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Serena News

ASYLUM is at an all-time low 30% off!

[p]Greetings fans of Serena! We come bearing news: as part of the Steam Scream festival, and to properly celebrate Halloween, ASYLUM has a chunky discount![/p][p][/p][p]The game launched to wonderful reception and it's never late to join the horrific fun here: [/p][p][dynamiclink][/dynamiclink]Moreover, fans have been engaging in heated debates about the story and cryptic ending since the game launched back in March. To acknowledge their efforts, we have released for free The ASYLUM Files! This nearly 50-page long document features the original script with 100 annotations, plus trivia, WIP images, and other groovy insider details. It's meant to be a cozy companion to the game. Suffice to say, you should only read this after you finish it![/p][previewyoutube][/previewyoutube][p]Also, does anyone know if this guy is happier now?[/p][p][/p]

ASYLUM opens its doors on March 6, 2025

Hello, fans of Serena!

Remember that "Waiting for ASYLUM" easter egg in the game? Well, you won't be able to make jokes about it anymore: fate has decided that ASYLUM will launch on March 6, 2025. Yup, mark your calendars, this is not a drill.

Take a look at the gorgeous new trailer to celebrate the news:

[previewyoutube][/previewyoutube]
Of all the promotional materials we ever released, this is our most realized one, conveying the tones of impending doom and bittersweet melancholy youโ€™ll find in the game, and that were also a staple in Serena.

Do stop by the ASYLUM store page and wishlist if you haven't:

https://store.steampowered.com/app/230210/ASYLUM

Now stop being so grumpy!

ASYLUM: New gameplay video and livestream!

Hi all! ๐Ÿ‘‹

This is a brief update to show you our new gameplay video. A collection of greatly improved, familiar locations and new ones, focusing on interactions and things to do โ€” including speaking with the mysterious denizens of the asylum! Take a look:

https://youtu.be/2-YgD6FhsmI
The game is working remarkably well. In fact, any stuttering you may notice in the video was our recording software behaving erratically ๐Ÿ™„

But, what you see here is 100% in-game stuff, no processing, no tricks. Asylum is running with a stable 60fps in fullscreen High quality on a 3-year old computer. It's even perfectly playable on Very High quality with extra sharp graphics!

So this is how the game looks and feels, and we hope you like it ๐Ÿ˜Š Just a tiny glimpse of many more locations you'll have to explore!

LIVESTREAM (CONFIRMED)


I'm really sorry about this one. I should've posted more updates here. The promised livestream was postponed due to an incredibly nasty acute bronchitis I got a few weeks ago. It was sheer Hell ๐Ÿคข And all because I didn't get a flu shot ๐Ÿ’‰

Thankfully, I'm back in action and the livestream is totally happening this Friday 22 at 8:00 PM (UTC) on Twitch: https://www.twitch.tv/Senscape



If you can't make it, don't worry, I'll record everything. It would be great to see you there! I'll be happy to answer all your questions.

And that's it for today, but hopefully see you soon!

โ€”Agustรญn

Why is ASYLUM taking so long (and also news about Serena!)



Hello there, fans of Serena! We hope you've been enjoying the ASYLUM updates, our huge upcoming adventure that will surely satisfy your craving for more mysteries and horrors. As we describe in our latest post, we tell you why the project has been taking so long, but we also tell you when we expect it to be ready:

https://steamcommunity.com/games/asylum/announcements/detail/1776011874558802996
(spoiler: things are finally looking pretty good!)

As for Serena, we're aware the game is dated and several bugs have surfaced. We honestly never expected to have such a huge audience (well over 2.000.000 downloads now!) and admit we should dedicate it some time, even as a free game.

We are planning to do so โ€” among features such as Steam achievements and new easter eggs, we have several fan translations lined up to be implemented. Currently our priority remains ASYLUM, which we really need to get out of our systems, but we expect to deliver that overdue Serena update later this year. Thank you for understanding!

ASYLUM: Shocking News and Horrific Sights!



Greetings, esteemed Steam community! We hope you're off to a terrific 2019! As promised, we come bearing a series of exciting news from the sinister corridors of ASYLUM (and of course eye candy, because we know you love it).

Here we go!

STATUS UPDATE... AND POSSIBLE RELEASE!


Things are progressing speedy and smoothly, so we feel comfortable to disclose our plans. To recap, since December hundreds of Kickstarter backers have been playing a good chunk of the game with overwhelmingly positive reactions. We can confirm ASYLUM is performing great and no major issues have shown their ugly face. Even better, we seem to have hit a stride, meeting milestone after milestone: we're wrapping up an even larger segment of the game now, and expecting to hit beta around May.

A beta in May means our goal to release the game later this year is doable. We're not officially confirming this yet, but you'll be the first to know. So this is really happening after all this time, and we couldn't thank you enough for your understanding and support! ASYLUM is exactly the kind of game we wanted to make, and the follow-up we just know fans of Scratches will love ๐Ÿ‘Œ

WISHLIST LOVE


And speaking of support, wow... We're now at a whooping 23K wishlists milestone, and it feels 30K may be just around the corner.



This is all very, very exciting! For reference, only the top and most highly anticipated games in all Steam reach 50K and beyond. It's an ambitious goal, but what if we can make it? What if?! ๐Ÿคž

CREEPINESS


We're thrilled (so to speak) to have wrapped up work in one of the scariest environments of the game, the High Risk corridor where the most dangerous inmates are kept, fondly referred to as the "Tunnel of the Damned". And yet, it's not even one of the top 5 scariest locations you'll find ๐Ÿ˜ฎ



For now we'll keep working on this lovely basement concealing dark secrets. Yes, of course there was going to be basement in the game!



We've also prepared some charming night scenes for you. There's people who swear they see hidden scary faces in this gloomy sky, but we did nothing of the sort (at least not yet):



And since we can't get enough GIFs, let us show you the kind of visual trickery we're doing to maintain that old school adventure tone and feel in ASYLUM:



Yes, that's cute... but what if we told you the record, arm and knob are the only 3D elements in this scene? Just think about it: the whole background and turntable are FLAT ๐Ÿ˜ฎ

A MOCAP INTERESTING DEVELOPMENT


Finally, we got access to a fairly pro MOCAP installation in Buenos Aires yesterday and did some tests for the game. If this works out, the amount of work for remaining animations we need to do will be dramatically reduced!



It would be quite exciting if we can include this technology in the game. Not that our handmade animations are bad, mind you, but this would certainly make our lives much easier. It's pretty fun, too!

THE END... OR IS IT?


Of course not, there's lots more coming, but we're concluding this update for now. We hope you enjoyed it, and let us know in the comments if you have any questions. We're thrilled that things are progressing so well, and we honestly can't wait to see you finally playing ASYLUM!

Have a spooky weekend ๐Ÿ‘ป