\u003c/p>\u003cp>Read the full article here: https://www.gamingonlinux.com/2024/12/the-rogue-prince-of-persia-will-not-get-ubisoft-connect-and-no-price-rise-in-january\u003c/p>\u003c/p>","versions":1,"metadata":{"type":"id","generated":true,"id":"$NewsPost:3478005.metadata","typename":"NewsPostMetadata"},"tags":[],"feed":{"type":"id","generated":false,"id":"NewsFeed:17","typename":"NewsFeed"},"__typename":"NewsPost"},"$NewsPost:3478005.metadata":{"url":"https://steamstore-a.akamaihd.net/news/externalpost/GamingOnLinux/1786573930657842","author":null,"__typename":"NewsPostMetadata"},"NewsFeed:17":{"id":"17","display":"GamingOnLinux","__typename":"NewsFeed"},"NewsPost:3476486":{"id":"3476486","gid":"1786409468875636","postedAt":"2024-12-19T12:56:55.000Z","checkedAt":"2025-07-01T14:27:57.280Z","fetchedAt":"2024-12-20T00:41:35.792Z","deletedAt":null,"title":"Another update on Ubisoft Connect + no price increase in January","contents":"Hello everyone,\n\n\nSeems like we were a tad premature with our post last week. \n\nWe said that Ubisoft Connect would be an optional-only feature at 1.0, but things have evolved. \n\n\nThere will in fact be [b]no Ubisoft Connect at all[/b] for the game on Steam. \n\n\nNow we are aware that some people might have wanted Ubisoft Connect in order to do cross-saves with consoles. If this is requested by a lot of players at 1.0, then there are other ways we could address cross-saves and we can explore that if/when it comes :) \n\n\n[u][b]No price increase in January[/b][/u]\n\nWe'd also previously mentioned a price increase after the Winter Sale but again our plans have slightly changed. \nWe won’t be raising the price in January, but we will still raise the price at some point in the future, considering all the content that has been added and will be added, but right now isn't the right moment. It's a Christmas miracle.\n\nAlso, we will have our biggest ever discount of 25% for the Steam Winter Sale. Just sayin.\n\n\n[u][b]Roadmap[/b][/u]\n\nIn case anyone missed it, last week we posted a loose roadmap for the first half of 2025:\n\n[img]{STEAM_CLAN_IMAGE}/44971889/d1b70b24c642793b370de47ab27ef5b8558a6552.jpg[/img]\n\nIf you want more insight into that then go read our previous Steam post: https://steamcommunity.com/games/2717880/announcements/detail/4479488435875218790\n\nEssentially we'll be polishing the bejeezus out of all the features we added this year while feeding in some new content, addressing some issues and getting the final biomes/boss ready.\n\n\nWe can't wait for all that but right now we're going to go eat, drink, sleep and get merry for a week or two to recover from this crazy year.\n\n\nHave a great holiday break!\nMatt & the EE team","versions":1,"metadata":{"type":"id","generated":true,"id":"$NewsPost:3476486.metadata","typename":"NewsPostMetadata"},"tags":[],"feed":{"type":"id","generated":false,"id":"NewsFeed:1","typename":"NewsFeed"},"__typename":"NewsPost"},"$NewsPost:3476486.metadata":{"url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1786409468875636","author":"HiddenJoker","__typename":"NewsPostMetadata"},"NewsPost:3468374":{"id":"3468374","gid":"1785774543528882","postedAt":"2024-12-12T15:46:14.000Z","checkedAt":"2025-06-23T15:13:43.654Z","fetchedAt":"2024-12-15T00:40:11.144Z","deletedAt":null,"title":"2025 roadmap & Denuvo + Ubisoft Connect update","contents":"Hello everyone,\n\nHope you've all been enjoying the Second Act update and everything that came with it!\n\nNow we've got that monster of an update out into the world, we can talk a bit about the future and what's in store for The Rogue Prince of Persia in 2025.\n\nBehold, the new roadmap!\n\n[img]{STEAM_CLAN_IMAGE}/44971889/647ddb0ee65b77b4e28689aeddeeb9f8e2d39069.jpg[/img]\n\n\nMost of that is pretty self-explanatory, but we want to expand a bit on some points which might be misunderstood...\n\n\n[u][b]Medallion management[/b][/u]\n\nBefore you panic, we're not going to change the Medallion system again - just how you find, improve and setup your Medallions.\n\nRight now the system of filling your Medallion bag through kills, then opening it, then picking up the Medallions, then only being able to adjust them at altars or with Astara is, well... just too complicated, time-consuming and frankly it can kill the flow of a run.\n\nSo, we've got some big improvements coming to this whole system to make it more fluid, streamlined and fun!\n\n\n[u][b]Improve control input & response[/b][/u]\n\nWe've seen some reviews and posts about the game controls feeling slow, that they have input lag, problems with getting locked in to animations etc...\n\nAfter swearing a blood oath to hunt these people and their entire families down, we realised that we actually agree that this can be improved, so we're going to address it! We're not going to go into detail about exactly how, as there's a lot of background tech & number stuff involved, but it's coming soon!\n\nNow, we also get lots of positive comments about the movement and controls, so if that's you don't worry, we're not going to make crazy radical changes either.\n\n\n[u][b]Make biome layouts more random[/b][/u]\n\nSome biomes have an issue where they feel the same in every run, even though they're procedurally generated.\n\nThis shouldn't be the case, so around half of the biomes are currently being worked on to add more variety to their layout and 'rooms', without sacrificing the feel of the biome.