Patch Notes v.1.3.4.0 Fixed incorrect bullet display on the ammo loader. Fixed accuracy issues with the AKM series and SKS. Fixed an issue where some HQ upgrades were not taking effect. Fixed a duplication issue.
Patch Notes v.1.3.3.1 Fixed an issue where selling items did not deduct the items in certain situations. Fixed text display issues on some pages. Attempted to fix equipment loss caused by server crashes. Fixed an issue where Metro did not consume tickets. Fixed an issue where helmet accessories were being duplicated. Fixed an issue where firearms could have multiple grips installed. Fixed incorrect volume display for some medical items in the stash. Fixed an issue where trackers could not be placed in the stash. Fixed incorrect stats for the HK51K. Fixed abnormal positioning of the bullet model in the Flame12 magazine. Fixed an issue where some perks from facility upgrades were not taking effect. Fixed an issue where item exchanges required teleporting to the kiosk. Attempted to fix an issue where weapons might not aim properly.
PatchNote v.1.3.2.0 Fixed the issue where too many items in the terminal caused the quest game to fail to start properly. Fixed the issue where the resort task could not locate the station.
Patch Note v.1.3.1.0Bug Fixes Task description errors Incorrect pricing configuration for advanced bullets Incorrect pricing configuration for associated items Item duplication Items purchased in the store but not claimed disappear after entering and exiting a match When switching hideout floors while closing eyes during match loading, all player equipment disappears upon entering the game Rapidly placing items in the backpack causes items to be placed outside the backpack If the safe container is taken out and not stored back, the safe container will disappear Air wall blocking entry after opening the airdrop door In Resort lighthouse, picking up items causes the player to fall through the ground Incorrect description for the suture kit on scavs Double doors in Dam locked roomMap and Environment Fixes Hospital locked room cannot be entered by jumping and climbing from outside The westernmost city area cannot allow access to the 3rd floor Entering the hospital emergency department main entrance, the second-floor left restroom stall can trap players The bank tunnel connecting to the vault has a spot that traps players The hotel second-floor staircase can trap players if walking close to the wall Across the road from the Golden Resort Hotel, there’s a small newspaper stand that traps players when approaching, with no exit Window shards are overly bright Complex collision on merged flowerbeds can trap feet Missing collision on the circular sign in the bank lobby Added collision to the bank restroom toilet