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V1.6.0 Test Branch Open Announcement

Hello all players and friends!
In the previous version, many balance issues were reported, such as weak bases and vehicles, insufficient immediate orders, and limited opportunities to obtain super modules, which made it difficult for everyone to play freely. In this version, we have adjusted and enhanced most of the genres, and updated the difficulty design of the classic mode, the ranking rules for random endless and monthly challenges. Detailed updates can be found below!
Welcome everyone to switch to the testing branch for experience and feedback. We expect to update the content to the official version before November 27th. We really need your feedback as soon as possible!
New Content
  • Added Super Module "Overload Damage", "Wrestling", and "Bloody Arrow".

  • In the reward airdrop at the end of the BOSS wave, the super module is increased from 2 to 3.


Experience Optimization
  • Classic mode level difficulty adjustment, removed "Less experience gained" and replaced it with " Increased probability of Hard enemies appearing in normal waves", and adjusted "Main Base is no longer has SP." to difficulty 17.

  • Random Endless Mode/Monthly Challenge Score Rules Update: Settlement Score = Level Wave Difficulty Score + Killing Boss Wave Score Without Injury + Passing Other Waves Score Without Injury+ Cumulative Score of Vehicles Level in Tracks at Settlement.

  • Based on the current genre and numerical situation, the rarity of a large number of super modules in the reward pool has been adjusted.

  • Change the attack of some objects to deal damage based on the percentage of enemy health: the Spike summoned by Spike synergy module, the super module "Aflame", the ice crystal generated by the vehicle "Ice Comets", the "Biting Mushroom" summoned by Channel synergy module, the quick command "Air Strike", and the "Missile Rain".

  • Adjusted the numerical strength of the "Monster" synergy module genre.

  • Now entering Track Adjust Mode will fade the display of friendly monsters.

  • Enhanced the numerical values of most immediate orders.

  • Optimized the layout effect of the UI of the damage part of the vehicle train in Centre panel interface.

  • Removed super modules "Blast Defense", "Reward Blast", and "She's Gone".


Issue Fixes
  • Fixed the counting issue of the achievement "Whiplash".

  • Fixed an issue where a single track could sometimes stack multiple trains.

  • Fixed the issue where the capacity of the train displayed incorrectly after moving the train in the form of a train group on different tracks.

  • Fixed an issue where the train would sometimes disappear after moving and merging tanks.

  • Fixed the issue where enemies attacked the main base under abnormal circumstances.

  • Fixed the issue where friendly monsters continued to attack invincible objects in abnormal situations.


If you encounter any problems, you can join our Discord for feedback!
https://discord.gg/TJqVnDErNz

Loopstructor confirmed to participate in Weplay Expo 2024!

Hello players and friends! "Loopstructor" will be exhibited at Weplay Expo 2024 held on 11.16-11.17 this week! In addition to free peripheral gifts, there are also newly made refrigerator stickers on sale! Come and play loops together!
Booth Location: S05 Hit Academy Booth

v1.5.3~v1.5.6 Update Patch Notes

Below are the updates for v1.5.3 to 1.5.6, please check the version number at the bottom right after entering the game to confirm if it is the latest version.

Issue Fixes
  • Fixed an issue where Monthly Challenges were not automatically updating.
  • Fixed an issue where the Main Base would sometimes stop attacking.
  • Reduced the number of cases where the game ended abnormally after the death animation was played on the Main Base.
  • Stuttering issue with the centre panel under certain circumstances
  • Fixed the issue where the Main Base would steer chaotically when aiming.
  • Fixed the issue where MagiBat's HP was not reduced by time in the first stage.
  • Fixed an issue where the progress of some achievement rewards was displayed incorrectly


Experience Optimisation
  • Optimised system memory usage, so that the game won't crush easily in the middle and late stages of the game.
  • Optimised the problem of 'Sweetie Lychee' not triggering a normal crit.


If you encounter any problems, you can join our Discord for feedback! https://discord.gg/TJqVnDErNz

The Ultimate Update! End Game & Massive Optimizations is coming!

Hello everyone! The ultimate update has been officially launched. It brings deeper strategic depth to "Loopstructor", adds many enhancement modules for various genres, and adds a powerful final boss on the highest difficulty -20!
[previewyoutube][/previewyoutube]
We will also launch a one-week limited-time 10% discount! It's a good time to buy games!

