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  3. PATCH #1 | We managed to fix a bunch of bugs thanks your feedback and help!

PATCH #1 | We managed to fix a bunch of bugs thanks your feedback and help!

[p]Zero Caliber 2 – Hotfix #1 Changelog[/p][p][/p][p]Hi everyone, following an incredible launch, we got back to work - the 1st patch is already LIVE!
There are some VERY important fixes in there, we need feedback to see if they really worked - feel free to post yours under this post, or in one of our sub forums:
https://steamcommunity.com/app/2719740/discussions/0/819211732999263680/ [/p][p][/p][p]We've already started working on the 1st content update, and yet another QoL patch - please keep the feedback coming, it REALLY helps!
[/p][h3]⭐️ GENERAL IMPROVEMENTS ⭐️
[/h3]
[p][/p]
  • [p]Added Brightness Slider (adjustable from 0.5 to 2.0, default: 1.0). The default brightness is now slightly higher,[/p]
  • [p]Updated Logo with a larger, higher-resolution version (will be further refined),[/p]
  • [p]Improved Force Pull — now more accurate,[/p]
  • [p]Fixed several fade transition issues (= screen flashes or half-black screen). Remaining minor flicker will be addressed soon,[/p]
[p] [/p][h3]⭐️ MAP FIXES | BALANCE ⭐️[/h3][p][/p]
[p]Airfield[/p]
  • [p]Adjusted combat balance near the lobby building,[/p]
  • [p]Fixed multiple spots where you could get stuck,[/p]
  • [p]Added extra crates to the truck platform at the end for smoother traversal,[/p]
[p]Richwood’s Fall[/p]
  • [p]Fixed a spot where you could get stuck between the couch and lamp,[/p]
  • [p]Added an extra POI to help indicate that the truck’s fuel tank must be destroyed,[/p]
[p]Saltbreak Harbor[/p]
  • [p]Fixed ladder pop-up issues in the final tower,[/p]
  • [p]Fixed an issue where NPCs could get stuck in animation at the start,[/p]
[p]Saltbreak City[/p]
  • [p]Fixed an issue where the truck that breaks through the gate could block the path. The wreck now despawns after 20s,[/p]
[p]Inferno Village[/p]
  • [p]Fixed unpickable weapon skin in the guard tower,[/p]
[p]Roofs of Kalingrad[/p]
  • [p]Added the Tommy Gun (with drum magazine) to the map — now unlockable,[/p]
[p]Tutorial[/p]
  • [p]Fixed Holo Controller visuals — controller model and button press display now work correctly. (Some minor issues may remain - will be fixed soon.),[/p]
[p] [/p][h3]⭐️ ACHIEVEMENTS ⭐️[/h3][p][/p]
[p]Fixed event-based achievements across all maps,[/p]
[p] [/p][h3]⭐️ PERF & STABILITY ⭐️[/h3][p][/p]
[p][/p]
  • [p]Improved overall performance,[/p]
  • [p]Fixed several server-related issues that could cause instability,[/p]
  • [p]Tweaked grenade grab/release precision from inventory slots[/p]
[p][/p][p]Have fun! o7
- Dan & the XREAL Games Team[/p]