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Team Memo 4-15-2019


A quick update of some things we’ve been trying out:

Throwing system

We’re in the process of redesigning the throwing interface to be more reliable, quicker, and easier to use.

HUD animations

We’re experimenting with adding UI animations to clarify some player inventory actions.

Vehicular combat

We’re testing out some changes with how car combat works, specifically with how players can currently drive and shoot at the same time. More details to come.

City changes

The downtown area is now fully accessible. Every multi-level building in the downtown area (and the rest of the city) now has an interior stairwell that reaches all floors.

Bug report form

Thanks to those who have submitted reports! If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management

Team Memo 4-8-2019



The management team has been working diligently on various aspects of the software and want to share those tidbits with you regularly in the form of our weekly memo (See below). If you have questions, don't hesitate to reach out.

A quick update of some things we’ve been trying out:

Controls changes

We’re in the process of streamlining the control scheme. There’s still a lot of testing and experimenting to be done here, so we’ll reveal more specifics once it’s more solidified.

HUD changes

We’re testing some changes to the HUD, including displaying a live 3D wireframe of your player character. This will hopefully make it easier to read your health status and physical stance.

City updates

The city is getting a bowling alley, and a handful of the downtown skyscrapers are getting stairwells & roof access.

Bug report form

If you find bugs, exploits, or map glitches, please let us know! Sub Rosa is a complex game and we can use your help. Please write a bug report on this form: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management

Alpha 34 Build Now Available



Alpha 34 Build Notes


Frame smoothing:
This blends between packet frames should help performance when playing online.

Replays:
Right now they can only be saved on the server, as admin use the command "/savereplay" and the replay will be saved at the end of the round. The files are pretty big, I'll be optimizing the size of them in the future.

Replay controls:
1: observer cam
2: camera 2 (hold Shift to move the camera to observer cam position)
3: camera 3
Space: look at the next player
Tilde: stop looking at players

R: rewind 10 seconds
T: rewind 30 seconds
Y: rewind 60 seconds

New physics:
Not a lot to see yet, but I've set things up so a lot of things will be possible like standing inside moving vehicles, zip lines, and elevators.

Fixed post-game chat

Alpha 34c:
Improved ragdolls
Improved aiming while crouching

City updates:
  • Added oil field.
  • Bases: are now color-coded to team colors.
  • Bases: added additional catwalk.
  • Venetian apartments: added interior access.
  • Starlite apartments: added interior access.
  • Pink Flamingo apartments: added interior access.
  • Fontana apartments: added interior access.
  • Nile apartments: added interior access.
  • Sunset apartments: added interior access.
  • Grandview apartments: added interior access.
  • Pilar: added interior access.
  • Alamo: added roof access.
  • Courthouse: added interior access.
  • Hospital: added interior access.
  • Gunshop: first pass at tutorial area.
  • Exodus travel: widened window.
  • Chili store: added stairwell.
  • Ice rink: added skylight.
  • Construction site: added wall section.
  • Construction site: added upper level access.
  • Sporting goods: added access to parking lot.
  • Cilantro: added balcony.
  • Cilantro: added bridge.
  • Diamond plaza: added additional ramp.
  • Nog: fixed floor hole.
  • Taxi depot: fixed ramp.
  • Roberto’s: fixed wall hole.
  • Cilantro: fixed wall hole.
  • Iteration pass on textures & texture materials.
  • Iteration pass on Bolo Ty’s casino.
  • Iteration pass on cul-de-sac.

Alpha 33 Build Available



Alpha 33 Build Notes


Welcome to Sub Rosa: Alpha 33, we are excited to share a number of changes in the gameplay mechanics including the new grab feature, updated lighting to add to the dynamic look of the game. There are a lot of fun additions to the city to explore as well as fixes to improve upon the gameplay.

In addition to the gameplay changes, city updates and fixes we have a new Employee Handbook for your training enjoyment:



Training Booklet

Gameplay Additions
  • New Lighting
  • Added Grab System
  • Added jumping through windows
  • Added in-game muting menu
  • New weapon sounds
  • Eliminator mode starts when all players are ready


Gameplay Fixes
  • Fixed shadow depth issue
  • Fixed getting out of cars issue
  • Fixed fired player items issue
  • Fixed weapons on player's back
City Updates
  • Added Grandview apartments.
  • Added Taxi Depot.
  • Added craftsman house.
  • Added low house.
  • Added parking structure beneath Radio Station.
  • Added signage to apartment buildings.
  • Added parking complex to Hospital.
  • Added target practice to bases.
  • Added target practice to Gun Shop.
  • Added Hot Dog indoor parking.
  • Added interior to Nog Building.
  • Added additional stairwells to Shelley Building.
  • Added additional stairwells to Kamel Building.
  • Added street access ramp to Pilar Building.
  • Added elevated office to Greene Warehouse.
  • Added roof access to Greene Warehouse.
  • Added stairwell to Cilantro Building.
  • Added stairwell to Marad Building.
  • Added balcony to Diamond Plaza.
  • Added additional entrances to Theater.
  • Added stairwell to Kirsten’s.
  • Renovated the Hondo Park walkways.
  • Expanded Yello Warehouse.
  • Expanded Main Street Bridge.
  • Expanded North Park.
  • Iteration on Basketball Courts.
  • Iteration on Construction Site.
  • Iteration on luxury house.
  • Iteration on Rio Granary.
  • Iteration on soccer field.
  • Iteration pass on textures.
  • Removed short wall near Cars Cars Cars.
  • Added cul-de-sac.

Thanks for checking out the latest update. Please let us know if you have any feedback.

Sub Rosa - Alpha 32



New car models/physics:
the models are a first pass, we will add more cars, detail, and interactivity in future updates

Limo mission changes:
limo is no longer a limo (now a town car)
chase car starts in a random location
chase car doesn't exit city

round mode has 60 seconds of pre-game, time accelerates if all players are in a car

added hatchback (front wheel drive)

added uzi

added tracers

fixed floating items bug

fixed blinking menus in base

fixed players not ready in eliminator mode (game will start in 30 seconds once 3 players are ready)

fixed closing base door in eliminator mode

fixed voice chat in post game

City updates:

Added library
Added amphitheater
Added first pass at apartment area
Added lightposts + walls to supermarket parking
Added various ramps throughout city
Added fancy houses
Added second floor to bank
Added soccer field + soccer hill
Added tunnel to crabshack parking
Added bollards inside bases
Added second staircase to bases
Base texture work
Second pass at basketball area
Second pass at Hondo Park walkways
Second pass at Diamond Plaza
Lowered steepness of some ramps
Texture up-rez work
Added motel
Added casino