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RC 1 Update - Gameplay, Visual, and Bug Fixes

[h2]RC 1 Update - Gameplay, Visual, and Bug Fixes[/h2][p]We are excited to release our first Release Candidate for the game. This marks a major milestone as we focus on refining gameplay, improving clarity, and resolving remaining issues as we move toward a full release. Thank you for all your feedback and support as we continue to polish the game.[/p][h3]Champion Changes[/h3]
  • [p]Battle Knight Wonder: Fixed an issue where the opponent's ability would damage their own creatures (Player version was correct).[/p]
  • [p]Nocturne: Opponent's creatures without enchantments are now darkened, as they cannot be targeted.[/p]
  • [p]Valeena: Ability effect no longer plays on creatures without enchantments (visual fix only).[/p]
  • [p]Koross: All tiles other than opponent's creatures are now darkened during ability targeting.[/p]
  • [p]Immolator:[/p]
    • [p]Fixed an issue where creatures summoned after casting the ability would not receive the correct power bonus.[/p]
    • [p]Ability is now usable during the Summon Phase to prevent unintended gameplay interactions.[/p]
  • [p]Cat Kaiser:[/p]
    • [p]Ability would incorrectly skip the movement phase if a creature advance occurred. This has been corrected.[/p]
    • [p]Visuals for the extra combat phase have been corrected to accurately reflect gameplay.[/p]
[h3]Enchantment and Board Changes[/h3]
  • [p]Arcane Aberration: Ability has been reworked to create Manaburn Sigils on the board that deal damage based on a creature's mana cost. These sigils cannot be overridden by Flame or Stone Sigils for their duration and pierce Enchantment Immunity. The pattern appears staggered across the board depending on whether the player or opponent casts it.[/p]
  • [p]Flame Sigil:[/p]
    • [p]Damage text now displays the actual damage amount instead of showing it as a percentage.[/p]
  • [p]Enchantment Immunity: All text and phase names updated for consistency.[/p]
  • [p]Green Cast Arrow Sprite: Corrected visual issue with the casting arrow.[/p]
[h3]General Gameplay Improvements[/h3]
  • [p]Summon and Action Phases have been reworked so that the opponent completes all of their actions first, followed by the player. This change allows players to better react to the opponent and streamlines gameplay. We also thinks this makes the game more enjoyable.[/p]
  • [p]Added additional polish to ability mouseovers for champions such as Zod.[/p]
  • [p]Flashing Border for Enchantments: Creatures with enchantments that are on a 1-turn cooldown now have a flashing border, indicating they will cast their enchantment this turn.[/p]
  • [p]Phase name updated for consistency ("Casting Spell Immunity" is now "Casting Enchantment Immunity").[/p]
[h3]Tutorial and UI Changes[/h3]
  • [p]The Help menu can no longer be opened during tutorials via the pause menu.[/p]
  • [p]Advanced View Mode Tutorial: Now forces Advanced View to be active for consistency. A disclaimer is shown at the start.[/p]
  • [p]Combat Round Order Tutorial: Updated with examples that reflect recent visual changes such as the flashing border behavior.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where some opponents (such as Zod and Valeena) would incorrectly use their abilities when they would have no effect.[/p]
  • [p]Corrected selector placement in the Advanced Board View Tutorial to prevent overlapping important information.[/p]
  • [p]Resolved a bug where using player abilities during the Summon Phase with a full board could cause the ability to fail and the turn to pass to the opponent.[/p]
[hr][/hr][p]Thank you for playing and for all the feedback as we head toward a full release. The development team is continuing to work on additional polish and visual improvements in the coming weeks.[/p]