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Astrosphere News

Smoother Start & Bug Fixes

I’ve released a small but impactful update that brings technical improvements and bug fixes. Thanks for all your feedback – it really helps me keep improving the game!

[h2]Changes[/h2]

  • 60 FPS is now set as the default value for a smoother gameplay experience right from the start.


[h2]Bug Fixes[/h2]

  • Pirates would sometimes appear on Danger Level 0 – this issue has been fixed.
  • A bug in the tutorial that could cause confusion has been corrected.

My new game is now part of Steam Next Fest!

[p]Hey everyone – Mario here πŸ‘‹[/p][p]
While I'm still working on Astrosphere, I’ve also been building something new on the side: Sky Dreamer.[/p][p]It’s a relaxing sci-fi productivity game where your own floating city grows as you stay focused.
Think calm visuals, Pomodoro-timer flow, and a touch of gamified motivation.[/p][p]✨ The demo is now live – featured in Steam Next Fest!
[/p][p][dynamiclink][/dynamiclink][/p][p]If you enjoy cozy sci-fi and ambient productivity, I’d love for you to check it out.
Thanks so much for your support! πŸ’™[/p]

Smarter Pirates, Deadlier Sectors – and Better Loot!

This update brings new challenges, smarter enemies, and better tools to survive and thrive. I've fine-tuned several systems to offer a deeper and more dynamic gameplay experience.

New:

All civilian ships are now differently armed and will fight back when attacked – no more easy targets!

Pirate ships can now repair themselves when flying back to their starting point.

New dedicated loot UI for better clarity and control.

Updated:

Pirates now behave more intelligently and dynamically – expect more tactical encounters.

Sectors now contain more hazards and potentially more pirate activity.

Mining system has been updated for smoother gameplay.

Mining UI improved – clearer, more intuitive, and efficient.

Mining sound effects have been refreshed for a more immersive experience.

Station expansion UI improved for better usability.

Star map UI updated for improved navigation.

Update: New Station Upgrade UI & Sector Loading Bugfixes

I've made major improvements in two key areas: a brand-new UI for station upgrades and important bugfixes for sector loading.

[h2]What's new?[/h2]
The station upgrade system now features a completely redesigned user interface – cleaner, more modern, and much easier to use.
Fixed several bugs related to sector loading to ensure a more stable and reliable gameplay experience.

As always, thank you for your support and feedback – it helps me make the game better every day!

Station Building System Overhaul

Hello Commander,

I'm currently working on a complete overhaul of the station building system in Astrosphere. The goal is to make constructing and expanding your station much more intuitive, visually clear, and engaging.

Here's what's coming:

– The entire station building UI is being redesigned from scratch
– Rooms will be easier to place, manage, and visually understand
– A more intuitive system will reduce unnecessary complexity and improve the building flow

This update will turn station building into one of the core highlights of the game.

Stay tuned – development insights, screenshots, and sneak peeks are coming soon.

Join the conversation on Discord: https://discord.gg/pZv3r42Sr4