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Öoo News

Mainframes × Öoo Collaboration Bundle Is Out Now!

[h2]We’ve also launched a collaboration bundle with Mainframe! [/h2][p]Mainframe is a truly unique puzzle platformer that cleverly plays with window mechanics.
[dynamiclink][/dynamiclink][/p][h2]The Winter Sale is live! Öoo is now 20% off, making it a great time to jump in.[/h2][p]Perfect for some relaxed gaming over the holidays!
[dynamiclink][/dynamiclink][/p][h2]Check out even more great-value bundles that include Öoo here![/h2][p]https://store.steampowered.com/bundlelist/2721890/Ooo[/p]

v1.0.13

  • [p]Added warning effect when resetting data[/p]
  • [p]Fixed some background elements[/p]
  • [p]Fixed an issue with certain BGM playback[/p]
  • [p]Changed behavior when skipping the ending[/p][p]Previously, skipping the ending would send you to the result screen
    It now transitions to the post-ending instead
    This adjustment allows players to reach the post-ending without having to watch the full credits[/p]
  • [p]Fixed incorrect key name display during keyboard input[/p]
  • [p]Fixed an issue where long confirm key names would go off-screen[/p]
  • [p]Changed soundtrack file format (wav → flac)[/p]

『Öoo Original Soundtrack』 is now available!

[h2]The soundtrack for Öoo is out now![/h2][p]In addition to the main in-game tracks, it also includes bonus tracks and early sketch recordings that inspired the ideas behind the game.[/p][h2][dynamiclink][/dynamiclink][/h2][h2]A special 10% off bundle with the game + soundtrack is also available![/h2][p][dynamiclink][/dynamiclink][/p][p]Music by Tsuyomi[/p][p]x.com/tsuyomi0508[/p][p][/p]

Use bombs creatively to progress in the puzzle-platformer metroidvania Öoo

Öoo is a visually charming and clever puzzle-platformer metroidvania where you make creative use of bombs to move yourself around to progress.

Read the full article here: https://www.gamingonlinux.com/2025/08/use-bombs-creatively-to-progress-in-the-puzzle-platformer-ooo/

v1.0.12

[p]・Fixed a bug where entering a certain spot in a specific area would incorrectly trigger the ending
・Fixed an issue where certain rooms could not be entered without initializing the game
・Fixed a bug where, after dying and resuming, the player could respawn inside a wall and die repeatedly
・Fixed an issue where certain achievements would not unlock, so they will now unlock after restarting the game[/p]