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🌱LAUNCH PRICE/INITIAL ROADMAP

[p][/p][h2]🌱LAUNCH PRICE/INITIAL ROADMAP[/h2][p][/p][p]Hey Explorers![/p][p]We’re ready to share one of the most important details ahead of launch - the price.[/p][p]Astrobotanica will be available for $19.99, with a 15% launch discount at release. Join us on day one and start shaping the future of the game from the very beginning. The launch window will offer the lowest price planned for the foreseeable future.[/p][p]Also, today, two days before Monday's release, we have the first roadmap news for you. On the day of the game's release, we'll reveal Astrobotanica's development plans for the coming year, but we thought it would be worthwhile to look beyond that and give you a general overview of our plans for the game's development. Below, you'll find a list of general changes we plan to make to the game:[/p][p]1) UI & Onboarding[/p]
  • [p]UI/UX overhaul (HUD, Inventory, Map, Quest Log/Logbook, better icons + clarity everywhere)[/p]
  • [p]Stronger onboarding for the first hour[/p]
[p]2) Botany [/p]
  • [p]Botany focus boost: more “botanical gameplay” moments[/p]
  • [p]Plant creation: systems to create plants (not just find them) and push deeper builds[/p]
  • [p]Farming 2.0 (more builds, clear growth phases)[/p]
[p]2) Survival 2.0: Fishing, Campfire & Food[/p]
  • [p]Fishing[/p]
  • [p]Campfire and mechanics around it[/p]
  • [p]Cooking + food buffs[/p]
  • [p]Fish codex/collection loop[/p]
[p]3) Home & Companions Update[/p]
  • [p]Building 2.0 (snap/validation/collision, better build UI, upgrades)[/p]
  • [p]Base comfort/morale + decoration value[/p]
  • [p]Companions: deeper roles, bonding, tasks + light base automation helpers[/p]
[p]4) New Islands & Biomes (Jungle/Volcanic/Grassland)[/p]
  • [p]Jungle Island: new flora/fauna + ruins/puzzles + expedition-style discovery loops[/p]
  • [p]Volcanic Island: harsher survival pressures + high-risk rewards + unique resources[/p]
  • [p]Grassland Region: broader exploration space[/p]
[p]5) Tribe & Seasons + QoL[/p]
  • [p]Reputation/friendship with the tribe tied to benefits[/p]
  • [p]Light seasonal activities[/p]
  • [p]Big Quality-of-Life pass based on community pain points[/p]
[p]6) Endgame Islets & Boat Challenges[/p]
  • [p]Boat travel + micro-islands[/p]
  • [p]Endgame challenges[/p]
[p]7) Co-op (Experimental) → toward full co-op[/p]
  • [p]Early co-op prototypes (lobby, syncing core systems, stability/testing)[/p]
[p]8) Toward 1.0 (big milestone)[/p]
  • [p]Late-game cleanup + progression/economy tuning[/p]
  • [p]Full story campaign + public co-op + content polish pass[/p]
[p]Additionally, we encourage you to check out the new FAQ on our Steam Forum.[/p][p][dynamiclink][/dynamiclink][/p][p]Linktree with our social media links[/p][p]Thank you for being part of the Astrobotanica community. Let’s grow something extraordinary, together! 🌱🌟[/p]