agree, so we changed them. :blush:
    • Reworked bosses last quests to not be hitless, this is now specific to the achievement.
    • Reduced overall values of quest requirement
    • Increased rewards


  • Balancing: Quick balancing pass, boss included.


  • Recycle: Rework rewards (balancing) and legibility.


  • Medallions: Medallions are no longer destroyed! If you’re already full and want to pick-up a new one, the one it’ll replace will fall on the ground so you can recycle it (or let it be, that’s your choice after all)


  • Optimization: a never-ending work to improve the game’s performances...


Known Issues:
PLEASE REPORT EVERYTHING
There are also quite a few little bugs here and there. We will be focusing on cleaning as much as possible in the following weeks while waiting for your precious feedback! :D

Thanks a lot!
Baguette Squad out.

Test Branch Update – Major QoL Improvements and Minor Reworks

[p]Hey everyone![/p][p][/p][p]Guess who’s back with a new “Beta” Build! :p  [/p][p][/p][p]High Level info about this test branch: [/p]
  • [p]Content is almost final, meaning that you’ll see everything that’s up to come in this update, apart from a few details. [/p]
  • [p]Localization should be complete, so please don’t hesitate to bug it if you see missing / wrong stuff. [/p]
  • [p]Bugs will be there, and any reports will be really helpful! [/p]
  • [p]AS ALWAYS WITH “BETA” Builds, we recommend keeping a copy of your saves on the side just to make sure they are safe.  [/p]
[p] [/p][p]Like previously, we will be using the “publictestversion” branch on Steam. Sooooo... What’s up?! [/p][p][/p][h3]New Feature – Arsenal [/h3]
  • [p]After unlocking a certain number of items (Weapons, Tools and Medallions) you’ll unlock the associated Arsenal, allowing you to ban items from the “Loot Table” meaning that they won’t appear during you runs. [/p]
[p]You don’t like a certain weapon? Just ban it! You hate the Saw? Just ban it?  ...   [/p][p][/p][h3]New Feature – Tutorials Compendium [/h3][p]We’ve implemented a quick menu in the Pause Menu that will allow you to revisit the tutorials you already had (in case you forgot something), but also find some more information our features. 
[/p][h3]New Feature – Story Objectives [/h3]
  • [p]In order to help players remembering what they should be looking for to progress in the story (and therefore unlock content) we’ve added the Story Objectives that are High Level objectives based on what you already know. [/p]
  • [p]These objectives will appear in the Mind Map and during loadings. [/p]
  • [p]Don’t hesitate to share your thoughts and especially about their presence, like are they clear enough? Too present? Would like to toggle them off? 
     [/p]
[h3]New Feature – Legends (for Mini Map and World Map) [/h3]
  • [p]The Mini and World Map start to have quite the amount of information and icons in there and it can be difficult to remember what is what. [/p]
  • [p]To help with that we’ve added legends in both maps that can be toggled on and off.  [/p]
  • [p]Again, if you feel like some stuff aren’t clear or it’s missing some information, feel free to share!  
     [/p]
[h3]Rework of Some Awakening Stones[/h3]
  • [p]Quick rework of some stones and add new ones especially around Death Defiance. 
     [/p]
[h3]Book of HeadContent Rework[/h3]
  • [p]Added missing quests [/p]
  • [p]Rework of all weapons and tools specific quests. We’ve heard your feedback about those ones, and we agree, so we changed them. 😊 [/p]
  • [p]Reworked bosses last quests to not be hitless, this is now specific to the achievement. [/p]
  • [p]Reduced overall values of quest requirement [/p]
  • [p]Increased rewards 
    [/p]
[h3]Recycle[/h3]
  • [p]Rework rewards (balancing) and legibility. Also ongoing. Needs some tweaking with localization and to integrate the KBM sprite sheet.    [/p][p][/p]
[h3]Medallions[/h3]
  • [p]Medallions are no longer destroyed! If you’re already full and want to pick-up a new one, the one it’ll replace will fall on the ground so you can recycle it (or let it be, that’s your choice after all)  [/p][p][/p]
[h3]Balancing[/h3]
  • [p]Quick balancing pass (still ongoing), boss included. 
       [/p]
[h3]Optimization[/h3]
  • [p]A never-ending work to improve the game’s performances...   [/p][p][/p]
[p]Known Issues: [/p]
  • [p]PLEASE REPORT EVERYTHING
  • [p]Localization is still ongoing so you might see quite some words in English or localization keys.  [/p][p][/p]
[p]There are also quite a few little bugs here and there. We will be focusing on cleaning as much as possible in the following weeks while waiting for your precious feedback! :D

[h3]How to access the test branch and where to leave feedback[/h3]
FIRST: BACKUP YOUR SAVE DATA

We recommend to do this just in case the worst happens. So to backup your save file, go to where you have your Steam folder installed, then follow this path:

Steam folder -> userdata folder -> your user id folder (if you have multiple steam accounts you'll need to find the right one) -> 2717880 folder -> remote folder -> copy the file called 'global' and stick it somewhere safe on your computer.

Mine looks like this, but your user id folder with have a different number of course!


If you still want to get stuck in, here's what to do:

Go to The Rogue Prince of Persia in your Steam Library -> click on the gear icon on the far right.


Click on Properties and a pop-up box will appear.


Click on Betas.


Opposite where it says 'Beta Participation', click on the dropdown menu where it says 'None' and select 'publictestversion'.

Update the game and you're good to go!

To change back to the standard game, just go back into the betas section, click on the same dropdown menu (it will now say publictestversion) then select 'None' and update the game.

To leave feedback you can go to the Suggestions/Feedback forum here on Steam, better yet go to our Discord, and go to 'The Rogue - Test Branch' section.

Thanks a lot!
EE.[/p]

1.0 is coming in August!

[p]Hello everyone,[/p][p][/p][p]Yes that's right, 1.0 is fast approaching so our Early Access journey with you will soon be over. We'll get all emotional on the day, but let's just say for now that we are very very grateful for everyone who supported us through this crazy intense Early Access, in which the game has evolved so much!