CardScrawl EA 8 Update Is Live!
Hello Scrawlers,
Today’s EA 8 update brings one of our biggest batches of changes yet. We’ve overhauled the tutorial system, added a challenging new game mode, cleaned up visuals, fixed several ability issues, and made important balance adjustments. This patch should make everything from onboarding to high-level play feel smoother and more rewarding.
New Game Mode: Amplify Trial
The experimental Tower of Eternity has been shelved—it didn’t meet our standards for long-term fun. In its place, we’ve added Amplify Trial, a fresh mode that gives you rare spoils after every fight to let your builds ramp faster. But beware: enemy scaling is even more brutal than Chaos Gauntlet.
Tutorial Rework + Quick Rules
The old tutorial was bloated and overwhelming. We’ve now split it into smaller, easier-to-digest sections that focus on only the most important mechanics. This should help both new and returning players get up to speed without wading through too much text.
Gameplay & Balance Improvements
Combat Round Order Tweaked: APDegeneration now resolves after APRegeneration, allowing more consistent ability use.
Several champion abilities (like Grovekeeper, Salvatore De Mort, Drel, and Bulwark) now provide real-time number previews or improved targeting clarity.
Random “target” types on starting deck enchantments have been weakened for balance.
Damage enchantment in starting decks has been tuned.
Level 1 AP Regen/Degen cooldowns standardized to 1 turn (no more 3-turn waits).
Cat Kaiser, Wonder, Bulwark, and others now highlight valid targets when casting abilities.
Visual, UI & Audio Tweaks
Updated animations for card draw, ability activation, and summon selection
Ability bar now flashes when ready
New sound effects for card movements, Flame Sigil, and more
Better readability for combat tooltips and numbers on abilities
Mouseovers added for lane power and deck indicators
Health bar, ability icons, and FX tweaks to Wretched Cretin, Weeping Maiden, and others
Misc Fixes & Updates
Narrator voice lines refreshed
Vampiric Strike effect position fixed
Help button removed from tutorial
The current floor text now displays the maximum amount of floors on the game board
The current game mode now displays on the game board
All Champion lore and endgame text updated
Thank you, as always, for your continued support and bug reports. EA 8 makes CardScrawl cleaner, clearer, and more challenging—and we’re already working on what’s next.
See you in the Amplify Trial... if you dare.
— The Mire Studios Team
Today’s EA 8 update brings one of our biggest batches of changes yet. We’ve overhauled the tutorial system, added a challenging new game mode, cleaned up visuals, fixed several ability issues, and made important balance adjustments. This patch should make everything from onboarding to high-level play feel smoother and more rewarding.
New Game Mode: Amplify Trial
The experimental Tower of Eternity has been shelved—it didn’t meet our standards for long-term fun. In its place, we’ve added Amplify Trial, a fresh mode that gives you rare spoils after every fight to let your builds ramp faster. But beware: enemy scaling is even more brutal than Chaos Gauntlet.
Tutorial Rework + Quick Rules
The old tutorial was bloated and overwhelming. We’ve now split it into smaller, easier-to-digest sections that focus on only the most important mechanics. This should help both new and returning players get up to speed without wading through too much text.
Gameplay & Balance Improvements
Combat Round Order Tweaked: APDegeneration now resolves after APRegeneration, allowing more consistent ability use.
Several champion abilities (like Grovekeeper, Salvatore De Mort, Drel, and Bulwark) now provide real-time number previews or improved targeting clarity.
Random “target” types on starting deck enchantments have been weakened for balance.
Damage enchantment in starting decks has been tuned.
Level 1 AP Regen/Degen cooldowns standardized to 1 turn (no more 3-turn waits).
Cat Kaiser, Wonder, Bulwark, and others now highlight valid targets when casting abilities.
Visual, UI & Audio Tweaks
Updated animations for card draw, ability activation, and summon selection
Ability bar now flashes when ready
New sound effects for card movements, Flame Sigil, and more
Better readability for combat tooltips and numbers on abilities
Mouseovers added for lane power and deck indicators
Health bar, ability icons, and FX tweaks to Wretched Cretin, Weeping Maiden, and others
Misc Fixes & Updates
Narrator voice lines refreshed
Vampiric Strike effect position fixed
Help button removed from tutorial
The current floor text now displays the maximum amount of floors on the game board
The current game mode now displays on the game board
All Champion lore and endgame text updated
Thank you, as always, for your continued support and bug reports. EA 8 makes CardScrawl cleaner, clearer, and more challenging—and we’re already working on what’s next.
See you in the Amplify Trial... if you dare.
— The Mire Studios Team