\n\n\n[u][b]Improve loading transitions[/b][/u]\n\nThe first round of improvements will be purely visual - making the entrances/exits of biomes and the transition screen itself more good-looking.\n\nThen later on in the year we'll be trying to reduce the loading time. To put it simply, the loading screen is there to entertain your eyes while the game generates the level design of the next biome. \n\nSometimes this level generation fails and has to start again - we have several ways to improve this process, but we have a small team, the solutions take a long time to test, and we have many other things to do, so this has to come later on in the year. But it IS coming!\n\n\n[u][b]Improve traversal & combat 'feeling'[/b][/u]\n\nThis is kind of a follow-up to the 'control input & response' point. While we think we've earned the right to say that the gameplay is satisfying, we think there's a good 20% of extra satisfaction to be found.\n\nWhether it's making the animations more fluid, adding more audio feedback or adjusting the visual effects, next year we'll be searching for more of that sweet sweet \"gamefeel\" nectar.\n\n\n[u][b]Environmental interactions and breakable environmental items[/b][/u]\n\nOur artists' work on the \"glow-up\" for the Second Act update was incredible, but the environments can still lack a bit of life.\n\nSo we're going to be adding things in the background that you can interact with, as well as random things happening in the background. \n\nMaybe a flock of birds will fly off as you get close, maybe a part of a tower will collapse - events that make the world much more lived in. \n\nYou'll probably also be able to break some random pots, because can a video game really exist without that?\n\n\n[u][b]Summary[/b][/u]\n\nThis year we've put all the structures in place to get the game in a good position for 1.0, now we just need to polish the absolute hell out of these features, while taking the community's feedback into account. \n\nWe'll add some extra spice along the way, then the final story act, biomes and boss and we'll be good to go!!\n\n\n[u][b]Denuvo + Ubisoft Connect on Steam - update[/b][/u] \n\nWe've noticed people asking about Denuvo (the anti-piracy software) and whether it will be in the game at 1.0. \n\nWell, we can tell you that Denuvo will NOT be in the game on Steam. \n\nOn the same note, Ubisoft Connect will be available as an [b]optional-only[/b] activable feature at 1.0 on Steam. \n \n\nVoila. \n\n\nSee you soon,\nMatt & the EE team","versions":1,"metadata":{"type":"id","generated":true,"id":"$NewsPost:3468374.metadata","typename":"NewsPostMetadata"},"tags":[],"feed":{"type":"id","generated":false,"id":"NewsFeed:1","typename":"NewsFeed"},"__typename":"NewsPost"},"$NewsPost:3468374.metadata":{"url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1785774543528882","author":"HiddenJoker","__typename":"NewsPostMetadata"},"NewsPost:3457021":{"id":"3457021","gid":"1784506359018754","postedAt":"2024-11-28T16:44:54.000Z","checkedAt":"2025-06-23T15:13:43.654Z","fetchedAt":"2024-12-03T18:37:57.618Z","deletedAt":null,"title":"Vote for The Rogue Prince of Persia in the Steam Awards!","contents":"Hello!\n\nAs I guess you've seen, The Steam Awards nominations have started and so it's time for us to stake our little claim.\n\nIf you enjoy playing The Rogue Prince of Persia on Steam Deck, love the Visual Style, or you just can't get enough of the bangers made by Asadi for the Soundtrack, please consider us when you're making your nominations :)\n\nI chose Soundtrack to be tagged here as we're saving ourselves for Game of the Year in 2025 mwahahahahaaa...\n\nWe'll be back with more news soon!\n\nThanks for playing,\nMatt & the EE team","versions":1,"metadata":{"type":"id","generated":true,"id":"$NewsPost:3457021.metadata","typename":"NewsPostMetadata"},"tags":[{"type":"id","generated":false,"id":"NewsTag:20906","typename":"NewsTag"},{"type":"id","generated":false,"id":"NewsTag:27852","typename":"NewsTag"}],"feed":{"type":"id","generated":false,"id":"NewsFeed:1","typename":"NewsFeed"},"__typename":"NewsPost"},"$NewsPost:3457021.metadata":{"url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1784506359018754","author":"HiddenJoker","__typename":"NewsPostMetadata"},"NewsTag:20906":{"id":"20906","display":"mod_hide_library_overview","__typename":"NewsTag"},"NewsTag:27852":{"id":"27852","display":"steam_award_nomination_request","__typename":"NewsTag"},"$App:2717880.news({\"cursor\":\"prev;3;2024-11-26T09:59:50.000Z,3457019\",\"limit\":5})":{"news":[{"type":"id","generated":false,"id":"NewsPost:3514621","typename":"NewsPost"},{"type":"id","generated":false,"id":"NewsPost:3478005","typename":"NewsPost"},{"type":"id","generated":false,"id":"NewsPost:3476486","typename":"NewsPost"},{"type":"id","generated":false,"id":"NewsPost:3468374","typename":"NewsPost"},{"type":"id","generated":false,"id":"NewsPost:3457021","typename":"NewsPost"}],"pagination":{"type":"id","generated":true,"id":"$App:2717880.news({\"cursor\":\"prev;3;2024-11-26T09:59:50.000Z,3457019\",\"limit\":5}).pagination","typename":"PageInfo"},"__typename":"NewsList"},"$App:2717880.news({\"cursor\":\"prev;3;2024-11-26T09:59:50.000Z,3457019\",\"limit\":5}).pagination":{"next":"next;4;2024-11-28T16:44:54.000Z,3457021","previous":"prev;2;2025-01-08T09:37:18.000Z,3514621","__typename":"PageInfo"}};window.csrfToken="p39LJoOY-2lnd1XXsze8zS8nyHVs9EZLH_pA";