PATCH NOTES 0.2 - Three New Levels, Aliens and Plants
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[/p][p][/p][h2]Patch Notes 0.2[/h2][p](Public Patch 0.2.4 including Beta Patches 0.2, 0.2.1, 0.2.2, 0.2.3)[/p][p][/p][p]☀️ Fixes & Improvements Based on Community Feedback[/p][p][/p][p]New Content:[/p]
- [p]Added sectors 08, 09, and 10.[/p]
- [p]Introduced a new star system: Paradeira.[/p]
- [p]Added a new star, new color palette, and new asteroid shapes for Paradeira.[/p]
- [p]Added 7 new buildings.[/p]
- [p]Added 15 new resources.[/p]
- [p]Added 3 new alien plants.[/p]
- [p]Added 9 new achievements.[/p]
- [p]Added a new cutscene.[/p]
- [p]Added alien tentacles (“Wigglers”) and an alien eye.[/p]
- [p]☀️ Added the first iteration of a Free Play Mode / level generator.[/p]
- [p]☀️ Sector 02: Receiver dialogue no longer progresses when placing the receiver on the wrong asteroid.[/p]
- [p]☀️The upgrade button now displays a lock icon as long as the perk required to upgrade the building further is not unlocked.[/p]
- [p]Non-purchasable buildings (such as Volt Shroom or Strangelet Detector) are now previewed in the building inventory before they are obtained.[/p]
- [p]When discovering a plant for the first time, a “Plant Discovered” effect now spawns.[/p]
- [p]Added a system for obtaining Strange Points via Module Quest progression in Sectors 08–10 and in generated sectors.[/p]
- [p]☀️ The Melter building now only respawns resources it actually melted when deleted.[/p]
- [p]☀️ The target framerate setting is now disabled when VSync is enabled.[/p]
- [p]Added missing building LODs in the Map view.[/p]
- [p]Improved distribution of resources across asteroids.[/p]
- [p]The Wiki no longer opens when left-clicking the building inventory button; it now only opens via right-click.[/p]
- [p]Added notification dot to Rewards button in main menu, ingame menu and on victory screen that is enabled when there are unspent Perk points and Perks that haven't been purchased.[/p]
- [p]☀️ Resource Supply tooltip now also displays what rate is required to maintain 3 stars when 3 stars have been reached.[/p]
- [p]☀️ Plateau Ramp now displays its actual size while being previewed.[/p]
- [p]☀️ Made Plateau Ramp width more consistent for different plateau setups.[/p]
- [p]Added VFX for Volt Shroom that is connected to an energy network.[/p]
- [p]☀️ Unlock all locally achieved Steam achievements when starting the game.[/p]
- [p]☀️ Fixed asteroids being generated without resources.[/p]
- [p]☀️ Fixed the Small Explosive unlock being available in Level 04 by mistake.[/p]
- [p]☀️Fixed Map ambient sound not being affected by the volume slider.[/p]
- [p]Fixed asteroid plateaus being counted as connected despite being separated by a gap.[/p]
- [p]☀️Fixed several issues that could cause holes to appear in the asteroid surface.[/p]
- [p]☀️Fixed errors in Asteroid Generation that caused asteroids to be stuck in "Out of Reach", making it impossible to claim.[/p]
- [p]☀️Fixed plateau ramp sometimes not being deletable despite having no pipes or paths on it.[/p]
- [p]Ramps can no longer be placed on top of pipes.[/p]
- [p]☀️ When SkipDialogues is enabled, UI highlights no longer show up.[/p]
- [p]Fixed preplaced plants & buildings spawning at the edge of a plateau and overlapping that edge. [/p]