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The Rogue Prince of Persia News

Post-launch content is coming next year!

[p]Hey,[/p][p][/p][p]It's been a while, but we're back and do we have an early Christmas gift for you! Well, we don't have it for you right now, but we can tell you about it at least![/p][p][/p][p]We'll be coming back next year with post-launch content as free updates for The Rogue Prince of Persia.[/p][p][/p][p]What exactly is on the way? You'll have to wait a bit longer to find out what's under the gift wrapping...[/p][p][/p][p]In the meantime, if you also happen to own a Switch, we just released Switch 1 & 2 versions, and you can get it on a nice 33% off launch discount: https://www.nintendo.com/us/store/products/the-rogue-prince-of-persia-switch[/p][p][/p][p]Otherwise, please enjoy a lovely holiday break and we'll be back with more information next year :)[/p][p][/p][p]Cheers![/p][p]The Evil Empire team[/p]

Сказка о восточном балансе: Обзор The Rogue Prince of Persia

В своё время авторы Dead Cells из студии Motion Twin переложили поддержку своего инди-хита подрядчикам из Evil Empire, которые неплохо справились с задачей. Ну а теперь до релиза добрался дебютный проект компании The Rogue Prince of Persia. Увы, из стадии Early Access игра вышла, сохранив в неизменном виде все недостатки, включая безликие уровни, пресные испытания и проблемы с балансом.

Hotfix v1.0.4: 97627f3b

[p]Hi there! A new patch just went live, here is the list of changes and fixes:
[/p][p]Changes:[/p]
  • [p]Added an option to hide version number[/p]
[p] [/p][p]Bugfix:[/p]
  • [p]Fixed an issue with weapons and tools sometimes not dealing the intended damage[/p]
  • [p]Adjusted the size of the tentacle's hitbox in Port[/p]
  • [p]Fixed Vayu's protection not working as intended[/p]
  • [p]Fixed multiple localization issues in Farsi[/p]
  • [p]Fixed an issue with some doors in Palace not having colliders[/p]
  • [p]Fixed some items unintentionally displaying a recycle option[/p]
  • [p]Fixed multiple achievements issues that wouldn't unlock as intended[/p]
  • [p]Fixed some visual issues in Temple[/p]
  • [p]Fixed Smoker's third quest displaying the wrong name and icon[/p]
  • [p]Fixed an issue causing scarabs from the swarm to become invisible[/p]
  • [p]Fixed missing icons on UI for mouse users[/p]
  • [p]Fixed a generation issue in Port that caused duplicate exits to Garden[/p]
  • [p]Fixed stomp on breakable floors not working as intended[/p]
  • [p]Fixed multiple typos


    Thanks a lot for all the reports, and have fun!

    Cheers,
    The EE team.[/p]

Hotfix V1.0.3 : f7d2e6e0

[h3]Hotfix V1.0.3 : f7d2e6e0[/h3] is now live.

Bugfixes:
  • Prevent players from getting out of the level in all biomes.
  • Fix some data in the mindmaps, should help with the nodes not displaying.
  • Fix localization reported on discord.
  • Move version number a little bit to the right to avoid overlap with level HUD.
  • Tweak spacing in quests to avoid cut off.
  • Fix Shahin's laboratory art not displaying correctly.
  • Remove recycle component from items that shouldn't have it.


A newx patch is on its way with more fixes soon.
Thank you all.

EE Squad out.

Hotfix V1.0.2 : e5fa75132

[h3]Hotfix V1.0.2 : e5fa75132[/h3] is now live.

We've heard there was some trouble on the version released on Wednesday for people using Legacy saves or others not being able to unlock achievements.
We've been working hard on fixes and to get this new build ***V1.0.2 : e5fa75132*** to you guys asap.

So basically what's in there:
  • Hurtboxes remaining too long on some traps.
  • Archivist's texts isn't cutoff anymore.
  • Adding security on Legacy Save Migration.
  • Adding security on Achievements unlock.
  • Add last reward in archivist.
  • Fix localization issue in some archivist description.
  • Fix Health Bar overflowing and not displaying correctly.


A new patch is on its way to fix other issues you've reported asap.
For those on Consoles or other PC platforms, these patches are also on their way, the process is a bit more complicated though as we need to tackle the Cloud Conflict issue first + we need to go through the whole certification process. We are sorry about that but rest assured that we are doing our very best!

Thank you all, we love you.

EE Squad out.