In addition, there are a lot of game experience optimizations and improvements to the overall game balance. Here are the key points of all the changes.

Thank you very much to all the players who conducted game testing in advance for the update of "Loopstructor". Without your hard testing, we would not have been able to release the game update smoothly!


New Contents:

- Classic Mode: Add Ultimate Difficulty 20, pass Difficulty 20 with any Main Base to unlock Ultimate Difficulty 20, which will add a new boss 'Monster Train'.

- New initial Main Base: Monster Main Base. (Unlocked by killing the Monster Train boss on difficulty 20).

- Add a new series of vehicles with 'Monster' Orbital Vehicle Synergy.

- Add dozens of new Super Modules.

- Add various new Immediate Orders.

- New mode 'Monthly Challenge' and Monthly Challenge Leaderboard.


Feature Optimisation:

- When the game drops frames, the game rate will be automatically reduced to avoid losing damage judgments.

- Optimised the size of damage words.

- Adjusted the damage of 'Explode' to a percentage of damage based on the enemy's HP.

- The numeric of the main base that can be enhanced by the "Support" Vehicle can be viewed in the pop-up window or illustration.

- Added a 'ReRandom' button to the initial screen of Random Mode.

- An additional Super Module can be obtained randomly before the start of Random Mode.

- Optimised the battle mechanics of vehicles related to 'Summon' and 'Channel' synergy.

- Optimised the visual effect of the interaction of the 'Explosive Ejection' Super Module.

- Optimised the visual effects of Shockwave.

- The Boss 'Baneling King' will move towards the Main Base for a certain distance before storing up its power when it enters the second stage.

Bug Fixes:

- Fixed the issue where the game would occupy more memory.

- Fixed a series of interaction issues with the Centre Panel.

- Fixed the issue that sometimes the number of selectable vehicles was abnormal when picking vehicles rewards.

- Reduced the lagging of the game in special situations.


If you encounter any problems, you can join our Discord for feedback!
https://discord.gg/TJqVnDErNz

Ultra Boss & Monthly Challenge! v1.5 Version Test Branch Preview

Hello players, after a period of development and testing, our ultimate version is finally online! Challenge difficulties and modes are fully open, Main Bases, vehicles and monsters are also on the scene, and the highest difficulty has a mysterious ultimate boss waiting for you to challenge! Welcome back,Loop Masters!

You can participate in the test by switching to the alpha Test Branch in Game Properties - Beta, your official archive and the test branch archive are independent of each other.

The main updates for this time are as follows:

New Contents:


- Classic Mode: Add Ultimate Difficulty 20, pass Difficulty 19 with any Main Base to unlock Ultimate Difficulty 20, which will add a new boss 'Monster Train'.

- New initial Main Base: Monster Main Base. (Unlocked by killing the Monster Train boss on difficulty 20).



- Add a new series of vehicles with 'Monster' Orbital Vehicle Synergy.



- Add dozens of new Super Modules.



- Add various new Immediate Orders.



- New mode 'Monthly Challenge' and Monthly Challenge Leaderboard.



Feature Optimisation:


- Optimised the size of damage words.

- Adjusted the damage of 'Explode' to a percentage of damage based on the enemy's HP.

- The numeric of the main base that can be enhanced by the "Support" Vehicle can be viewed in the pop-up window or illustration.

- Added a 'ReRandom' button to the initial screen of Random Mode.

- An additional Super Module can be obtained randomly before the start of Random Mode.

- Optimised the battle mechanics of vehicles related to 'Summon' and 'Channel' synergy.

- Optimised the visual effect of the interaction of the 'Explosive Ejection' Super Module.

- Optimised the visual effect of Shockwave.

- The Boss 'Baneling King' will move towards the Main Base for a certain distance before storing up its power when it enters the second stage.


Bug Fixes:


- Fixed a series of interaction issues with the Centre Panel.

- Fixed the issue that sometimes the number of selectable vehicles was abnormal when picking vehicles rewards.

- Reduced the lagging of the game in special situations.

- Fixed an issue where the drone's attack frequency was not as expected due to animation playback.

- Fixed an issue where the power-up animation for the second stage of the boss 'Baneling King' was missing.

- Fixed an issue where friendly units would twitch when solving enemies.


If you encounter any problems, you can join our Discord for feedback! https://discord.gg/TJqVnDErNz