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Worlds Adrift Island Creator News

Fancy Helping Us Make Our Next Game?



Here at Bossa, we want to make games that you’ll enjoy. End of. Otherwise, what’s the point, right? So it makes sense that we get YOU to help make them with us.


Enter the Creator Club - a group of like-minded and also not-so-like-minded individuals who want to help us make the very best games we can… and anyone can join!


From gaming surveys, to polls, to exclusive playtests, this is a chance to not only play upcoming games before anyone else, but to truly help shape the vision of those games, too.


Sound good? Then click on the link below to sign up, and we’ll be in touch soon!

Sign up here >>> https://www.bossastudios.com/creator-club/

Shiny Prizes Await, But Dare Ye Enter our Halloween Competition?





Ahh Halloween, that blessed time of year when we have absolute carte blanche to add something decidedly spoopy (and only very loosely lore-tying) to Worlds Adrift. This time round? Thanks our latest update - the Pumpkin Patch - those with a nose for loot will be able to sniff out a pretty darn terrifying satanic goat mask (we, ahem, kid you not!), a Jack-o’-Lantern themed... um, lantern, a few time-limited potions, and last but not least, some black and orange material dyes! But what good is Halloween without at least one shoehorned (or should that be goat horned?) competition, eh?!



Using the free Worlds Adrift Island Creator tool (shameless plug: each and every one of the 300 gorgeously intricate islands that make up the world of Foundation was made by a member of the community), we want you to create a Halloween-themed island, based on one of the following (if not all three!) themes…



1. House on the Haunted Hill


2. Purgatory


3. The Abandoned Carnival



But sky pirate that you are, what about that glittery prize we hear ye’ ask? Well… all entries will be reviewed by our illustrious production team, who’ll not only be looking for flair and creativity, but something that would thematically fit within Worlds Adrift. As well as being added to the world, the winning island will be lovingly transformed into a wall-worthy watercolour by our eminent in-house artist, Dan Lish, for you to keep! Plus, we’ll also present the winning entry, as well as two runner-ups, with one of the aforementioned (and in very much limited supply!) goat masks.









To enter, simply jot us a link to your island in the comments below by midnight on the 1st November, and if you’re in need of a little inspiration, then check out ya’ boi Malford’s Island Creator Guide here. Good luck, and Happy Halloween!

Get 25% OFF Worlds Adrift for a Limited Time ONLY!!



It’s time to raise your glasses, Travellers, and not least of all because alcohol has finally made it into Worlds Adrift (don’t drink and fly!), but because Update 27 - New Foundations - has officially taken flight!

Not only does it mark the largest addition of new features (including cooking, expanded customisation and suction boots!) since Worlds Adrift launched into Early Access last May, but also introduces the long-requested PvE server, allowing for a more exploration-based style of play.

But the best part of all?

You can currently get 25% OFF Worlds Adrift right now! So what’re waiting for? The Marauder Rums are on us... *Hic!*

Tech Tuesday: How to get YOUR islands IN-GAME!



Hey y’all, it’s ya boi Malford. King of islands and God of Hats (Julia: Malford destroyed the hat economy on our last Hunt a Dev stream Recap: CLICKY).

We originally built the Island Creator as an internal tool so we could build islands for Worlds Adrift, but after Tom made it excellent we decided to release it to the community. The islands you guys have made are one of the most amazing, impressive and beautiful things about our game and we’re forever grateful to our amazing community for that.

 

The Island Creator is a great creative tool, and we love people having fun with it and making cool, creative stuff. As we use the community crafted islands to build our world we’ve been asked plenty of times what our criteria for choosing islands are by people keen to increase their chances of getting an island in-game.
 

The key thing we look for in an island is that it’s believable. This is all a bit vague though, what specifically do you need to do to make a “believable” island?

 
Here are some tips:

 
  • Our main goal is to preserve a sense of immersion for our players in Worlds Adrift so the first thing we look for is consistency with the world that we’re creating together. Some islands might break immersion because the structures seem like something you might see in real life, but wouldn’t see in Foundation.

 
  • Keep it natural! We don’t get a lot of simple, natural islands submitted, but they’re a lot easier to get feeling coherent. When I make a Wilderness island I just try to make somewhere that feels like it would be fun to chill out.

 
  • Trees are usually a big factor when considering if an island will successfully be chosen to be in the game so you may want to take into account:

 
    • Tree size: those that are more or less 50% size of the normal default tree size work really well when designing your island. If you go bigger or smaller than that, it can create collision issues or be immersion breaking.
    • Keep it real: trees that are kept at a realistic angle help keep the level of immersion high for players. One way to avoid planting trees at crazy angles is not to use the “surface align” function when you place them, that way they’ll all be basically upright. You can add a bit of variation of angle manually later if it looks a bit unnatural, but it’s usually fine.
    • Tree colour: rather than a range of colours, one or two colours on trees looks great and a little more natural.
    • Attached items: remember that if a player cuts down a tree, any items attached would float in the air as a result. Avoiding attaching items to trees helps our selection.

 
  • When using the mass placement tool, take time to visually check that objects haven’t merged into each other.

 
  • Water effects are currently hard to recreate with the tool. The paint tool will give you a block of blue colour but probably it doesn’t look quite right, and if a player sees what they think is water and it turns out to be blue sand this will break their immersion.

 
  • When you prepare a landing area on your island, keep in mind that currently, shipyards can only be placed on normal terrain. You cannot place a shipyard on stones or on buildings. Planning this area in advance means players can visit your work, and we are more likely to select your island.

 
  • If your island has an underground structure and tunnels, you may want to consider having something at the end of it such as lore, a reward, or a nice room to avoid explorers being frustrated or disappointed if they only find a dead end.

 

We can’t guarantee that every island submitted will eventually make it into the game, but we hope this gives you an idea of what we look to include. These guidelines will keep evolving over time with each update and addition of extra features of the Island Creator.

 

You can also find more tips and discussion via the Island Creator forum, where some amazing community guides have already sprung up, and where you can share your own guidelines to help others.

 

Stay creative and see you in the skies!

 

Worlds Adrift - Out Now in Early Access!



After four years of development, and a boatload of anticipation, the world’s first Community-Crafted MMO, Worlds Adrift, begins its journey into Early Access today!

Created by Bossa Studios, the brains behind the acclaimed Surgeon Simulator and I am Bread, Worlds Adrift is our most ambitious game yet, offering an entirely user-generated environment, with a completely unscripted style of play.

Previously in Closed Beta, Worlds Adrift today launches into Early Access and begins a new chapter in its development.

To celebrate this milestone Worlds Adrift now includes a new culture - the Kioki Unity - and over 100 new islands from our Island Creator community. For a quick preview of some of the new Kioki islands take a look at the GIF above!

Worlds Adrift will continue to evolve throughout Early Access, based on the extensive feedback you, our loyal band of Travellers, continue to provide. To follow progress and receive the latest updates sign up to our newsletter and follow our Roadmap.

See you in the Skies!

EXPLORE. BUILD. UNITE.

Worlds Adrift is launching with the latest build, 0.2.0, updates include:
  • Additional servers for both US and EU regions
  • The world has been wiped, and will launch with a brand new layout with brand new islands
  • The new world is now separated into two diverse cultural regions; Saborian and Kioki, the
  • latter bringing with it all-new music and assets
  • Numerous new clothing items from Sabor, Bandinia, Ishgiru, Karem, Pin
  • A brand new in-game feedback form
  • Multiple bug fixes
  • Probably new ones...
  • VFX and SFX improvements