Update 1.2.2: Difficulty, Balance, and Other Things
[p]Hi everyone![/p][p][/p][p]In this update, we've paid special attention to the game’s difficulty and balance as well as a number of other things that you—our dear players— told us about in your feedback. Please continue to share your thoughts with us: it helps us make the game better![/p][p]We have made Cakewalk and Hike modes easier. Both new players and those who appreciate more relaxed gameplay will find these modes more comfortable.[/p][p]At the same time, we haven’t forgotten about those who like a good challenge. Hard difficulty modes have become smoother while keeping their toughness intact.[/p][p]Please give this update a try and share your impressions with us. Also, be sure to enable the "Send data to the developers" option in the settings: it will help us make the game even better.[/p][p][/p][p]Below, there is a full list of changes:[/p][p] [/p][h3]Cakewalk and Hike difficulty changes:[/h3]
Consumables[/h3]
- [p]Random events where you can get Curses are no longer available.
[/p]
- [p]Early Rise Pendant[/p]
- [p]Ivory Comb[/p]
- [p]Pouch of Salt[/p]
- [p]Crystal Charm[/p]
- [p]Swamper Toxin[/p]
- [p]Ball of Witch Yarn[/p]
- [p]Precious Nugget[/p]
- [p]Ancient Tome[/p]
- [p]Iron Claws[/p]
- [p]Cateye Stone[/p]
- [p]Magic Crystal[/p]
- [p]Cursed Key[/p]
- [p]Rowan Necklace[/p]
- [p]Grimoire[/p]
- [p]Bosorka’s Ivy[/p]
- [p]Iron Horseshoe[/p]
- [p]Nettle Shirt[/p]
- [p]Wooden Stake[/p]
- [p]Cursed Charm[/p]
- [p]Cursed Lash[/p]
- [p]Ritual Chalice[/p]
- [p]Pig’s Hoof[/p]
Consumables[/h3]
- [p]Goldroot[/p]
- [p]Buckthorn[/p]
- [p]Toadstool[/p]
- [p]Swamper’s Sludge[/p]
- [p]Surprise[/p]
- [p]Fewer Opportunities[/p]
- [p]Limited Opportunities[/p]
- [p]Tough Enemy I, II, and III[/p]
- [p]Rampage II and III[/p]
- [p]Fury II and III[/p]
- [p]Shining Armor I, II, and III[/p]
- [p]Will to Live I, II, and III[/p]
- [p]Cursed Location[/p]
- [p]Leshy. Oak Bark effect: value no longer increases when triggered.[/p]
- [p]Vodyanoy. Overseer effect: now grants Strength when an ally enters the Dying state.[/p]
- [p]Yaron. Added the Dark Sorcery intention.[/p]
- [p]Yaron. Burden effect: now removes 1 stack when triggered, not at the end of the turn.[/p]
- [p]Silver Plate. It is now Uncommon instead of Rare.[/p]
- [p]Nettle Shirt. It is now Uncommon instead of Rare.[/p]
- [p]Feat of Glory 1: battles became more difficult while rewards became more valuable. Favors: 1/2[/p]
- [p]Feat of Glory 2: the positions of foes are shuffled at the start of the battle.[/p]
- [p]Feat of Glory 3: foes cannot gain Defenseless.[/p]
- [p]Feat of Glory 4: all foes gain Vigor x1 when one of them dies. Favors: 1/3[/p]
- [p]Feat of Glory 5: in battles for relics and boss battles, foes gain Strength x1 at the start of the battle.[/p]
- [p]Now, when choosing a Path, you can encounter more than one positive modifier that provides an additional reward for winning that battle.[/p]
- [p]Rewards and battle modifiers are now distributed more equally.[/p]
- [p]Added a button to the main menu that leads to the game's store page.[/p]
- [p]When using the Catswort consumable, the effect is applied to the nearest living foe.[/p]
- [p]Bebok. The Armor effect no longer triggers if there are no living allies nearby.[/p]
- [p]Fixed a bug that blocked starting of a new journey after reopening the statistics screen of the completed run.[/p]