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CardScrawl RC 1.1

[p]This update focuses on polish, bug fixes, and improving gameplay clarity across multiple systems. Thanks for all your feedback and support.
[/p][h3]Combat and Gameplay Fixes[/h3]
  • [p]Vampiric Strike Phase Status: Will now display "Vampiric Strike" instead of "Leech"[/p]
  • [p]Vampiric Strike Feedback Improved: Creatures with Vampiric Strike now display a +{x} healing value during the combat phase to indicate the amount healed. This resolves a visual bug where unrelated tiles were being highlighted.[/p]
  • [p]Creature Attack Clarity: Creature attack interactions have been made more clear during combat.[/p]
  • [p]Opponent Summon Fix: Fixed an issue where opponents could sometimes summon a creature without having enough mana. This previously resulted in a flame sigil icon appearing incorrectly next to the opponent's mana roll.[/p]
[h3]UI and Visual Updates[/h3]
  • [p]Phase Status Display: Fixed cases where the wrong phase name was displayed during gameplay.[/p]
  • [p]Help Button Glyph: The help button now correctly reflects the active control scheme (keyboard or controller) when opened.[/p]
  • [p]Resume Run Menu: Updated keyboard/controller input behavior. The menu can now be closed by pressing the back button on either input method.[/p]
[h3]Progression and Unlocks[/h3]
  • [p]Character Unlock Fix: Fixed an issue where some characters were not unlocking properly, despite achievements being awarded. This bug was preventing approximately nine champions from becoming available.[/p]
  • [p]Chaos Hardcore Progression: Chaos Hardcore mode now correctly tracks character unlock progress.[/p]
[h3]Champion Fixes[/h3]
  • [p]Weeping Maiden: Fixed a bug where Weeping Maiden was losing health at the end of each turn unintentionally.[/p]