EA 5 Update – Achievement Fixes, New Enchantments, and More!
Hey duelists,
We’ve just launched the EA 5 Update for CardScrawl! This update is packed with meaningful improvements to achievements, gameplay balance, and the save system. Let’s get into it:
🏆 Achievement & Unlock Fixes
The Enchanting Mastery achievement was missing and has now been added. Valeena is now unlockable!
The following achievements now properly unlock their Champions:
Mana Burnout, Feywild Pact, Mana Master, Direct Assault, Flawless Victory, Forged in Stone, Demoncaller, Graveborn Army, Full Summon
Save system updated: Characters now unlock immediately and consistently.
🧩 Achievement Difficulty Rebalancing
To give players clearer progression, we’ve reorganized which difficulties certain achievements require:
Now unlockable on any difficulty: Novice Duelist, Mana Master, Direct Assault, Full Summon, Creature Collector, Forged in Stone, Demoncaller, Graveborn Army, Feywild Pact, Mana Burnout, Enchanting Mastery, Champion's Journey
Now require Classic Ascent or higher: Trial By Fire, Swift Victory, Underdog Victory, Overkill, Chain Reaction, Champion’s Edge, Legendary Summoner, Overwhelming Force, Legendary Slayer, Card Shark, Flawless Victory, Resourceful, Defender of the Tower, Decked Out, Out of Options
Require Chaos Gauntlet or higher: Rising Challenger, Tower Explorer, Master of The Tower
Require Chaos Hardcore: Unyielding Will
Creature Collector requirement increased: 15 → 30 creatures.
Overwhelming Force: Now requires 9 creatures on the board at once (up from 6).
🧪 Gameplay Changes & Balancing Charm nerfed: Charmed creatures no longer deal direct damage when reaching the board's end—they return to their original summoner instead.
Heal Enchantment removed: It was underperforming and has been retired.
Double Strike removed: Too similar to First Strike, so we've cut it to reduce bloat.
New Enchantments Added:
Vampiric Strike: Creatures with this permanent enchantment heal for its value when they deal melee damage.
APDegeneration: A counter to APRegeneration—it drains enemy Ability Power each round.
✨ Visuals, Effects, and Feedback New FX for Dracarath and Ratburg when using their Champion Abilities.
New Game Board font – Easier to read and much cleaner!
Combat Round Order changed:
Stone Sigil casts first now—before Silence.
APDegeneration now casts right after APRegeneration.
Announcer setting now has an audio cue when toggled in settings.
⚠️ Important Save Note
Due to these updates, old save files are incompatible and will be deleted when you launch the new version. However, your achievements and unlocks will carry over just fine. You’ll be right back in the climb.
As always, thank you for playing and sharing your feedback—it truly helps shape CardScrawl’s development. This update lays the groundwork for even more content and polish coming soon!
See you in the arena,
—The Mire Studios Team
We’ve just launched the EA 5 Update for CardScrawl! This update is packed with meaningful improvements to achievements, gameplay balance, and the save system. Let’s get into it:
🏆 Achievement & Unlock Fixes
The Enchanting Mastery achievement was missing and has now been added. Valeena is now unlockable!
The following achievements now properly unlock their Champions:
Mana Burnout, Feywild Pact, Mana Master, Direct Assault, Flawless Victory, Forged in Stone, Demoncaller, Graveborn Army, Full Summon
Save system updated: Characters now unlock immediately and consistently.
🧩 Achievement Difficulty Rebalancing
To give players clearer progression, we’ve reorganized which difficulties certain achievements require:
Now unlockable on any difficulty: Novice Duelist, Mana Master, Direct Assault, Full Summon, Creature Collector, Forged in Stone, Demoncaller, Graveborn Army, Feywild Pact, Mana Burnout, Enchanting Mastery, Champion's Journey
Now require Classic Ascent or higher: Trial By Fire, Swift Victory, Underdog Victory, Overkill, Chain Reaction, Champion’s Edge, Legendary Summoner, Overwhelming Force, Legendary Slayer, Card Shark, Flawless Victory, Resourceful, Defender of the Tower, Decked Out, Out of Options
Require Chaos Gauntlet or higher: Rising Challenger, Tower Explorer, Master of The Tower
Require Chaos Hardcore: Unyielding Will
Creature Collector requirement increased: 15 → 30 creatures.
Overwhelming Force: Now requires 9 creatures on the board at once (up from 6).
🧪 Gameplay Changes & Balancing Charm nerfed: Charmed creatures no longer deal direct damage when reaching the board's end—they return to their original summoner instead.
Heal Enchantment removed: It was underperforming and has been retired.
Double Strike removed: Too similar to First Strike, so we've cut it to reduce bloat.
New Enchantments Added:
Vampiric Strike: Creatures with this permanent enchantment heal for its value when they deal melee damage.
APDegeneration: A counter to APRegeneration—it drains enemy Ability Power each round.
✨ Visuals, Effects, and Feedback New FX for Dracarath and Ratburg when using their Champion Abilities.
New Game Board font – Easier to read and much cleaner!
Combat Round Order changed:
Stone Sigil casts first now—before Silence.
APDegeneration now casts right after APRegeneration.
Announcer setting now has an audio cue when toggled in settings.
⚠️ Important Save Note
Due to these updates, old save files are incompatible and will be deleted when you launch the new version. However, your achievements and unlocks will carry over just fine. You’ll be right back in the climb.
As always, thank you for playing and sharing your feedback—it truly helps shape CardScrawl’s development. This update lays the groundwork for even more content and polish coming soon!
See you in the arena,
—The Mire Studios Team