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玩个Gui News

v1.7.0 Update Notes: Sweetie Lychee Remake & Translation Optimization

Hello Players!
The Steam Winter Sale is about to start, and we will also carry out a regular update!
This update mainly optimizes the quality of text description and translation that was not standardized in the past, and also optimizes the growth experience of new players.


The following is the updated content:

[h2]New content[/h2]
In order to enhance the ability of long-range AOE attack, "Ballista" Synergy Module has been added for "Sweetie Lychee", and the attack animation has also been changed to fire "Piercing Arrow".

[h2]Experience Optimization[/h2]
  • Optimized the description text format and translation quality of all Simplified Chinese, English, Japanese, and Traditional Chinese, making it clearer and easier to read.
  • Include changing "Energy Catapult" to "Energy Launcher","Catapult" to "Node","Super Module" to "Powerful Module","Field Domain" to "Field" and so on.
  • Optimized the unlocking experience of Powerful Module during the play of new players, which will better match the currently owned vehicles and main base.
  • Adjusted the numerical growth after the upgrade of Monster vehicles.
  • Removed the "Crit" Synergy Module and bomb attack animation of "Sweetie Lychee".
  • The attack animation of the Powerful Module "Jet Booster" was changed from "Bomb" to "Piercing Arrow".


[h2]Bug fixed[/h2]
  • Fixed an issue where the leaderboard could not correctly read the player's Steam name when playing the shared game from the Steam family group.
  • Fixed an issue where the vehicle icon in the centre panel sometimes followed the mouse incorrectly, and the mouse could not interact normally.


If you encounter any problems during the game, please join our Discord server for feedback.
Discord:https://discord.gg/TJqVnDErNz

《玩个Gui》实体周边上线众筹页面,超多冰箱贴组合出击!

各位玩家朋友们!《玩个Gui》的游戏实体周边 - 亚克力冰箱贴惊喜来袭!战车、地块套装可以随意组合搭配,现已上线摩点众筹页面,点击下方链接/保存下方图片扫码或在摩点搜索“玩个Gui”即可找到页面,点击“看好项目”即可预约!

摩点页面链接:https://morl.cn/dJUUyU4n

这一系列冰箱贴,将游戏中的趣味元素巧妙融合,造型独特萌趣,无论是组合起来吸在冰箱上还是单独吸附,都能瞬间为你的空间增添一抹别样欢乐。

实体样品图:





从 12 月 20 日起,周边的众筹就将正式开启。喜欢这一周边的朋友们,不要错过这个把游戏欢乐 “贴” 进生活的好机会,快来摩点网站预约,让这些可爱的冰箱贴成为你游戏周边收藏中的新亮点,开启独特的周边体验之旅!

《Loopstructor》v1.6.3 Update Announcement

Thanks to everyone's timely feedback, we have found the root cause of some urgent issues discovered after the v1.6.0 update and completed the update. We hope you have a great weekend gaming, and if you encounter any other problems, feel free to join our Discord server to provide feedback.

Issue Fixes
  • Fixed the problem that new players could not load their vehicles and start the game normally after completing the tutorial.
  • Fixed the issue where the higher the player's DPS, the more severe the game stuttering due to the logic related to "Spike".
  • Fixed the performance issue of the "Monster" series vehicles caused by special effects error reporting.
  • Fixed the problem that the battle wave could not end normally due to damage value overflow.
  • Fixed an issue where the IDs of some players in the leaderboard were not uploaded correctly.


If you encounter any problems during the game, please join our Discord server for feedback.
Discord:https://discord.gg/TJqVnDErNz

Come and nominate for Loopstructor!

Dear all players
The Steam Awards 2024 has began,and Loopstructor has won the hearts of many players with its innovative gameplay and mechanics. Now, we invite you to nominate your game for the ‘Most Innovative Gameplay’ award.

You can nominate for Loopstructor at the following link: https://store.steampowered.com/steamawards/nominations?snr=1_5_9_

In Loopstructor, we dismantle the traditional tower defence mode, use the track loop planning to defend the base, use a large number of novel vehicles and props to defend the enemy's attack, and integrate the classic elements of Roguelike, hoping to bring players a unique strategy game experience.

We believe that through your support and nominations, we can make more people feel the charm of Loopstructor.

Your support is crucial to us, your nomination is a recognition and encouragement to our work, and our development team will release more works with innovative gameplay in the future~ Once again, thank you sincerely for your participation and support!

Best,
Pone Games

Historical Low 15% off for Steam Autumn Sale!V1.6 updated!Steam Workshop Coming

Hello Players! Thank you for the many suggestions and feedback you provided us during the beta branch. v1.6.0 is now mostly stable and uploaded with updates, and Steam Workshop will open to all players. To celebrate Steam Autumn Sale, we've opened up an all-time low 15% discount! You are welcome to buy it for yourself or gift it to a friend~!
The update for 1.6.0 is shown below:

New Content
  • Added Super Module 'Overload Damage', 'Wrestling', and 'Bloody Arrow'.


  • In the reward airdrop at the end of the BOSS wave, the super module is increased from 2 to 3.





Experience Optimization
  • Classic mode level difficulty adjustment, removed 'Less experience gained' and replaced it with 'Increased probability of Hard enemies appearing in normal waves', and adjusted 'Main Base is no longer has SP.' to difficulty 17.


  • Random Endless Mode/Monthly Challenge Score Rules Update: Settlement Score = Level Wave Difficulty Score + Killing Boss Wave Score Without Injury + Passing Other Waves Score Without Injury+ Cumulative Score of Vehicles Level in Tracks at Settlement


  • Based on the current genre and numerical situation, the rarity of a large number of super modules in the reward pool has been adjusted.

  • Change the attack of some objects to deal damage based on the percentage of enemy health: the Spike summoned by Spike synergy module, the super module 'Aflame', the ice crystal generated by the vehicle 'Ice Comets', the 'Biting Mushroom' summoned by Channel synergy module, the quick command 'Air Strike', and the 'Missile Rain'.

  • Adjusted the numerical strength of the 'Monster' synergy module genre.

  • Now entering Track Adjust Mode will fade the display of friendly monsters.

  • Enhanced the numerical values of most immediate orders.

  • Optimized the layout effect of the UI of the damage part of the vehicle train in Centre panel interface.

  • Removed super modules 'Blast Defense', 'Reward Blast', and 'She's Gone'.


Issue fixes
  • Fixed the issue where some bases and vehicles could not attack normally.

  • Fixed the counting issue of the achievement 'Whiplash'.

  • Fixed an issue where a single track could sometimes stack multiple trains.

  • Fixed the issue where the capacity of the train displayed incorrectly after moving the train in the form of a train group on different tracks.

  • Fixed an issue where the train would sometimes disappear after moving and merging vehicles.

  • Fixed the issue where enemies attacked the main base under abnormal circumstances.

  • Fixed the issue where friendly monsters continued to attack invincible objects in abnormal situations.


If you encounter any problems, you can join our Discord for feedback!
https://discord.gg/TJqVnDErNz